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This is entirely wishful thinking with an unhealthy dose of extreme speculation.

Taking Royal Court as an example, the courts are tied to the culture system they reworked, had they first teased RC in the same vague way they are teasing the next DLC they could've claimed it was about "reinforcing the way culture plays during the game" and then they announce a culture focused DLC with the new addition of courts as a new system to interact.

The first thing that comes to mind regarding "reinforcing map and character" are travelling. The only location sensitive decisions/actions we currently have in the game are assisting a feast, leading troops and making a pilgrimage to a holy site. I'm gonna focus on the last one, pilgrimages. Travelling to the holy land was quite a dangerous affair, more so for the common folk a minor nobility. That danger is what lead to the creation of the Knights Templar.

So, what if much like RC is a logical, yet not obvious, add-on to a reworked culture system we get societies back as a way to interact with a geography/travel themed DLC? Founding, giving patronage and helping expand Holy Orders makes pilgrimages less dangerous. What if the monastic orders, hermetic society, even heretic societies came back but the distance between their encalves and you (or any member) matters in a way that creates a new layer to gampeplay about expanding them in a way most beneficial to your own interests?
 
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