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pirt

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Aug 24, 2008
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The "national focus" is a very good feature in Vic2 that brings a good feeling of control in the game and in a quite realistic and convincing way. Now I'm not sure if this has been discussed here (I went through threads, sorry if it has been and I've missed it), but I believe it can have a great twist in CK2. NF in Vic2 is an abstract thing, as the player also is, but in CK2 it can transform into a very very real thing. Since we have the ruler here in person, there is no reason why NF should not be modelled as how the ruler makes use of his/her time and energy. Say, you are building a castle, and you need it to be finished before it normally would if you just leave it to your builder or whoever is in charge. So you place a NF (which would may be PF here, a personal focus?) on it, which would mean in game terms, that the character is personally spending time on the project, making inspections on the site, making sure that everyone is taking it seriously. So it finishes quicker, but there also must be a down side, focusing on one thing would bring omitting other duties. (More room for conspiracy at the court for example, as you leave them on their own. Or maybe your wife starts complaining as you come home all tired and smelling bad, and hence lesser chances to produce heirs.. Whatever).
In an earlier thread it was suggested that characters should be tied to their locations, which I believe would be very good. That was suggesting to make the 'personal location" a feature of the game. What I wish here is like that; also making the 'personal time' represented in the game.
(OK, I realized it may have come out not so good, as if I am pushing here for a sims-style 'take the sim to the toilet' thing. I am not. This may work just like the NF works; if you want the character 'focus' on smt, you have him, if not he/she just goes on with his/her regular duties and things.)
 
Ive already mentioned that i'd like to see the NF mechanics used for kinds location so and i second your motion.

The King is also a count, and primary among his duties are the day-to-day running of his capital. If he isnt there, there should be penalties.
whether they be barons or sheriffs gaining power or the decay of the province.
He has a duty, and if hes not doing it something should happen to him
 
I'd also like a "Personal Focus", or what your character is trying to do, things like "Find claim on A", "Father an heir" things along the lines of personal goals.
 
I'd also like a "Personal Focus", or what your character is trying to do, things like "Find claim on A", "Father an heir" things along the lines of personal goals.

hey thats a cool idea, like a V2 focus with effects on the AI and event chances
 
How about naming it "Realm Focus"
 
I am sure there will be something like NF

IIRC NF first appeared in H3T wher Doomdark was the lead developer, so I think he likes this concept :)

I would support the idea of focus being placed via the physical location of the king/duke/count himself. Just this location should bring some results independent on the aim of the focus itself. Later you could possibly increase this number by appointing some court function (like castellan fo castle building) that could fullfil specific goals instead of the king.

And I will support any personal development since the thing I like most about CK is the medieval tamagotchi aspect :)
 
I'd also like a "Personal Focus", or what your character is trying to do, things like "Find claim on A", "Father an heir" things along the lines of personal goals.

i think it is in the planned feature of personal ambition

about realm/national focus isn't it a bit too early as the idea of a nation really appears later ?
also as CK is more character oriented personal ambition concept will take over kinda of realm ambition one's
 
I like the idea of a personal/realm focus. It would have to be overhauled from other games though to allow for "personal ambition".

So say you have count A. Personal goal for count A is become Duke of ABCD.
Now a focus is set to get inherit/conquer counts CBD.

Maybe added prestige boost, some extra "conquest gold," I'm not sure if they will add anything else that would make it more beneficial.

Oh or maybe seperate royal and personal demense. This way if you ascend to the throne and the previous ruler lost former "royal" territory you would get a goal to regain it. The bonus being a massive prestige boost rather than just 25-50 like CK1.
 
This sounds like a very good idea. And might help simulate the problems of being one king in a large kingdom...

I.e Royal focus:
- Army, you are personally leading the army, and it gets a bonus.
- Court, you are minding your court, and your courtiers and vassals get a loyality boost.
- Sireing (a better name would be good), you get a bonus to producing a heir.

Would also love it if moving the focus from one province to another took time...
 
I think 'personal focus' and 'personal ambition' should be two different things. They are not contradictory and there is no reason why they don't both exist. I understand that a 'personal ambition' is a long term thing; a direction for one's efforts, a grand goal. Something like the decision system in Vic2 maybe, like unifying Germany etc. Something you should achieve a number of things to get. The way I thing 'personal focus' is, as I said in the first post, more related to day to day things, more on how the character makes use of his time, skills and abilities. So; PA on grand goals and ends, PF on efforts and means. They can work together. Say, this count has the 'ambition' of breaking from his liege, and expects some military action for that, so he 'focuses' on upgrading his castle, building up a better army, etc.

For me, the great thing for a PF is, it brings location and daily time into the game. As it was said above by other people too, this would be a great resource for events. The character will get events, gain friends and rivals according to how and where he spends his time (and also according to where he doesn't and ignores).
 
This sounds like a very good idea. And might help simulate the problems of being one king in a large kingdom...

I.e Royal focus:
- Army, you are personally leading the army, and it gets a bonus.
- Court, you are minding your court, and your courtiers and vassals get a loyality boost.
- Sireing (a better name would be good), you get a bonus to producing a heir.

Would also love it if moving the focus from one province to another took time...

Instead of it being an abstract focus, why not just make it the actual presense of the King? You could have some kind of King token you could march about and if the King is present he can do certain things. He might be off leading the army, or intergrating a new province into the Kingdom, but if he's off doing that he's not in the capital so the "mice" might be playing there. He also wouldn't be making any heirs (well, maybe bastards) unless you brough the Queen along too. But if she's with you, who's one the throne?
 
Instead of it being an abstract focus, why not just make it the actual presense of the King? You could have some kind of King token you could march about and if the King is present he can do certain things. He might be off leading the army, or intergrating a new province into the Kingdom, but if he's off doing that he's not in the capital so the "mice" might be playing there. He also wouldn't be making any heirs (well, maybe bastards) unless you brough the Queen along too. But if she's with you, who's one the throne?

Well, since we're a lot of people saying more or less the same thing, we can assume that this is "common sense", and just hope that the developers are thinking in the same line, too:)
 
Instead of it being an abstract focus, why not just make it the actual presense of the King? You could have some kind of King token you could march about and if the King is present he can do certain things. He might be off leading the army, or intergrating a new province into the Kingdom, but if he's off doing that he's not in the capital so the "mice" might be playing there. He also wouldn't be making any heirs (well, maybe bastards) unless you brough the Queen along too. But if she's with you, who's one the throne?

That is good idea. Generally presence of kings brings certain results. Again example from my home town. Emperor Charles IV shortly stayed here and saw the fact, that all the butchers were selling meat outside. Lot of dirt, flies and such. So he reached to his coffers and build the stone building for selling meat. It may not sound much today, but it was something back than.

It would also deepen your connection to the person of king instead of country as whole.

Another added level could be appointing more or more elaborate court positions.
 
Very nice idea!

Perhaps you could also model the evolution of governance and administration in the time frame, by having the Royal Focus become more effective, or possibly giving you two Royal Focuses?

Kind of like how it would become easier to administer a large western European empire in the 1350s than in the 1060s... better roads, more literacy among your courtiers, education level among nobility being better...

However the effectivity of the RF could also be a dynamic thing, that goes up and down, depending on how the important "pillars of the state" are doing - health of the king, his relationship to the clergy, capabilities of his chancellor and so on.
 
I don't know - there weren't "nations" in modern sense back then, were there?

In my opinion the player should get some small bonuses in the province where his ruler's palace resides.

I would much more like to see personal ambitions and goals á la Rome.
 
The name 'National Focus' was used here to refer to the NF system in Vic2. You would see that its transformation into a 'Personal Focus' or a 'Realm Focus' was suggested in the posts above.

to have a realm focus means having something common like a nation isn't it ? it shouldn't be in CK

apart of, that personal ambitions seems enough to add some great potential to the game.
maybe 2 different degrees of ambition :
-a long term one : a unique goal for whole life
-short/medium term ones : fluctuating goal dependent to situation/interaction between characters/traits/rivalties...
 
to have a realm focus means having something common like a nation isn't it ? it shouldn't be in CK

apart of, that personal ambitions seems enough to add some great potential to the game.
maybe 2 different degrees of ambition :
-a long term one : a unique goal for whole life
-short/medium term ones : fluctuating goal dependent to situation/interaction between characters/traits/rivalties...

What would you say if; personal ambitions appeared according to traits, characters, conditions and context, apart from the player's control; but personal focus was a gameplay tool, controlled by the player?