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Всем привет.
Итак, я прошёл этот мод на сложности "Сталин" и Вот мой ААР
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Hi all.

So, I completed this mod on Stalin difficulty and here is my AAR

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Не могу сказать, что это было сложно... было предпринято 4 попытки начиная с 1936 и около 30 начиная от последнего сейва в 41 году.
Последняя поптыка была единой с 1936 до победы без сохранений.
По скольку честно пройти было его невозможно и биться стенку на стенку я бы всегда проигрывал, был выбран альтернативный вариант застройки.
Было увеличено количество заводов в застройке, убран весь недостроенный флот.
Как только достроились заводы я начал строительство 10 укреплений по линии Рига-Одесса и запустил в производство большое количество пехоты.

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I can't say that it was difficult. There have been 4 attempts since 1936 and about 30 since the last save in 41. The last attempt was a single one from 1936 to victory without saving. Since it was impossible to pass it honestly and I would always lose wall to wall, an alternative building option was chosen.The number of factories under construction was increased, and the entire unfinished fleet was removed.As soon as the factories were completed, I began the construction of 10 fortifications along the Riga-Odessa line and launched a large number of infantry into production.

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Позже добавил дивизии пехоты на берегах балтики. Что бы противодействовать высадкам. В июне 41 ничего не случилось. Немец дошёл до линии обороны, но не атаковал её. Я закончив производство пехоты, начал строительство большого количества Стратегических бомбардировщиков, Танков, моторизированных дивизий.
До конца 42 года ничего не менялось-немец не атаковал. Зимой 42 мои самолёты начали наносить урон по промышленности Германии.
Промышленность Германии упала до 250 Пунктов производства. Периодически появлялся такой ивент.
==============================
Later, he added infantry divisions on the shores of the Baltic. To counteract the landings. In June 41, nothing happened. The German reached the defensive line, but did not attack it. After finishing the production of infantry, I began the construction of a large number of Strategic bombers, Tanks, and motorized divisions.Until the end of 42 years, nothing changed-the German did not attack. In the winter of 42, my planes began to cause damage to German industry.German industry has fallen to 250 production points. Such an event appeared periodically.


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Продолжение следует/
To be continued
 
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Весной 43 в районе Киева я начал атаковать Германские войска танковыми армиями. К этому времени у Германии было более 1100 дивизий.
Цель этих атак была не отбивание территорий и не уничтожение дивизий, а нанесение урона этим самым дивизиям.
ИИ Постоянно отводил потрёпанны дивизии и подводил свежие. Одним словом производил ротация.
Зимой 43-44 ничего не предпринималось, кроме массовых бомбардировок-количество самолетов неуклонно росло.
Количество дивизий у Германии было в разы больше, делались новые. К тому же Германия иногда перехватывала мои самолёты, и они нуждались в ремонте, в это время Германия восстанавливала промышленность до 300-320 Пунктов производства.
Нужно было нанести сокрушительный удар, по превосходящим силам противника. Местом для удара была Выбрана Балтийско-Белорусское направление. Сильным ударом из Минска дойти до берегов Балтики, оставив в окружении часть Германских войск.
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In the spring of 43, in the Kiev area, I began attacking German troops with tank armies. By this time, Germany had more than 1,100 divisions.The purpose of these attacks was not to recapture territories or destroy divisions, but to inflict damage on these very divisions.AI was constantly withdrawing battered divisions and bringing in fresh ones. In a word, rotation was performed. In the winter of 43-44, nothing was done except mass bombing -the number of aircraft steadily increased.The number of divisions in Germany was many times greater, new ones were being made. In addition, Germany sometimes intercepted my planes, and they needed repairs, at that time Germany was restoring industry to 300-320 production points.It was necessary to deliver a crushing blow to the superior forces of the enemy. The Baltic-Belarusian direction was chosen as the place for the strike. To reach the shores of the Baltic Sea with a strong blow from Minsk, leaving part of the German troops surrounded.


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Операция была сумбурная, но Ошеломительно успешная, Германия потеряла на данных рубежах более 300 дивизий Мои войска победоносно шли на Берлин. НО у Германии были все еще огромнейшие резервы:

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The operation was chaotic, but stunningly successful, Germany lost more than 300 divisions on these lines, My troops were victoriously marching on Berlin. But Germany still had huge reserves.:

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Пытаясь сыграть на скорости, я захватил Вену, Прагу

Аннексировал Словакию и Венгрию, Но в Польше у Германии были огромнейшие силы, а так же в районе Берлина, я сильно растянул свой фронт танковые дивизии не могли сосредоточиться для нанесения удара, часть рубежей пришлось оставить, что бы добить врагов в Польше. Сколько дивизий потеряла там Германия сложно представить. А позже на мою сторону перешла Румыния. Что снова оставила часть Немецких дивизий отсеченных от своих рубежей.

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Trying to play at speed, I captured Vienna, PragueI annexed Slovakia and Hungary, But Germany had huge forces in Poland, as well as in the Berlin area, I greatly stretched my front, tank divisions could not concentrate to strike, part of the lines had to be left to finish off the enemies in Poland. It is difficult to imagine how many divisions Germany lost there. And later Romania came over to my side. That again left part of the German divisions cut off from their lines.


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Кампания 44 плавно перетекала в Кампанию 45, Зима в Европе короче чем в России, бои почти не прекращались.

НА 1 января 45 года Германия уже потеряла 16,5 миллионов солдат. Но все еще располагала 600 дивизий.
СССР же потерял 6 млн солдат.
К апрелю 45 мне удалось выйти на Балканы Захватить Сербию, Хорватию, Албанию и выйти в Грецию - Болгария в войну не вступала.
В мае 45 начал операцию по захвату Берлина. С тяжелыми боями мне удалось его окружить... я думал победа уже близка. Но штурм в июне 45 оказался неудачным. Зато Остальные дивизии Германии за пределами Берлина оказались без снабжения, и одним лавинообразным ударом я шёл на запад в сторону в сторну Ламанша и на юг в сторону Италии. Не торопясь захватывать Берлин.

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Campaign 44 smoothly flowed into Campaign 45, the winter in Europe is shorter than in Russia, the fighting almost did not stop. On January 1, 45, Germany had already lost 16.5 million soldiers. But it still had 600 divisions. The USSR lost 6 million soldiers.By April 45, I managed to reach the Balkans, capture Serbia, Croatia, Albania and enter Greece - Bulgaria did not enter the war. In May 45, he launched an operation to capture Berlin. With heavy fighting, I managed to surround him... I thought victory was already close. But the assault in June 45 proved unsuccessful. But the rest of the German divisions outside Berlin were without supplies, and in one avalanche-like blow I went west towards the Channel and south towards Italy. Without rushing to capture Berlin.


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Победа казалось уже как никогда Близка, Окруженные в Берлине войска никуда не денутся...

Но второй штурм Берлина в августе 45 показал, что там стало еще больше дивизий, затем меня и вовсе откинули от Берлина. Пришлось притормаживать наступление и срочно перебрасывать войска под Берлин. В конце концов, добив остатки сопротивления в Франции и Италии я перебросил Всю свою армию к столице Германии. Даже расколов Обороняющихся на несколько частей, мне не удавалось захватить город. Так продолжалсь пока в Феврале 46го Вся Совесткая Армия не атакаовала город. - это была страшная мясорубка, в битвах за Берлин СССР потерял примерно 10 млн солдат Общие потери на конец войны у СССР были 17 млн солдат, у Германии- 30 млн. Да это было безумие.

После падения Берлина, Анклаву в Норвегии оставалось не долго. Объявил войну Дании, за отказ прохода войск, затем Швеции по той же причине.

3 мая 1946 война Закончена.
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Victory seemed closer than ever, and the troops surrounded in Berlin would not go anywhere...But the second assault on Berlin in August 45 showed that there were even more divisions there, then I was completely thrown away from Berlin. We had to slow down the offensive and urgently transfer troops to Berlin. In the end, having achieved the remnants of resistance in France and Italy, I moved my entire army to the German capital. Even after splitting the Defenders into several parts, I could not capture the city. This continued until in February 46th the Entire Soviet Army attacked the city. - it was a terrible meat grinder, in the battles for Berlin, the USSR lost about 10 million soldiers. Total losses at the end of the war, the USSR had 17 million soldiers, Germany had 30 million. Yes, it was crazy.After the fall of Berlin, the Enclave in Norway did not last long. Declared war on Denmark for refusing passage of troops, then Sweden for the same reason. On May 3, 1946, the war Ended.
берлин 11.png

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So, I completed this mod on Stalin difficulty and here is my AAR
Congratulations! The first person who was able to complete the Stalin level! Applause! :D

I can't say that it was difficult. There have been 4 attempts since 1936 and about 30 since the last save in 41.

But nevertheless, it took you 6 + 30 attempts before you found a way to defeat the AI, that's good! :D


I began the construction of 10 fortifications along the Riga-Odessa line and launched a large number of infantry into production.
.......
Until the end of 42 years, nothing changed-the German did not attack.

Damn it!
I tried to foresee and close all possible holes in the balance against AI, but I completely forgot that AI is forbidden to attack 10 level fortifications.
Shame on my gray head!
So I apologize for the presence of this hole that did not allow to enjoy the highest level of difficulty.

But it's very good that you found it, so there won't be this hole in the next version of the Mod, I've immediately fixed it. Now the Player will not be able to improve the Stalin Line at more than +1 level (5+1 = 6 level) by 1941.
(I plan to publish the next version before the end of the year.)

Therefore, since you have gained experience in this Challenge, you can start thinking about how to complete the Challenge without fortifications wich will be harshly nerfed in next version. :)

forts_nerfed.jpg
 
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I can't say that it was difficult. There have been 4 attempts since 1936 and about 30 since the last save in 41.
But nevertheless, it took you 6 + 30 attempts before you found a way to defeat the AI, that's good!

I was stumbling about this, too. Not difficult but needing 34 attempts.
I assumed a mistake in the translation...
 
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I was stumbling about this, too. Not difficult but needing 34 attempts.
I assumed a mistake in the translation...
In fact, the translation is correct. :)
It's just mean, after the option with level-10 fortifications was tried, it really become not too difficult, even if it still had to work hard to destroy a huge hordes of German divisions.

In any case, as I said before, I strongly NOT reccomend starting this challenge from the last two difficulty levels unless you have a lot of moral will to make dozens of attempts and lose them one after one.
It is better to start with the first two difficulty levels for the first time. And then step by step increase the difficulty level.
 
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Total losses at the end of the war, the USSR had 17 million soldiers, Germany had 30 million. Yes, it was crazy.After the fall of Berlin, the Enclave in Norway did not last long. Declared war on Denmark for refusing passage of troops, then Sweden for the same reason. On May 3, 1946, the war Ended.
47 million dead... attacking one position with ALL your units... I am not sure wether we have the same understanding of "I can't say it was difficult."

But certainly well done and in surprisingly short time considering the unbelievable mass of enemy units. Congrats.

@Nick3210 , are you sure you want to keep the scenario on this mass slaughter scale? Also probably hell to play with so many units and orders to give? How is it even possible that Germany can muster so many troops?
As much historical it is to fight to the very last street of Berlin, perhaps, if such a thing is possible to script, might it not be wise to include some kind of conditions to initiate surrender for Germany at some point?
 
As much historical it is to fight to the very last street of Berlin, perhaps, if such a thing is possible to script, might it not be wise to include some kind of conditions to initiate surrender for Germany at some point?
In a normal game against the AI Germany, the AI actually becomes incapacitated even before the fall of Berlin.
I wanted to make a game so that AI Germany would resist harshly until its full annexation. And even more so before the fall of Berlin. And it looks like I've succeeded.

There are two layers of achievements in this challenge - the first is just to win at a certain level of difficulty, the second is to try to win as early as possible.
If to make a premature event for the surrender of Germany (such as the bitter peace for the USSR), then, I afraid, we will lose the second layer.

Therefore, I find that a war untill the full annexation against AI offering fierce resistance is interesting, although yes, it requires an extra 6-9 months of play.

The achievement-event is given specifically for the surrender/annexing of Germany and I hope it will be interesting for players to compete for the fastest achievement for each difficulty level. For example, my time at the Communist level (penultimate difficulty level) is Jule 22, 1944.


are you sure you want to keep the scenario on this mass slaughter scale? Also probably hell to play with so many units and orders to give? How is it even possible that Germany can muster so many troops?

At each difficulty level, AI Germany gets and builds more and more free units. AI is infinitely dumb, so the only way to create difficulties for the player is to increase the strength of German units and increase their number (and weaken Soviet units). Thus, yes, Germany in this challenge get an unimaginably huge number of divisions with much more increased difference in GDE compard to soviet divisions.

But actually, even I did not expect that Germany would have 1,000+ divisions, even at the Stalin level. :D
But these are the consequences of the chosen passive defensive play on a fortified line. German divisions were not been destroyed in 1941-1942 and therefore multiplied so much. During my tests on the Communist level, I tried to destroy German divisions faster than they grow and Germany usually had about 500-550 divisions.
I believe there is a chance to try to keep them at such number at Stalin level too. Though it's much more difficult.
 
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even I did not expect that Germany would receive 1,000 divisions, even at the level of Stalin
At 15k soldiers per inf division (I think you have raised the number from 13k in DH full to this) and 30mio dead... that amounts to 2000 divisions, even more when considering smaller number of soldiers in ARM, MOT, HQs.
AI is infinitely dumb, so the only way to create difficulties for the player is to increase the strength of German units and increase their number (and weaken Soviet units).
That makes @Daymas1 victory even much more impressive.
 
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Hi, QQs-

I can play this single player? Is it similar difficulty to vanilla in that case with more flavour, or does the AI get upset and build nothing but corvettes and wafflehouses?
 
Hi, QQs-

I can play this single player? Is it similar difficulty to vanilla in that case with more flavour, or does the AI get upset and build nothing but corvettes and wafflehouses?
Initially, this Mod is balanced for large MP games. Therefore, when playing against AI as a major country, it will be easy and not to cause any difficulties to win.
Although undoubtedly it will be interesting because the Mod is distinguished by deep realism and historicity in all aspects. Therefore, of course, you can play a single play just for non-strenuous pleasure where you can easily win but enjoy the realism and historicity of the surrounding scenery.

But for those who want difficulties and adrenaline, I made special regime as the USSR against AI Germany. There I guarantee a really huge difficulty, for those who want to fight against powerfull AI.

---
And great news especially for you - before the end of the year I will finish the same special challenging difficult regime for playing as Britain.
I've almost done it and now I'm testing the difficulty levels. It's super tough and interesting gameplay, I'm enjoying this testing.

If you are a fan of the game as Britain, and you want really hard challenging game against powerfull AI, I can give you current beta version. So you could be my beta tester of the Britain Challenge regime.
 
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Initially, this Mod is balanced for large MP games. Therefore, when playing against AI as a major country, it will be easy and not to cause any difficulties to win.
Although undoubtedly it will be interesting because the Mod is distinguished by deep realism and historicity in all aspects. Therefore, of course, you can play a single play just for non-strenuous pleasure where you can easily win but enjoy the realism and historicity of the surrounding scenery.

But for those who want difficulties and adrenaline, I made special regime as the USSR against AI Germany. There I guarantee a really huge difficulty, for those who want to fight against powerfull AI.

---
And great news especially for you - before the end of the year I will finish the same special challenging difficult regime for playing as Britain.
I've almost done it and now I'm testing the difficulty levels. It's super tough and interesting gameplay, I'm enjoying this testing.

If you are a fan of the game as Britain, and you want really hard challenging game against powerfull AI, I can give you current beta version. So you could be my beta tester of the Britain Challenge regime.
I'm not a very good player, so I might not be the best choice... but if you'd like, I can try. But I can't make any promises :/
 
I'm not a very good player, so I might not be the best choice... but if you'd like, I can try. But I can't make any promises :/
Well, then you can start by trying any ready-made country in my Mod :)
And if you would to try the beta version of the British Challenge, you can write me in Discord
 
Congratulations! The first person who was able to complete the Stalin level! Applause! :D



But nevertheless, it took you 6 + 30 attempts before you found a way to defeat the AI, that's good! :D




Damn it!
I tried to foresee and close all possible holes in the balance against AI, but I completely forgot that AI is forbidden to attack 10 level fortifications.
Shame on my gray head!
So I apologize for the presence of this hole that did not allow to enjoy the highest level of difficulty.

But it's very good that you found it, so there won't be this hole in the next version of the Mod, I've immediately fixed it. Now the Player will not be able to improve the Stalin Line at more than +1 level (5+1 = 6 level) by 1941.
(I plan to publish the next version before the end of the year.)

Therefore, since you have gained experience in this Challenge, you can start thinking about how to complete the Challenge without fortifications wich will be harshly nerfed in next version. :)

Instead of punishing the player for winning, can you not improve the AI?
 
Instead of punishing the player for winning, can you not improve the AI?
I'm just a 'soft coder', I can only edit the available parameters, I can't improve the game engine and AI, and I think I don't have mechanisms to force AI to attack 10 level fortifications. (moreover, it would be bad to make it, because it is the 10 level fortifications that do not allow AI Germany to attack Maginot line in 1939 and this is good for AI balance)

'Punishing for winning' is the wrong definition, I'm just closing the obvious holes that make winning not difficult enough. Obviously, the level 10 fortifications that the AI does not dare to attack are exactly the hole that needs to be eliminated in this special Challenge.

The purpose of this Challenge is to make winning extremely difficult and therefore extremely interesting.
The most harsh and interesting thing in this fight against AI is to be able to survive in 41-42 as USSR, but the impregnable fortifications eliminate this interest, actually depriving the game of the most delicious moment.

But as I wrote, it deserves applause that the player managed to win at the most difficult level. But now in the next version, this task will become even more difficult, without 10 level forts. :)
 
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Why not just allow the AI to attack forts? Bombing forts lowers their effectiveness. Fortress busters could get some actual use.