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unmerged(25252)

Corporal
Jan 30, 2004
46
0
As most of the iberian penninsula is now part of my kingdom (castile) I would like, just for flavor, to create the "kingdom of Iberia" consisting of all the iberiam provinces.

Can it be done?

How?

Thanks
 
Provinces can be part of only one duchy and only one kingdom, so any provinces that are already part of Castile, Leon, Navarra, Aragon or Portugal (aka, all Iberia), can't be part of both Iberia and the old Kingdom. Having a kingdom that can't be really created, but just put in on start (like Spanish Galicia) and naming that Iberia, is prolly possible as would be making parts of original kingdoms into part of new "Iberia". But I don't know how to create new kingdoms, so maybe someone else gives you help on that.
 
1) open the file ...config\world_names.csv and search for the string...

Code:
U019;User Defined;;;;;;;;;;X

...and write Iberia over User Defined. Beware: keep the exact numer of semicolons.

2) open the file ...db\country.csv and copy that string...

Code:
U019;Yellow;castillan;grey_regular;green_regular;X

...among the others you see in that file.

3) open your savegame (...scenarios\save games\ folder: make a backup copy before proceed) and search the string...

Code:
tag = CAST

followed by this one

Code:
tier = kingdom

copy the whole group: something like this (but not this, copy the one like this in your file)...

Code:
title = {
    tag = CAST
    tier = kingdom
    liege = ----
    holder = {
        character = { type = 10 id = x }
        startdate = { year = x month = january day = 0 }
    }
}

and past it among the others you see there. In this copied group, replace CAST with U019. Now replace (auto-replace, not manual ;)) the CAST entries with the U019 one. Preserve case in the auto-replacing (or other words too, like castillian, will be changed): for this kind of work I suggest to use programs like Ultra Edit.

4) download this (you have to right click on the link and Save Target As), unzip it and place its content (u019.bmp) in the ...\gfx\coa\ folder)

This Iberian kingdom havent prerequisites on the province.csv, then the capital will be wandering on the map, following your richest region. If you conquer Baghdad, your capital will be Baghdad.
If you want to keep, say, Toledo as capital, you have to mod a base game file, so its better you make a backup copy of this, play this iberian game, and at the end replacing the modded file with the original one.

So: go to ...\db\ folder and make a safety copy of province.csv.
Open this file (not the copy :p) and search for the string...

Code:
197;PROV197;Toledo;Spain;La_Mancha;0;Hills;0;castillian;5;NONE;CAST;NONE;

...and replace CAST with U019 in this string only.
 
Last edited:
Thx Mikon, but it didn´t work.

When I start CK it gives a msg like "error in language file ###### NAMES OF COUNTRIES & AREAS #####;;;;;;;;;;;x"

Maybe it has something to do with my exel (2000) being in portuguese.
 
Basil II said:
The medieval Greece IS the Byzantine Empire.

yes right.
Or, to be better: in medieval age "Greece" was "suspend" from existence.

The greeks see themselves as "Romaioi" (and in this we must see tradition, religion and social status), in anthitesys with the "barbarians" and the "franks" (semi-barbarians, from the byzantine point of view).
For this, Giulianus (337-363, the pagan revivalist), was called "hellenos"... he rappresented the old social formation, no more historycally valid.