So with the new military improvements in the DD today, I figure it's worth discussing: what are the pain points in the current system that remain vs. are resolved?
Going back to dev diary 140, these were the key issues they highlighted:
We haven't seen much clarity that point 5 is resolved yet, though, which is my bigger worry.
I'd say there's still a few more common issues that are not addressed:
Going back to dev diary 140, these were the key issues they highlighted:
- Front splitting causing wars to become unmanageable or frustrating
- Units suddenly teleporting away when their front disappears
- Supply isn’t impactful enough and armies win battles they should really lose when facing critical equipment shortages
- Lack of a proper military access system, i.e. Prussia having to naval invade to reach Denmark
- Troop allocation to offensive vs defensive battles causing unexpected outcomes (for example, a general using all local troops to defend against one naval invasion causing another naval invasion to just walk in unopposed)
We haven't seen much clarity that point 5 is resolved yet, though, which is my bigger worry.
I'd say there's still a few more common issues that are not addressed:
- Armies unrealistically shipping troops around the world: there was a comment that the devs want to add supply cost, but I worry the AI would struggle with that. My preference would be a cap of "you cannot have more battalions in territory not connected via land to your capital than you have ships" to set a hard cap on how many troops can be sent from China to Denmark.
- Occupied states still contribute to the economy: we've heard about cutting off states from the economy for a while, but this still has not been implemented. I would hope for something with the new trade+military rework
- AI struggles with balancing cavalry+artillery (now renamed "special units?") and army composition, so it's unclear if that's resolved.
- Naval rework is not in scope for this update.
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