Yaki said:
Hello Bebro,
Thank you for your nice sprites, I use them all. However, my mechs sometimes gets very funny /when they retreat) and I think this is due to the fact that I used ZukloNuks before and didn't remove them (otherwise I don't know what it could be) before I installed yours. How do I solve this?
Thx!
It's hard to say what happened from here - what does the sprite exactly?
I re-read the first line post just now and it states that the sprites should move in the trucks
The guys in my mech sprites do never dismount, they are always on the vehicles. But I have no trucks, only halftracks and tracked vehicles for these mech sprites. Could be different in Zyklonuks sprites.
stilicho:
Has anyone come up with sprites for motorized and cavalry divisions?
I've downloaded but not yet installed the other sets in this thread. (CAS, Interceptors, and ships.) Has anyone seen much of a performance hit if they add a large number of new sprites? (I don't mind a little extra time for initialization; I'm more worried about slowing down gameplay.)
I play on a relatively old machine (1GHz) and it plays still ok with all the additional sprites. As for mot. or cav - Zyklonuk has made some mot. sprites:
http://www.europa-universalis.com/forum/showthread.php?t=254486
I think someone has also made cav (with horses) but I don't remeber the thread. Gepard had a nice idea and made cav as motorbikes, these sprites are in the DMP mod, which has also tons of other sprites. You find it here:
http://www.heartsofiron.eu/frameset_en.htm
Sophia:
Is there a guide or template anywhere on the forum, so I can make sprites myself?
Here's a general tutorial for sprite making in HOI2.
http://www.stonyroad.de/data/website/tutorials/sprites/tutorial_sprites.html
I use basically the same 3d method they describe there, just with other software. I work for quite some time with 3d rendering software, and so I'm quite routined in it. It took me a while before I got good results. But that shouldn't stop you, when I made gfx for Civ3 I've seen several people starting in 3d totally from scratch and they became very good at it over time. But it needs patience
It's basically like this:
1. In your 3d program construct a 3d model for the unit you want. This is probably the most difficult part, since it's very different from working in 2d software like Photoshop etc (most programs should come with some help and own tutorials). However, sometimes you find free models on the web on various 3d graphics sites, then you can use these.
2. Texture the model (for camo patterns, logos, symbols etc.)
3. Animate it (depends what options the 3d software you use has)
4. Render it into images for all directions and types of anims (move, stand, fire) needed for the game.
5. Implement the gfx in the game like described in the tutorial.