Well the objective of this mod will be to improve both the military and diplomatic asspects of the game for starters.
Current ideas for Diplomacy:
-More features dealing with barbarians allowing you to speak barbarians who are living on your borders, and offer them things such as places to settle, or to join your empire as a new province witha degree of autonomy, or to supply recruits for your army.
-The allowance to send some of your troops to ally as expeditionary forces to use as they see fit.
-A revamped peace screen allowing alliance leader to dictate which provinces go to which country.(For example: Macadonia, Crete, and Rhodes, are allied together in a war with Egypt. In this war Crete captures Cyprus, and Rhodes captres Cyrenica. Crete has a core on Cyrenica, so when it comes time to make peace Macedonia as the alliance leader awards Cyrenica to Crete despite Rhodes controling it. But as compansation awards Rhodes Cyprus which Crete controled.)
-2way peace deals, allowing you to sweaten up peace deals, by say offering money for the enemies land.(For example:Rome is winning in a war with Carthage, however the war was very close. By the time Rome offers peace they have captured all of Carthages island holding whcih amount to 70 peace value, however they only have a war score of 50%, so to sweaten the deal they offer to pay Carthage 300 gold lowering the peace value to 40.)
Current Ideas for Military:
-Attachments for regiments like in HOI2. (For example: Catapults could be attached to a regiment to reduce siege time by 3%.)
Only one attachment would be allowed per regiment.
Attachments would also be avaiable for ships.
- More types of ships, for instance you would have galleys as transports, heavy galleys as light escorts, triemes as your "cruisers" of the ancient world, and finally some sort of heavy trieme as your "battleship" of the ancient world.
-Low reinforce rate for armies, that is raised by having a king with high martial skill, and a high martial skill magistrate in charge of the military. Also improving your land technology would raise the amount of men that could be sent to your armies as reinforcements per month. Something similar would also effect the repair rate of ships.
These are my current ideas, i'd like some feed back from the community, before i get to heavily in to moding the game.
Current ideas for Diplomacy:
-More features dealing with barbarians allowing you to speak barbarians who are living on your borders, and offer them things such as places to settle, or to join your empire as a new province witha degree of autonomy, or to supply recruits for your army.
-The allowance to send some of your troops to ally as expeditionary forces to use as they see fit.
-A revamped peace screen allowing alliance leader to dictate which provinces go to which country.(For example: Macadonia, Crete, and Rhodes, are allied together in a war with Egypt. In this war Crete captures Cyprus, and Rhodes captres Cyrenica. Crete has a core on Cyrenica, so when it comes time to make peace Macedonia as the alliance leader awards Cyrenica to Crete despite Rhodes controling it. But as compansation awards Rhodes Cyprus which Crete controled.)
-2way peace deals, allowing you to sweaten up peace deals, by say offering money for the enemies land.(For example:Rome is winning in a war with Carthage, however the war was very close. By the time Rome offers peace they have captured all of Carthages island holding whcih amount to 70 peace value, however they only have a war score of 50%, so to sweaten the deal they offer to pay Carthage 300 gold lowering the peace value to 40.)
Current Ideas for Military:
-Attachments for regiments like in HOI2. (For example: Catapults could be attached to a regiment to reduce siege time by 3%.)
Only one attachment would be allowed per regiment.
Attachments would also be avaiable for ships.
- More types of ships, for instance you would have galleys as transports, heavy galleys as light escorts, triemes as your "cruisers" of the ancient world, and finally some sort of heavy trieme as your "battleship" of the ancient world.
-Low reinforce rate for armies, that is raised by having a king with high martial skill, and a high martial skill magistrate in charge of the military. Also improving your land technology would raise the amount of men that could be sent to your armies as reinforcements per month. Something similar would also effect the repair rate of ships.
These are my current ideas, i'd like some feed back from the community, before i get to heavily in to moding the game.