I begin to be a "bit", not totally, just a "bit" disappointed about this problem... When should be supposed to be fixed this first priority bug?
Upvote
0
Oh and should you guys be interested, I just posted this previous post in "RADIO ROOM", the single best naval games forum in the internet, with the following commentary:
"So far, I am still one of the many users "awarded" with a bug in which the game's units simply freeze (but not the game itseelf). The developers seems to have no clue as to why this happens. All guys who have reported this flaw have acceptable hardware platforms.
Many people complain about that in paradox's specific forum, but our voices are being muffled by an atmosphere of sheer praise and compliments. A too-good-to-be-true cheer, by the way, as the game is plagued with many shortcomings, both in performance (no savegame button in single missons, for instance!) and in realism (aircraft being able to launch withins seconds even if you order their ordnance changed, for instance). I'm not saying that these praises are lies; maybe people just dont know better. Anyway, it is obvious that this "hurray!" climate is bringing down the effort from a part of the comunity (victims of this game's too early, untested release) to point out that main flaws are a fact and no solution is within sight - worse than that, the happiness of a majority of users (could be merely 50% + 1, i dont really know) appears to be posing the complaining ones as: a) an irrelevant group, considering that "so many people" are happy with the game; b) basicly, moaners that have nothing better to do than to disagree with the pre-concept that the devs are the best guys in the world, and thanks god for them."
In summary - it would be great if developers either indicated that internet is a mandatory requirement or (better) arranged for a single play mode on machines which do not have web access capabilities.
In any way - the game is great fun. So, thank you guys and good luck.
Hi guys,
See if what I have figured out can help you in any way.
It looks as if the freeze under Win XP is caused by the game trying to get the internet connection even when in single player mode.
I've experimented with two different PCs (different hardware, but similar XP setup & drivers, one with and one without network card / internet access) and found out that the freeze is in no way attributed to Win XP itself, Direct X, drivers, AV etc. Even the hardware productivity is not an issue as long as you use low quality video settings: I've played the game on P4 (2,40 GHz) / RAM 1,50GB DDR @ 134MHz / NVIDIA GeForce4 Ti 4200 (128MB) - imagine that.
On PC without network / intenet the game got frozen roughly 3-5 min after start of the mission. Even though both the map & video got stuck it seemed that the action was still going on with the sound and events (notifications) coming up.
On another PC with network / internet (though it was an old machine - see the config earlier) the game was running OK, even though the video was not on for obvious reasons. That was until I turned off modem / intenet access. Shortly after that the game got frozen. But as soon as the intenet connection was restored, the game was running again with no issue.
In summary - it would be great if developers either indicated that internet is a mandatory requirement or (better) arranged for a single play mode on machines which do not have web access capabilities.
In any way - the game is great fun. So, thank you guys and good luck.
But to play the game and the demo you must have Steam and Steam need an active internet connection to properly work.
not neccessarily
Your voice hasn't been muffled. I think some of you are unrealistic towards an indie team of developers. It's like early Minecraft all over again: "I spent $11 and I deserve the world right now!" *DDoS's Notch and his Minecraft site*
Just get some perspective and give them time. Enjoy life in the meantime. Waiting sucks I know![]()