One of the big things about this new system is that multiple mods can run parallel right? So what happens if they both effect the same file?
Does it combine the files or just use one of them?
Basically if i wanted to make a mod that just adds a single landed_title to the landed_title.txt and everything else was new files, would i have to include the whole CK2 landed_title.txt with a new entry at the bottom or could i just make a new file that only has one entry in it for the new title and it would just add it to the list?
Or a mod that changes how saxon names are spelt and a mod that changes how greek names are spelt, both chaning the culture file, so the mod only had an entry for greek then would it be the game loading with greek as the only culture or the game loading with greek being the only entry in the culture file where the information in the mod file overrules that in the commons? then able to have a second mod that only has a saxon entry so only overrules the saxons so you can have two culture mods that dont need to be combined into a single culture mod in order to work.
As then you could have two mods each changing the same file and as long as they effect the same titles they wouldn't conflict, or do you have to include everything and manually merge mods and make them dependent to allow them to run at the same time?
Does anyone know how any of this works?
Does it combine the files or just use one of them?
Basically if i wanted to make a mod that just adds a single landed_title to the landed_title.txt and everything else was new files, would i have to include the whole CK2 landed_title.txt with a new entry at the bottom or could i just make a new file that only has one entry in it for the new title and it would just add it to the list?
Or a mod that changes how saxon names are spelt and a mod that changes how greek names are spelt, both chaning the culture file, so the mod only had an entry for greek then would it be the game loading with greek as the only culture or the game loading with greek being the only entry in the culture file where the information in the mod file overrules that in the commons? then able to have a second mod that only has a saxon entry so only overrules the saxons so you can have two culture mods that dont need to be combined into a single culture mod in order to work.
As then you could have two mods each changing the same file and as long as they effect the same titles they wouldn't conflict, or do you have to include everything and manually merge mods and make them dependent to allow them to run at the same time?
Does anyone know how any of this works?