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I suggest the Mollweide projection

It has to be a cylindrical projection so that it folds over cleanly.

Hmm.. This would be rectangular without being swedocentric. It's not perfect but much better, at least for games where the north isn't important...

https://en.m.wikipedia.org/wiki/File:Equirectangular_projection_SW.jpg

I like that one a lot. It's like a compromise between the horrible Mercator and Gall. And with that you wouldn't have as much distortion of travel distance east/west vs north/south.
 
Every game that uses the entire Earth should use a globe to prevent distortion that comes from flattening out spherical things. I'm thinking about future games of course.

Why won't this this view die already?!:mad:
 
Why won't this this view die already?!:mad:

i know right?


hey globe guys, i hate to break it to you but this discussion was done a couple years ago when i think it was Johan who stepped in and explained why 3D globe was a no go.

could it be done in Clausewitz? yes. quite easily apparently. but the functionality issues (try selecting divisions in NE Colombia when you're looking at El Salvidor) would make doing anything a nuisance unless you have the POV centered.

2D maps with 3D distortions (AKA the flat world conspiracy theorists daydream) are the best way by far. it's also very malleable when you need it to be.
 
i know right?


hey globe guys, i hate to break it to you but this discussion was done a couple years ago when i think it was Johan who stepped in and explained why 3D globe was a no go.

could it be done in Clausewitz? yes. quite easily apparently. but the functionality issues (try selecting divisions in NE Colombia when you're looking at El Salvidor) would make doing anything a nuisance unless you have the POV centered.

2D maps with 3D distortions (AKA the flat world conspiracy theorists daydream) are the best way by far. it's also very malleable when you need it to be.

Never mind the fact that this isn't just limited to Paradox games. This was done with Civilization games 7 years ago!

And I find it deeply ironic that in the gaming world the fringe position is pretty much the exact opposite of of the real world!

Let's have a chuckle at both these movements' expense!
 
Never mind the fact that this isn't just limited to Paradox games. This was done with Civilization games 7 years ago!

And I find it deeply ironic that in the gaming world the fringe position is pretty much the exact opposite of of the real world!

Let's have a chuckle at both these movements' expense!

Laughing-Villains.jpg
 
Isn't that the projection they use? At least it looks quite similar to the Victoria II map to me.

PDX uses a modified Miller projection. which has grid dimensions of 4/5 and 5/4. plate carrée, as form of equirectangular projection i'm guessing uses equal grid dimensions.
 
Personally I'd love to have a "global map mode" for games like Europa Univeralis (where you might have colonies all over the planet to keep track of) or Hearts of Iron (where you might well end up fighting in multiple theaters around the world at the same time). However this would dictate other design decisions like lower province count which many of us would object to, and in any case should not be the only rendering mode, which might mean it wouldn't be worth implementing.
 
No. Until my screens become spherical a flat map is the best representation in game.

That said, I wish they calculate the distance between provinces using spherical distances. That's... not hard mathematically nor to program. From my experience in playing in Finland the distance function seems to be horribly wrong. I could supply code snippets to do that in almost any programming language, well maybe not brainf**k.