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tsf4

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Is there anything different playstyle wise for White Walkers, Children of the Forest and Giants, in the random world settings?
 
White walkers dont breed, they can adopt characters in a similar way to hyrkooni. Children of Forest and Giants do not work differently for now.
 
I'm currently working on a mod that will make CoTF and Giants playable, however it will take some time to get working. I have a test version attached. Note: This is the version of the mod for the last version of the AGoT mod, but should still work, mostly. It allows Giants and Children of The Forest to be granted landed titles, that are feudal, and allows them to get married. However, Giants (and CoTF in this mod) are marked as unable to breed with other species (so don't marry them to humans or any other race if you want offspring). Also, children of Giants/CoTF are unable to be given an education focus (still trying to figure this issue out) so all offspring will have an education of tier one. I also made CoTF immortal (for the purpose of testing my work, although they are insanely long lived according to the lore of ASOFAI) and I changed the CoTF trait so that they no longer have a +30 opinion of each other, rather I gave a +30 opinion of them to all followers of Old Gods religions (i.e. Old Gods, Beyond the wall Old Gods, Old Gods of the Mountains, and Thenn) to make them more accepted by the followers of their religion. Eventually I will try and make a fully working version and put that up on the workshop, but don't expect to see that very soon.
 

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I changed the CoTF trait so that they no longer have a +30 opinion of each other, rather I gave a +30 opinion of them to all followers of Old Gods religions (i.e. Old Gods, Beyond the wall Old Gods, Old Gods of the Mountains, and Thenn) to make them more accepted by the followers of their religion.
Why do you railroad them to specific religions? The +30 same opinion is there just to offset the general opinion malus, which represents that they are more alien to humans that any human cultures are to each other.
 
Why do you railroad them to specific religions? The +30 same opinion is there just to offset the general opinion malus, which represents that they are more alien to humans that any human cultures are to each other.

My reason for removing the same trait +30 and adding a +30 to members of the old gods religion is based upon the game I'm playing and the lore of ASOFAI as I understand it: The religion of the Old Gods is the religion of the Children of the Forest, and 100% of the Child of the Forest characters who will spawn in a non-random world game will be beyond the wall old gods. The reason I gave +30 opinion to followers of the various old god religions is because I wanted to have the opinion of humans who followed the Old Gods be a lower negative than those of humans in general. If I kept the same trait +30 and added a bonus for followers of the old gods the two opinions would stack on top[ of each other, meaning Children of the Forest would have an opinion bonus towards each other. My solution is to assume all Children of the Forest will follow one Old Gods religion and so remove the same trait +30 and give it to followers of the Old Gods. Note: If a Child of the Forest is a courtier in a realm that contains humans all non-Children of the Forest courtiers will have a -10 opinion penalty towards them because of the foreigner opinion malus. Therefore all Children of the Forest will have no opinion penalty or buff towards each other (unless they somehow convert religion), all non-Child of the Forest characters in the same realm (who worship the Old Gods in some way) will have a -10 opinion of the Children of the Forest (+30 for their religion, -30 for the Child of the Forest trait, -10 for Foreigner debuff), all other characters in the same real will have a -40 opinion of the Children of the Forest (-30 for Child of the Forest trait, -10 for Foreigner), and all other characters outside of that realm will have -30 opinion of the Children of the Forest. I consider the -10 malus for non-Children of the Forest characters who follow the Old Gods to be realistic because of the difference between Children of the Forest and humans.

If you are asking because you intend to use the random world with mythological characters enabled, which does not assume that Children of the Forest will be following the Old Gods, (but you still want to use the other elements of my mod) then do NOT replace the skinchanger_traits.txt file of the base mod with the one in my mod.