Looking awesome!
I hope one day, I can get he time, to participate in a MP.
I hope one day, I can get he time, to participate in a MP.
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Congratulations! The first person who was able to complete the Stalin level! Applause!So, I completed this mod on Stalin difficulty and here is my AAR
I can't say that it was difficult. There have been 4 attempts since 1936 and about 30 since the last save in 41.
I began the construction of 10 fortifications along the Riga-Odessa line and launched a large number of infantry into production.
.......
Until the end of 42 years, nothing changed-the German did not attack.
I can't say that it was difficult. There have been 4 attempts since 1936 and about 30 since the last save in 41.
But nevertheless, it took you 6 + 30 attempts before you found a way to defeat the AI, that's good!
In fact, the translation is correct.I was stumbling about this, too. Not difficult but needing 34 attempts.
I assumed a mistake in the translation...
47 million dead... attacking one position with ALL your units... I am not sure wether we have the same understanding of "I can't say it was difficult."Total losses at the end of the war, the USSR had 17 million soldiers, Germany had 30 million. Yes, it was crazy.After the fall of Berlin, the Enclave in Norway did not last long. Declared war on Denmark for refusing passage of troops, then Sweden for the same reason. On May 3, 1946, the war Ended.
In a normal game against the AI Germany, the AI actually becomes incapacitated even before the fall of Berlin.As much historical it is to fight to the very last street of Berlin, perhaps, if such a thing is possible to script, might it not be wise to include some kind of conditions to initiate surrender for Germany at some point?
are you sure you want to keep the scenario on this mass slaughter scale? Also probably hell to play with so many units and orders to give? How is it even possible that Germany can muster so many troops?
At 15k soldiers per inf division (I think you have raised the number from 13k in DH full to this) and 30mio dead... that amounts to 2000 divisions, even more when considering smaller number of soldiers in ARM, MOT, HQs.even I did not expect that Germany would receive 1,000 divisions, even at the level of Stalin
That makes @Daymas1 victory even much more impressive.AI is infinitely dumb, so the only way to create difficulties for the player is to increase the strength of German units and increase their number (and weaken Soviet units).
Initially, this Mod is balanced for large MP games. Therefore, when playing against AI as a major country, it will be easy and not to cause any difficulties to win.Hi, QQs-
I can play this single player? Is it similar difficulty to vanilla in that case with more flavour, or does the AI get upset and build nothing but corvettes and wafflehouses?
I'm not a very good player, so I might not be the best choice... but if you'd like, I can try. But I can't make any promises :/Initially, this Mod is balanced for large MP games. Therefore, when playing against AI as a major country, it will be easy and not to cause any difficulties to win.
Although undoubtedly it will be interesting because the Mod is distinguished by deep realism and historicity in all aspects. Therefore, of course, you can play a single play just for non-strenuous pleasure where you can easily win but enjoy the realism and historicity of the surrounding scenery.
But for those who want difficulties and adrenaline, I made special regime as the USSR against AI Germany. There I guarantee a really huge difficulty, for those who want to fight against powerfull AI.
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And great news especially for you - before the end of the year I will finish the same special challenging difficult regime for playing as Britain.
I've almost done it and now I'm testing the difficulty levels. It's super tough and interesting gameplay, I'm enjoying this testing.
If you are a fan of the game as Britain, and you want really hard challenging game against powerfull AI, I can give you current beta version. So you could be my beta tester of the Britain Challenge regime.
Well, then you can start by trying any ready-made country in my ModI'm not a very good player, so I might not be the best choice... but if you'd like, I can try. But I can't make any promises :/
Instead of punishing the player for winning, can you not improve the AI?Congratulations! The first person who was able to complete the Stalin level! Applause!
But nevertheless, it took you 6 + 30 attempts before you found a way to defeat the AI, that's good!
Damn it!
I tried to foresee and close all possible holes in the balance against AI, but I completely forgot that AI is forbidden to attack 10 level fortifications.
Shame on my gray head!
So I apologize for the presence of this hole that did not allow to enjoy the highest level of difficulty.
But it's very good that you found it, so there won't be this hole in the next version of the Mod, I've immediately fixed it. Now the Player will not be able to improve the Stalin Line at more than +1 level (5+1 = 6 level) by 1941.
(I plan to publish the next version before the end of the year.)
Therefore, since you have gained experience in this Challenge, you can start thinking about how to complete the Challenge without fortifications wich will be harshly nerfed in next version.
I'm just a 'soft coder', I can only edit the available parameters, I can't improve the game engine and AI, and I think I don't have mechanisms to force AI to attack 10 level fortifications. (moreover, it would be bad to make it, because it is the 10 level fortifications that do not allow AI Germany to attack Maginot line in 1939 and this is good for AI balance)Instead of punishing the player for winning, can you not improve the AI?