I have a practical idea of how to allow night and part-time services without the passengers keep waiting angry at stops.
You know that green button that deactivates the line? So, when you click it, all the vehicles running on that line are just teleported back to the depot, right? So, what if deactivating one line did the same to the passengers who are waiting for it at its stops? They'd be teleported back home and now no one would have the choice to choose that line as an option to make their path.
Once this is established, I think one setting to allow the player to activate and deactivate a line automatically at certain times would basically solve the problem.
I absolutely have no clue of how difficult it is to do that, but I guess doing at least part one wouldn't be that hard, since the vehicles are already teleported back to the depot when you deactivate a line (so the devs know how to do that, perhaps?). Sorry if I'm wrong, though.
You know that green button that deactivates the line? So, when you click it, all the vehicles running on that line are just teleported back to the depot, right? So, what if deactivating one line did the same to the passengers who are waiting for it at its stops? They'd be teleported back home and now no one would have the choice to choose that line as an option to make their path.
Once this is established, I think one setting to allow the player to activate and deactivate a line automatically at certain times would basically solve the problem.
I absolutely have no clue of how difficult it is to do that, but I guess doing at least part one wouldn't be that hard, since the vehicles are already teleported back to the depot when you deactivate a line (so the devs know how to do that, perhaps?). Sorry if I'm wrong, though.
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