• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(181850)

Corporal
4 Badges
Dec 3, 2009
43
0
  • For The Glory
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
Hey, I'm interested in doing a little bit of modding in For The Glory but I'm not quite sure where to start, all the documentation I find is for EU2 and I'm not sure how applicable it is.

Anyway, I have a couple of questions to get started:

1) How do I make a mod for another mod. Like, say I wanted to add a few events or changes to Abberation, could I have that be a separate mod, like Timur is to the vanilla game? Or is the only way to copy the whole mod and make the changes?

2) How do I create a country and add it to the starting scenario? I tried adding it to the scenario file, countries.txt, revolt.txt, and countries.csv but I haven't had any luck.

If there's any documentation for this please point me to it, hope these aren't overly-noobish questions.
 
1) How do I make a mod for another mod. Like, say I wanted to add a few events or changes to Abberation, could I have that be a separate mod, like Timur is to the vanilla game? Or is the only way to copy the whole mod and make the changes?
You'd have to copy it. That is an interesting idea, though; seems like a base_mod would be pretty straightforward to add to the .mod file.

2) How do I create a country and add it to the starting scenario? I tried adding it to the scenario file, countries.txt, revolt.txt, and countries.csv but I haven't had any luck.
It needs to own some provinces; look at the .inc files to see how it works. Then you'll have to remove those provinces from whoever currently owns them in the scenario.

If there's any documentation for this please point me to it, hope these aren't overly-noobish questions.
The authoritative EU2 reference is Håvard's guide. It is still valid at least for the scenario files.