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2021.7 is out, yes. Do you not see that version?
 
2 or 3 days ago IIRC?
So does that confirm that the whole GeForce Now outage was related to a failure on PDX part. The only reason the outage occurred was because they were worried about users playing with their DLC without purchasing it?

So all the GeForce Now users that were not abusing their bug or that had actually purchased it had to wait on that BS?

EDIT: They still didn't fix the launcher related bug for the Garments from the Holy Roman Empire. What a bad joke.
 
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@Deuterium Oxide
Hello everyone!
I'm the author of the Italian Language Pack mod for AOW: Planetfall. As its title implies, the mod translated the game into Italian (it also includes all expansions). I've spent a good portion of 2020 working on it.

On 7th of September, I've started receiving numerous reports from other users saying that the mod wasn't working anymore. Some of them had been playing the game in the morning, then came back to it in the afternoon to find out that it had inexplicably gone back to the English language. I tried to help them in various ways (reinstalling the game or the mod didn't help) to no avail. I also tried updating the mod through the modding tools... and that's when the mod stopped working for me as well!

The "Italian" option still appears in the languages menu, but selecting it does nothing. Once the game is restarted, the selected language is still "English".

A couple days ago, a friend was able to solve the problem. Basically the only way to make the mod work is this:
1 - Load the game via Steam, select the Italian language from the option menu, as always.
2 - Quit the game.
3 - Restard the game via the AowPF exe file in the Planetfall directory.

This immediately load the game without opening the launcher, and makes the mod work correctly. This method seems to be working for everyone who was affected by the issue.

I suppose there's some sort of conflict between the launcher and my mod? I've tried updating it but that made no difference. Just opening the launcher, immediately closing it and THEN launching the game via .exe is enough to make it go back to English and ignore my mod.
My launcher is using version 2021.7.1 and I've never opted into any betas, so I'm not sure where the problem is coming from.

Any advice? Thanks!!
 
I suppose there's some sort of conflict between the launcher and my mod? I've tried updating it but that made no difference. Just opening the launcher, immediately closing it and THEN launching the game via .exe is enough to make it go back to English and ignore my mod.
My launcher is using version 2021.7.1 and I've never opted into any betas, so I'm not sure where the problem is coming from.

Neither am I, to be honest - See, the launcher does one thing when it comes to loading mods: It writes a directives file indicating what mods to load that the game will then pick up once it is started. Hence, the launcher itself doesn't really do anything with the mods.

My theory is that the game is started with some arguments when started through the launcher and that those may be confusing things - particularly that would explain the observed behaviour. The launch arguments are given by the game team in the launcher_settings.json file (not strictly user servicable, but experimenting with it won't violate the EULA ;) ) - Have you tried contacting Triumph about the issue as well?
 
Yup, I've written an e-mail to them as soon as I got news of the issue. Unfortunately I haven't received a reply yet.
My workaround is simple enough for everyone, but of course accessing the launcher would make life easier for users that use more than one mod.
 
Neither am I, to be honest - See, the launcher does one thing when it comes to loading mods: It writes a directives file indicating what mods to load that the game will then pick up once it is started. Hence, the launcher itself doesn't really do anything with the mods.

My theory is that the game is started with some arguments when started through the launcher and that those may be confusing things - particularly that would explain the observed behaviour. The launch arguments are given by the game team in the launcher_settings.json file (not strictly user servicable, but experimenting with it won't violate the EULA ;) ) - Have you tried contacting Triumph about the issue as well?
I have been looking into this issue the past week. When the user sets the language in game to Italian that is correctly written to the Game Settings & the Launcher Settings. The user then has to restart the game for all text changes to apply properly, however during that process the Launcher Settings are refreshed/overwritten returning the set language from "IT" to "EN". This occurs every time the launcher is loaded when starting the game (note that the language in the Game Settings is still set to "IT" at this point). As far as I know Launcher behaviour and the refreshing of launcher_settings.json on start of the launcher is not something that our game team touches.