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I'm not aware of any other such reports with this game.

Has this ever worked for you?

Do the mod files show in in the Documents/Paradox Interactive/CK2/mod/ folder?


If you have access to any other computer, can you test this there?
 
That can be an antivirus app or other Windows issue preventing Steam or the game copying the files to there from the Steam cache.

What antivirus app do you use? You need to make sure ck2game.exe and steam.exeare in its exceptions lists.
 
I'm not sure what you are getting at by mentioning that download manager file?

Make sure those two .exe files are in the Ransomware - Controlled Folder Access - Apps allowed through list.

If that's not the problem, I'm actually not sure what is. Can you test this on any other computer you might have access to?
 
I have the same problem for more than a year now (since Steam changed the properties options regarding synchronising)
and my last exchange with support by ticket didn't fix it and in the end communication failed and i gave up.
I'm not the only one.

Seems to be some Steam mystery.
Tried all kind of things including a Steam reinstall, though the latter was not 'clean', as in i only deleted the files in the "Steam" folder.
I can only suspect left over registry entries might have an influence.

Back on core topic and why i post in here....
What i can offer is a workaround that usualy still works :


1)
Open the game launcher, then the mod should get downloaded, but to...

Steam\userdata\some_number\ugc\referenced\some_other_number\mod

There you shoud find the mod as a zip,
assuming you have selected "Enable Steam Cloud snychronization..." in Steam-Settings-Cloud.

2)
Now copy or move it into the mod folder in
Documents/Paradox Interactive/Crusader Kings 2/mod.

3)
The only downside is the missing *.mod file, to be able to select and activate it in the launcher.
To fix that you can copy the descriptor.mod file from inside the zip and paste it into Documents/Paradox Interactive/Crusader Kings 2/mod.

4) Then rename that file either according to the name inside the descriptor.mod file
at archive="mod/modfilename.zip" or simply use the zip files' name.

While i think you can rename the *.mod file to anything you like, contrary to the zip file ,
it's best to name it the same as the zip, if only to find it easily.

Now it should appear in the Mod list of the game launcher and work.
 
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