i was playing on normal difficulty and skynet 1964 difficulty. thailand joined my side and i rushed troops in but barely saved bangkok and lost most of the country. japan was a meatgrinder that i won in early 65. i broke through the phillipines quite quick but due to the needs of my transports elsewhere, couldnt seize the other tiny islands. it took until late 68 to break through south east asia tho im again stalled in southern china and western burma. i tried landing in korea many times but couldnt. the soviet navy checked me well around their coast but didnt venture into the pacific. i seemed to constantly lack troops and transports too. i guess thats good? no IC for production sadly. that said, i didnt feel threatened at all...it was just brutal trying to advance. like the western front in september 44
i just played soviet union on skynet and got my ass kicked. i think one of the problems with the new ai system is that it creates new units for invasions but those units stay and are throw into the frontline, beyond their intended purpose, giving the enemy a huge force. theres simply not enough reserves or IC for either side.
things id like to see:
improved ai difficulty system
more reserve units for both chicago pact and soviet union OR more ability to create units
more planes and ships
great mod though i must say. i just feel like i dont have many options
All input is great, and this is no exception. The work using the AI difficulty system is still a WIP, and I will surely pass this post onto our forums.
Reserve units. Do you feel they would be better placed on the Continental US, or elsewhere?
Through my play testing lately, I agree that aircraft numbers could definitely be increased. I myself was thinking of adding another medium-sized squadron to each power. How large of an increase were you thinking of?
If you ever tire of playing the beta, we included a fun little sandbox for those who play the scenario as TT.
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Your attacks on Korea as the USA, what caused your attack to fail?
Also, those Skynet invasions. Could you elaborate more on how you as a player dealt with that? We did not play test that situation heavily, more around the mid-difficulty range (only 3 internal testers).
The conflict lasting into 1968 is actually a good thing from our perspective. For one, fighting on the Soviet territory is intentionally difficult. Two, it means that the Soviet AI is actually able to...well, not die quickly.
How constrained by the lack of IC were you? Did you find it more of an annoyance or a challenge?
And as for your last comment: Thanks. We are working hard to make this mod to a level that will attract more players.

Like I said earlier, I've passed this post on to the members on our team, and we will be discussing some of them

I just wish others would post as much. Like I've said before, we take all input, good or bad!