Yes & No.
Yes, you come faster to grip with the enemy.
But on the other hand, you can deploy a defense in depth, already set up, in other parts of the battlefield. Therefore you don't have to micro-manage from the start all your "gun rushes" forward to set them all in the perfect spot as far & fast as possible, all at the same time. So, left assured on other potential enemy axes of progression, it lets you concentrate on the actual "strike force".
Regarding AVRE or other Phase A long range units, having the ability to deploy close to the front doesn't make it mandatory for the opponent to stick their unit to it too. On the contrary, it gives you the depth to place your "armored fist" close to the front, ready to strike but not immediately under fire from the enemy. And since you start to earn points once you control 52% of the battlefield instead of 51%, it allows you to let the enemy reveals himself first without immediately losing points.
Being a mostly infantry player myself, I really enjoy not having to organize my defensive screen all at once in the first minute(s). AT guns are now in position, well placed with the LoS tools & ready to fire from the start. It also gives some unsung vehicles, such as the slow French tanks a new life, since they can be positioned in "quick" striking distance of an objective.