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Zamormess

Recruit
1 Badges
Jan 12, 2025
1
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  • Ship Simulator Extremes
Hi,

First Download today. Game aquiered long time ago on epic with all DLC.
Playing surviving mars with no problems on epic launcher.
My Problem Is when I start a new game it don't start... sits at loading screen with a frozen clock cursorand the progress bar doesn't move...
text changing giving some tips...

Surving Mars&aftermath don't appear on gamelist on paradox website... (Linked Steam and Epic)


Mono path[0] = 'I:/Epicgames/SurvivingTheAftermath/Aftermath64_Data/Managed'
Mono config path = 'I:/Epicgames/SurvivingTheAftermath/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path I:/Epicgames/SurvivingTheAftermath/Aftermath64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor:
VRAM: 6029 MB
Driver: 32.0.15.6590
Begin MonoManager ReloadAssembly
- Completed reload, in 0.121 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.706700 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.189000 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 7217.
Total: 1.394700 ms (FindLiveObjects: 0.237800 ms CreateObjectMapping: 0.309100 ms MarkObjects: 0.834800 ms DeleteObjects: 0.012900 ms)

GameLoader started

The referenced script (Unknown) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

The referenced script on this Behaviour (Game Object 'PopupHostileCovertMissionResult') is missing!

Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 6.127900 ms
Surviving the Aftermath -- Version: 1.25.0.2775 -- efcf9387119c3570c18e3b78c98c82836d68ce62

Starting the game on platform Epic

Set language French


Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 304752.
Total: 255.895000 ms (FindLiveObjects: 10.384200 ms CreateObjectMapping: 38.454300 ms MarkObjects: 206.375800 ms DeleteObjects: 0.680400 ms)

The referenced script (Rewired.Platforms.Switch.NintendoSwitchInputManager) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

Rewired ready

[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.

Setting up 2 worker threads for Enlighten.
Thread -> id: 40a8 -> priority: 1
Thread -> id: 40c0 -> priority: 1
Unloading 3 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 28.283800 ms
Telemetry platform epic in Livemode


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 326676.
Total: 268.337800 ms (FindLiveObjects: 11.628900 ms CreateObjectMapping: 36.090300 ms MarkObjects: 220.195400 ms DeleteObjects: 0.422700 ms)

Login AuthExchangeCodeNotFound

Target Game Mode: Normal!

NarrativeAI: 1

Catastrophe Frequency: 0

World: 0

Scenario: 1 | Survivor pool & Starting Resources: 1

Colony Type: 2

Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
UnloadTime: 97.377700 ms

Unloading 19063 unused Assets to reduce memory usage. Loaded Objects now: 306161.
Total: 272.761100 ms (FindLiveObjects: 12.207900 ms CreateObjectMapping: 40.921700 ms MarkObjects: 210.285600 ms DeleteObjects: 9.345400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 23)
UnloadTime: 2.816500 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 542726.
Total: 473.430000 ms (FindLiveObjects: 27.884900 ms CreateObjectMapping: 56.140800 ms MarkObjects: 388.199300 ms DeleteObjects: 1.204500 ms)

SetGameState(CityView, force: True)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at Aftermath.Visual.CityRoot.OnDestroy () [0x00061] in <7e5788c9fe1443978a915c1a21acd6d2>:0

Loading screen shown for 34,1s
 
Surving Mars&aftermath don't appear on gamelist on paradox website... (Linked Steam and Epic)
That is normal, as Epic do not provide any facility to share game ownership with other sites. Only Steam do.


Comparing with my log file, your game crashes just as it gets to the Graphics setup. Your video card is powerful enough for the game, but you may as well update the driver to the latest https://www.nvidia.com/Download/index.aspx?lang=en-us

And run a Verify Files against the game in the Epic client.

I hope that helps! Because I don't have a lot else to suggest, I am sorry.