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Sound interesting, how is the Pacific Region go? Im looking for some serious actions in the Pacific while playing the Japaneses.

Japan is probably the worst country to play off the bat. I was nuked flat during the Soviet openning offensive :(

We will be giving it special events and such later that will make it more interesting and viable to play.

M desktop is up and running and is fully functional. After I get AoD back u and running I'll remod the files I lost and get the patch out.
 
I am almost ready to release it. I have one bug left to find, and once I fix it, I will upload :D
 
I posted my work with tech teams on the team forum, so check it out. Maybe you can include it in the new patch :)
 
I'll be sure to include that :)
 
As most of the people following the mod have known, I was hit with a virus/hack attack last week. This is why the patch has taken longer to come out, as it required a full reformat (just to be safe, since I am making files for the general public), and once again I am back to producing files!

ScreenSave1.1.png


ScreenSave2.4.png


Now, for the information on the patch. I've done some significant updates to the scenario. Transports and Escorts have been given to all sea-faring nations, so that they may conduct their overseas trade. This was an oversight that led to many issues in the first release, mainly being the lack of trade!

Secondly, I've thrown in some new brigades. Transport and Attack helicopters for infantry (I may expand attack helicopters to be attached to other units, I am not sure yet, depends on balancing). Technicals for militia units, gunships for close air support units, and suppy depots for HQ units.

Several OOBs have also been updated, with Turkey and the United Netherlands being the primary countries to receive said updates (as they had no military in the first release). Tech files have also been updated, as well as alot of European tech teams, and graphics here and there have been added. All patch changes are listed on the download link:

http://www.moddb.com/mods/nineteen-sixty-four/news/1964-public-alpha-patch-v111
This link will be active once ModDB authorizes it.

I often forget I am not releasing a perfect game off the bat, and that this is an Alpha and it needs to be tested. I was findingm yself making constant updates, and I soon forgot that these changes need to be made in patches that are not 2 months apart!

Vincent has also thrown in an awesome little surprise for us to enjoy :)

Well, that is all for this update. I hopeyou enjoy the patch!

Feuersturm,
Team '64

---
You'll be able to use the download link when ModDB authorizes it, which is usually within 24h. Tomorrow I'll be on to upload more mirrors.
 
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Yes and no. I've placed 1 reactor in several provinces, meaning you can expand on those ones if you choose.

Of course, this does not count for the civilian reactors, which can be placed where ever you like.

Berlin has one, well, I'm not sure. They should have a civilian one, not a nuclear one. Oh well, I'll change that in the next patch.

ModDB should release my files soon, they usually don't take this long.
 
Sir Keisari said:
Question: Is there a no timelimit patch for AoD? The HoI2 one doesn't work and i havent found any for AoD.
The game will last only a year without it.

its included already, you can change it in AoD/scenarios/0_gc_1936 (example) like this:


supplies = 2
}
enddate = { year = 2010 month = january day = 0 }
}
# ###################
event = "db\events\AI_GER.txt"
event = "db\events\AI_Other.txt"
 
Reporting that it works in the latest 1.5 Beta =D
 
Awesome to hear. I was worried about AoD's constant changes causing issues.

:)
 
I got the patch and installed an started up the game as America and was attacked of course. Had a question about the OOB now in the AAR Geroge Patton was executed at the Vewrsailles Trials, but you having him still commanding an army in Vietnam.

But as an aside I loaded it up and tested it on 1.05 (notice i didn't say beta) and lets it run for six month testing various things nothing crashed so you don't have that problem, Yet. Several things i saw you'll get fixed sooner or later such as the tech tree and the governments other than the Muslim Brotherhood, and dont forget spies. I must say Australia was using the Russians, like a rented mule, had little units running throughout china and Korea. IMO you might want to bump up the starting supplies for countries world wide by a couple hundred especially for the Chicago Pact and Commitern being at war. Game starts.....hmmm im being attacked and only have 500 supplies this is not good lolz.

But I was thinking back to my comment about Patton being alive and then I looked at some of the Other Generals I had. I know with the alternate timeline changed things like Patton not Dying in 46. But in Real life alot of the WW2 General Officers were out of the military in retiurement or dead by now. Mac Arthur for Example died in April of 64, and Omar Bradley who retired in 58 went to work for Boluva and then retired all together in 73. So you might want to start setting some death or retirement dates for various officers.

One more things

I had an idea for a couple of event that could lead to war between America and Britian. I saw that America controls the Bahamas and Jamaica. Then i asked myself what would happen if America held a referendum in these two countries on Statehood, and if they accepted What would Britian do because they still more than likely consider them as occupied territory.
 
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Tested it now. Nice mod, but still needs a lot of work before it's playable imo. It's pretty good to play as a sort of do whatever you frickin want kind of scenario atm tho. :D
There's still the problem of researches having only one skill needed for them to be researched. (Infantry techs and armor&artillery and some others)
 
I got the patch and installed an started up the game as America and was attacked of course. Had a question about the OOB now in the AAR Geroge Patton was executed at the Vewrsailles Trials, but you having him still commanding an army in Vietnam.

But as an aside I loaded it up and tested it on 1.05 (notice i didn't say beta) and lets it run for six month testing various things nothing crashed so you don't have that problem, Yet. Several things i saw you'll get fixed sooner or later such as the tech tree and the governments other than the Muslim Brotherhood, and dont forget spies. I must say Australia was using the Russians, like a rented mule, had little units running throughout china and Korea. IMO you might want to bump up the starting supplies for countries world wide by a couple hundred especially for the Chicago Pact and Commitern being at war. Game starts.....hmmm im being attacked and only have 500 supplies this is not good lolz.

But I was thinking back to my comment about Patton being alive and then I looked at some of the Other Generals I had. I know with the alternate timeline changed things like Patton not Dying in 46. But in Real life alot of the WW2 General Officers were out of the military in retiurement or dead by now. Mac Arthur for Example died in April of 64, and Omar Bradley who retired in 58 went to work for Boluva and then retired all together in 73. So you might want to start setting some death or retirement dates for various officers.

One more things

I had an idea for a couple of event that could lead to war between America and Britian. I saw that America controls the Bahamas and Jamaica. Then i asked myself what would happen if America held a referendum in these two countries on Statehood, and if they accepted What would Britian do because they still more than likely consider them as occupied territory.

Yeah, I need to rework some of the leader files. I know they were killed off, I'm slowly getting to the finer details of the mod. (The tech details and skills will be coming in the next patch)

I never thought about the supplies. I'll definitely give that a boost now that you pointed it out.

Cool event idea. I'll keep that one in mind.

As for the AI, we're working on that :)

Thanks for the input!

Also, naming question: Does v1.1.1 alpha give the wrong impression? Should I rename it to v0.1, 0.2, ect, as other mods have done (someone pointed this out to me)
 
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Yeah, I need to rework some of the leader files. I know they were killed off, I'm slowly getting to the finer details of the mod. (The tech details and skills will be coming in the next patch)

I never thought about the supplies. I'll definitely give that a boost now that you pointed it out.

Cool event idea. I'll keep that one in mind.

As for the AI, we're working on that :)

Thanks for the input!

Also, naming question: Does v1.1.1 alpha give the wrong impression? Should I rename it to v0.1, 0.2, ect, as other mods have done (someone pointed this out to me)

I have no problems about the patch naming you could have say the alpha version as 1.0+, the beta as 2.0 plus, and release version as 3.0 plus
 
I got another Idea about resources in AoD we I was help my niece with her home work and she asked me about peak oil. Now we know in the 1970s that USA oil fields have been loosing production.

Now im not asking endorsement of the notion of World Oil peak which some people believe in and some don't, but since 1950 when the US produced 50% of the Worlds oil its fallen to 8% which is less than half domestic consumption.

So what I was thinking an event for field depletion for certain oil field like the Texas fields starting in 1970 every five years you have an event about the falling production of the wells.

Also you could have another event for new strikes like Alaskas North Slope. Brazil, Mexico, and others.

What these events could cause is what happened in real life where strategy shifted and places like the Gulf and South American oil became more and more important as Older oil field like West Texas and the Caucuses became depleted and started falling off in production.
 
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Hmm, that is not a bad idea. I think I'll post that on or forums for discussion. Ties well into what we are doing with the AI to...erm, fluxuate oil prices :)