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Flexus

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Mar 16, 2014
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I have a practical idea of how to allow night and part-time services without the passengers keep waiting angry at stops.

You know that green button that deactivates the line? So, when you click it, all the vehicles running on that line are just teleported back to the depot, right? So, what if deactivating one line did the same to the passengers who are waiting for it at its stops? They'd be teleported back home and now no one would have the choice to choose that line as an option to make their path.

Once this is established, I think one setting to allow the player to activate and deactivate a line automatically at certain times would basically solve the problem.

I absolutely have no clue of how difficult it is to do that, but I guess doing at least part one wouldn't be that hard, since the vehicles are already teleported back to the depot when you deactivate a line (so the devs know how to do that, perhaps?). Sorry if I'm wrong, though.
 
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As long as the vehicles on the line finished their current trip instead of teleporting back at the time the line shuts then it sounds practical.
 
That is a great work around. The same way the citizens that are inside the bus disappear, the ones waiting at the stops can also disappear.

About the vehicles finish their current trip, that probably can be done by making the game work the timetable in a way that a vehicle will not be released if at the time its starts it won't be able to finish. If the timetable ends at 9PM, no vehicles from 8 to 9 will be released for example.

If not possible, still I think its great addition to just open/close automatically together with making the passengers disappear. Not perfect, but would make possible night lines that people ask so much.
 
About the vehicles finish their current trip, that probably can be done by making the game work the timetable in a way that a vehicle will not be released if at the time its starts it won't be able to finish. If the timetable ends at 9PM, no vehicles from 8 to 9 will be released for example.

Wouldn't that cause a little bit of a problem? It depends on the length of the line, but if it's long and takes more than 4 hours to finish its route, it would only have vehicles going back to the depot at the end of the day, causing passengers who are waiting for the other way to get pissed off. The only solution I can come up for this is allowing a line to complete only half of its route by using another depot.

Something similar to this: Depot 1 - Stop 1 - Stop 2 - Depot 2 - Stop 3 (parallel to 2) - Stop 4 (parallel to 1) - Depot 1

Well, but I guess it's just too many changes for one single thread, I'd rather wait and hear what CO has to say :p
 
@Flexus Yes, I think there is no perfect solution. Since we are talking about a workaround in a game that is already released and games usually don't change core aspects after release, I think just an auto off and on would help a lot.
 
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