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Steeperman

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http://www.polygon.com/2017/3/6/148...-44-preview-eugen-systems-paradox-interactive

The article, linked above, gives new informations:
The player does only "the most basic orders." And "there’s no babysitting required, as sub-commanders take control of those units and work to carry out the commander’s intent."

This is quite interesting, because it could shift the gameplay we know from the wargame series.

But now, i would like to know, what this "subcommanders" decide exactly and if this partial control of the AI is a must, that you can not turn of.
I hope it will not be to extensiv, as the AI could easily make some dump decisions, the player don't wanted to do.

Madmat, do you know more about it? ;)
 
Quite interesting indeed. I too want to know exactly what this means :) .
 
Oh pls dont.. pls let this be just a dump call out on the Inf-Squad mechanic.. If i see my Tanks doing stupid dances becuas the AI freaks out im done.. Unit controle never become a problem in all of the Wargame line, why you have to change it! The ammount of micro was just perfect...
 
Interesting, but also scary as hell to see written without any kind of information beyond title of its existance.... Other games have done it kind of okay, but i will be livid as all hell if my tanks wont sit in a good ambush location i sent them to because they "feel" sitting in the hedge 20m forwards was a better idea lol.

I hope by sub commanders they just mean the thing that we had before of "go to this area" and the unit itself would make sure if close enough to cover it would sit in it for example and stuff akin to this which are helpful, not stress inducing for the user.
 
It's hard to say what stuff like this means when it's written by professional game journalists. These are people who have played maybe an hour of every fourth RTS game when they get tasked with reviewing them. I remember one of the guys at PC Gamer years ago saying Starcraft was too fast and that people who play it on the highest speed must not be enjoying the game for reelz. So who knows what qualifies as "babysitting" to these people. He might mean that the game plays itself (doubtful), or he might mean that infantry takes cover automatically when it starts taking fire, or that tanks will automatically turn the front of their hull to face a threat, or that units will automatically fire at enemies in range without you having to right click. All of this could be novel to a layman who has an unrealistic perception of what "hardcore" RTS games.
 
It's hard to say what stuff like this means when it's written by professional game journalists. These are people who have played maybe an hour of every fourth RTS game when they get tasked with reviewing them. I remember one of the guys at PC Gamer years ago saying Starcraft was too fast and that people who play it on the highest speed must not be enjoying the game for reelz. So who knows what qualifies as "babysitting" to these people. He might mean that the game plays itself (doubtful), or he might mean that infantry takes cover automatically when it starts taking fire, or that tanks will automatically turn the front of their hull to face a threat, or that units will automatically fire at enemies in range without you having to right click. All of this could be novel to a layman who has an unrealistic perception of what "hardcore" RTS games.

I think, they will mist probably mean, what you said: only the easiest things like: Infantry will try to get into cover, when they are near to it and someone is shooting at them or some other basic stuff, to don't let them sot around and be killed, without your care.

But otherwise, it frightens me a bit, that there is a point in writing about such a thing, when there is nothing behind it. Because why would you describe it, when there would be no change to other Eugen titles?
Otherwise it could also be, that zhe guys, who made this article haven't played Wargame before and were surprised, that the units do some things alone. (Like turn the front of the Tank to enemy fire or go into the next bushes)

Anyway, i would like to simply read more about that from the developers.
 
Infantry getting into cover would be nice. Troops routing in the direction of cover in general would be nice, especially compared to EE, when they routed in the direction of the enemy.
 
Infantry getting into cover would be nice. Troops routing in the direction of cover in general would be nice, especially compared to EE, when they routed in the direction of the enemy.

Oh i remember my rage at that game shouting "WHY THE F ARE YOU REVERSING AT THE ENEMY TANK WHY ARE YOU DOING THIS TANK PLATOON WHY ARE ALL 12 OF YOU DOING IT NOW STAHP PLEASE I WILL BUY YOU DU ROUNDS PLZ NO!" :D

I guess any system is better than that system.
 
This is something Graviteam Tactics had successfully implemented a while ago. You just give general order to mixed units and each of them carries their task depending whats around it. And it's not only about getting the formation right, i.e. infantry automatically throws smoke grenades and follows or rides tanks, stop when they stop, dispatches lookout elements and so on.

At the beginning it was quite daunting, but after a while it became a great fun.

 
Oh i remember my rage at that game shouting "WHY THE F ARE YOU REVERSING AT THE ENEMY TANK WHY ARE YOU DOING THIS TANK PLATOON WHY ARE ALL 12 OF YOU DOING IT NOW STAHP PLEASE I WILL BUY YOU DU ROUNDS PLZ NO!" :D

I guess any system is better than that system.
Flashbacks to rifle sections coming under machine gun fire in Company of Heroes only to start crawling... towards the enemy MG.

Great game, but gods could it be frustrating :D .

This is something Graviteam Tactics had successfully implemented a while ago. You just give general order to mixed units and each of them carries their task depending whats around it. And it's not only about getting the formation right, i.e. infantry automatically throws smoke grenades and follows or rides tanks, stop when they stop, dispatches lookout elements and so on.

At the beginning it was quite daunting, but after a while it became a great fun.

I'm hoping for stuff like this, too. Throwing grenades, popping smoke, taking cover, and so on. Stuff that would be meaningless micro if you were forced to do it as battalion commander.