Niki and I are really looking forward to starting the Let's Plays in January.
Can't wait to show you more of the game!
Susie
Will there be walkways/tunnels to connect domes in a way that does not require spacesuits?
Why do the colonists stop bouncing when they are inside the dome? Gravity is the same inside.
Why does an uninhabited dome consume oxygen?
Each specialization having a fixed entertainment need seems a silly and gamey.
From how I understood the medium dome consumed more oxygen than the small one permanently, not just to inflate it.You wouldn't want to make sure the dome will hold breathable air before having colonists inhabit it?
Very nice video. I do have a few questions and concerns though
- Will there be walkways/tunnels to connect domes in a way that does not require spacesuits?
- Why do the colonists stop bouncing when they are inside the dome? Gravity is the same inside.
- Why does an uninhabited dome consume oxygen?
- Each specialization having a fixed entertainment need seems a silly and gamey. Building a casino first may be fun for a special challenge where you load up all gamblers, but doesn't make much sense as default route.
My concern is mostly that the dome consumes oxygen, and not what is in it. A farm heavy dome should have negative oxygen consumption, while a habitation dome consumes more.3. It doesn't have to, you can turn it off to conserve Oxygen. The reason we left the Oxygen consumption for an empty Dome is to give you a chance to test your setup while no colonists have arrived yet.
My concern is mostly that the dome consumes oxygen, and not what is in it. A farm heavy dome should have negative oxygen consumption, while a habitation dome consumes more.
And as actually has been mentioned in the stream, starting with a bigger dome is a trap for the unwary if you cannot actually use that space, but it consumes oxygen non the less.