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Aladar

Field Marshal
26 Badges
Apr 22, 2002
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Ordinary Fire
Game day: Wednesday, august 9th first session
Timeslot: 19:00-23:00 CET
Requirements: WatK3v1 mod.
Stats Here
AARs:
GM: Aladar
Scenario Drakes lasts version of the 1453
-----------------------------------

Random leader settings:
Random generals/admirals capped at 5/4/4/2 will be used.
Random explorers and conquistadors will also be used.

No historical leaders will be used.

Before 1795: 2 generals and 2 admirals per session
Leaders:
Average M/F/S: 3.1/2.8/2.8
Average Siege: 1
Average life period: 20
Min/max/average 1/1/1 general, Min/max/average 1/1/1 admiral.

Explorers and conquistadors:
Average life period: 10
1 each per session, but first after 2nd session

After 1795 : 2 generals and 2 admirals per session
Leaders which apper in 1795 (or after that) will have:
Average M/F/S: 4/3.6/3.6
Average Siege: 1
Average life period: 25
Min/max/average 1/1/1 general, Min/max/average 1/1/1 admiral.

General game Settings

Rules:
  1. Obey the GM. He is your King and Absolute Ruler.
  2. The GM reserves the right to edit out the effect of a bug, when he thinks this is necessary. See rule 1.
  3. There will be a colonial culture
  4. There's a stab hit rule to prevent eternal wars:
    • If you have been at war for 5 years or more with another nation
    • and that nations sends you a stabhitting peaceoffer
    • and you are at stab -3
    • and the peace offer is based upon a warscore of -99 for you,
      then you must accept the stab hit peace offer.
    Note: it is recommended that you pause the game and inform your opponent that you are about to force him to a peace this way, then he can check the current WS.
  5. Naval nations (nations with the land/naval slider below 5) aren't allowed to sign TA's with other human played naval nations. This to break the traditional trade blocks and promote trade wars.
  6. Every country who reaches 500d goldincome will get a triggered bankruptcy event.
  7. Prussia will be created no matter what. If someone else (like Poland) will take the Prussia province, Prussia will still be created
  8. After the session ended close to the year 1580, the Netherlands will be released with some cookies.
  9. Poland will be allowed to stay in Latin tech group if they take the B option in the "The Act of Union-'Rzeczpospolita Polska'" event.
  10. OE is not allowed to take Persian provinses before 1650, to increase it's incentive to be active in europe.
  11. Everyone who will be on time for the session will get a cookie for the next session. You can choose between 1% deflation or -3 badboy.
  12. If you miss the first session without warning, other players get the opportunity to move to your country from their country. This to prevent important countries from being AI and to reward the players who were willing to play the less important countries.
  13. If you get vassalized by a human, you need to cooperate with and protect your overlord. This stipulates:
    • That you will not attack his allies.
    • That you will not fund someone who is in war with him
    • That you will dow someone who dows your overlord.
    However, you are *not* required to dow someone at the command of your overlord, send him cash at his command or generally help your overlord if *he* is the agressor.
    The overlord has the same requirements to his vassal.
    This hopefully makes it more worthwile to vassalise someone. The minimum time you need to stay a vassal is 10 years, but someone can of course demand a longer period in a peace deal.
  14. Using certain exploits is forbidden. See below for more details:
General rule: if you think something is an exploit, then it is likely that it is one. When in doubt ask the GM.

The following is forbidden. The list is probably not complete.
  • Gaining MA to Asian AI nations before 1650.
  • Attacking an enemy fleet with pirates, as well as comparatively very small fleets, only made to inhibit loading/landing.
  • Releasing one or more vassals during wartime, to hinder an enemy.
  • Force-burning of manufactories, i.e. repeated move and halt orders to an army in a province with a manufactory.
  • Using lag to your advantage. This includes (but is not limited to): Sending lag colonists, building lag fortresses, sending lag missionaries, using lag diplomats. (The exception is using lag diplomats to send cash).
  • Declaring a 'fake' war on a country, with the aim to:
    • Increase the stability of the nation you declare war on.
    • Change the religion of a protestant or Counter-Reformed-Catholic nation back to Catholicism before the Edict of Tolerance.
  • Exploiting Simultanity: Using the game engine to break a deal, that would occur simultaneously in the real word. This includes (but is not limited to) the 'sale' of something in game.
  • Converting from Catholiscism to either Counter-reformed-Catholicism or Protestantism and then switching back to Catholiscism before the Edict of Tolerance.
  • Cancelling being the vassal of another player within 10 years, except when an event allows you to do so.
  • Avoiding the Spanish bankruptcy events, by giving/selling/ceding in a fake war/revolting away the trigger provinces to another country.
  • Trading maps with the AI.
  • Sending loans to the AI.
  • Signing a peace deal with the AI, that bankrupts it in the same day.
  • Reading the hitory log of the host save

The following is allowed:
  • Breaking a truce, even when at negative stab.
  • Not leaving a human alliance, despite the alliance leader asking you to do so.
  • Landing armies in the port of a country you are in war with, because you still have Military Access.
  • Sacking capitals for maps
  • Stealing sieges

The following will play these nations:
Aladar - Denmark
Dr Bob - France
Cobjor - England
Absolut - Spain
Cheech - OE
BurningEgo - Poland
Ear - Venice
Admiral Drake - Russia
FJ - BB
Joohoo - Austria
Frosties0258 - NL*

After 1580 NL will be created in all Dutch provinses, nomatter who controls them.

Subs: FAL, RappaR, Frostie0258 (NL)

AAR-rewards:

Before 1500: 250d
Before 1600: 500d
Before 1700: 1000d
After 1700: 1500d
 
Last edited:
If there is no problem, i would like to join, perhaps as venice?

P.S. whats the scenario?
 
Im in!

My wishes:

England
France
Sweden (less likely and only if Denmark isnt played ;))
Poland (less likely and only if it is in latin tech as in götterdämmerung)
 
Last edited:
I'm leaving at the end of August, but I'd really like to play a few sessions before that. Brandenburg, OE or Russia for instance :).
 
FJ! said:
I'm leaving at the end of August, but I'd really like to play a few sessions before that. Brandenburg, OE or Russia for instance :).
Same for me, maybe I can sub?

1. Aus
2. Russia
3. OE
If I will be perm, I will try to get a sub for the sessions I might be missing.
 
Last edited:
Since everybody has started: I would like Portugal or Venice. Perhaps Sweden :)
 
Last edited:
if you play watk3.1 1453scenario i'm intrested in russia or ottos
if you playngfals scenario or basic scenario of watk3.1 then i'm not intrested
 
Mamluks will not be played, thou you could play OE, who inherits them.

Tjeck the Götterdämmerung thread, it's in post 1 there.
 
I and Absolut talked about a new game some time before, and I think he is interested in Spain.
 
Could we start with Drake's Scenario? I love the colonial culture (amongst other things)... just my opinion. ;)