Game is already a year late. Let the guys get the game out and patch air supply in later. Not anything to get your panties in a wad about.
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didn't always fail, like in the Demyansk pocket, and the air supply of the 6th army would probably not have failed had hitler allowed a breakout, or if indeed a breakthrough to the encircled troops had suceeded, the purpose of air supplies is to buy that time,
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If Sixth Army had conducted Donnerschlag prior to 18 December, as much as 40 percent of its personnel might have made it back to German lines. Thereafter, the percentage escaping would have decreased geometrically each day through late December, with less than 10 percent being successful after 26 December.
I disagree. The longer they waited, the more difficult an breakout became.
For two simple reasons:
(1) With every day, the Soviets were able to prepare against such an operation (by preparing defenses e.t.c.)
(2) With every day that the 6. Army would receive less supply via airlift than was required, the fighting power/mobility of the 6th Army was lowered. As they never received the necessary amount, we can safely assume that with each day passing, their ability to conduct a breakout decreased.
David Glantz came in "Endgame at Stalingrad, Book two" to the following conclusion (p.606):
While nobody can prove how many could have escaped at a given time, we can clearly see that time was on the Soviet side.
It was clearly a tad too easy in HoI3! I think the current HoI4 supply model would make it easy to have a simple bonus that would be far easier to tweak and keep at a reasonable level. For example (and just one potential example, I'm sure the devs have better ideas), each supply plane from a region that is in supply running a 'supply mission' to another region increases its supply cap by 0.0X (number adjusted to be sensible, but kept pretty small as it took a lot of planes to adequately supply a unit at HoIs level). I'm not suggesting it should be in the game at launch though, the devs have a lot on their plate, and the game can live without it at launch and as far as cut features to make launch, I'd back it as a good call to cut. Just that the simpler supply model should make it a lot easier to balance once it's been coded in.
Are you suggesting +0.5 to the cap or plus 50 per cent supplies? If plus 50 per cent, that'd be far too high. Even +0.5 would be high unless there were a lot of planes involved.
The drop zone for those paras was very small. In HoI4, where a province is the smallest available area, there should be enough room for it to work, although still inefficiently (even the air supply of the sixth army involved dropping plenty of supplies in Soviet territory). I'd imagine on the HoI4 scale the fighting at Arnhem would have been an active combat within a province (and it should be far harder/impossible to supply an area if it's just one province in combat).
All you need to do is put fuel back into the game and force the planes to deplete the stocks of fuel at both ends per the range equation.
We planned to have it in but it proved too difficult and we ran out of time for development. Its the most difficult thing about developing a game, but at some point you have to say no to any more features no matter how good or you will never finish, or release a buggy mess. I expect we'll add it for free in some patch.