I've got a few suggestions relating to the tradegoods.txt file that defines where various trade goods are able to appear in colonized provinces. These are motivated somewhat by history, but also by alternate history: the goal is to increase the areas where certain trade goods are produced to represent the chance that these trade goods might have been produced there had history turned out a little differently. 
• Wine
Currently wine has zero chance of being produced unless a province is in either South America, South Africa, or the Cuyo area (which is part of South America, is that bit redundant?).
I'd like to propose two additional lines in that modifier:
NOT = { area = california_area }
NOT = { area = central_valley_area }
California has a tradition of wine-making stretching back to 1769, and while it only really took off after the EU IV time period it's conceivable that in an alternate history it could have started much earlier. Looking at a map of California wine-producing areas, it nicely covers the California and Central Valley areas in-game. California currently produces over 88% of the U.S.'s wine, and if it were a separate country it'd be the fourth-largest wine-producer in the world. Obviously that's today and not in the EU IV timeframe, but I think it'd be cool to have the possibility for a wine province or two to show up in those areas.
• Tropical Wood
Currently, tropical wood is unable to be produced in Hawaii, despite the fact that historically tropical wood (especially sandalwood, but also various endemic species) was a huge export from the islands leading to widespread deforestation on most of them (a bit after EU IV's timeline, but not much). I'm not quite sure I understand the script code for this one:
but it apparently has a zero chance of being produced if a province is not both tropical and jungle, though I don't quite understand how the OR is working in this case (Hawaii is tropical, but coastline terrain). I think adding a NOT = { province_id = 1240 } would make Hawaii a possible location for tropical wood.
At the moment Hawaii's only possible trade goods are fish and naval supplies, and it'd be neat to get some more historically-produced possibilities there.
• Wine
Currently wine has zero chance of being produced unless a province is in either South America, South Africa, or the Cuyo area (which is part of South America, is that bit redundant?).
Code:
modifier = {
factor = 0
normal_or_historical_nations = yes
NOT = { continent = south_america }
NOT = { region = south_africa_region }
NOT = { area = cuyo_area }
}
I'd like to propose two additional lines in that modifier:
NOT = { area = california_area }
NOT = { area = central_valley_area }
California has a tradition of wine-making stretching back to 1769, and while it only really took off after the EU IV time period it's conceivable that in an alternate history it could have started much earlier. Looking at a map of California wine-producing areas, it nicely covers the California and Central Valley areas in-game. California currently produces over 88% of the U.S.'s wine, and if it were a separate country it'd be the fourth-largest wine-producer in the world. Obviously that's today and not in the EU IV timeframe, but I think it'd be cool to have the possibility for a wine province or two to show up in those areas.
• Tropical Wood
Currently, tropical wood is unable to be produced in Hawaii, despite the fact that historically tropical wood (especially sandalwood, but also various endemic species) was a huge export from the islands leading to widespread deforestation on most of them (a bit after EU IV's timeline, but not much). I'm not quite sure I understand the script code for this one:
Code:
modifier = {
factor = 0
OR = {
NOT = { has_terrain = jungle }
NOT = { has_climate = tropical }
}
}
At the moment Hawaii's only possible trade goods are fish and naval supplies, and it'd be neat to get some more historically-produced possibilities there.
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