http://www.polygon.com/2017/3/6/148...-44-preview-eugen-systems-paradox-interactive
The article, linked above, gives new informations:
The player does only "the most basic orders." And "there’s no babysitting required, as sub-commanders take control of those units and work to carry out the commander’s intent."
This is quite interesting, because it could shift the gameplay we know from the wargame series.
But now, i would like to know, what this "subcommanders" decide exactly and if this partial control of the AI is a must, that you can not turn of.
I hope it will not be to extensiv, as the AI could easily make some dump decisions, the player don't wanted to do.
Madmat, do you know more about it?
The article, linked above, gives new informations:
The player does only "the most basic orders." And "there’s no babysitting required, as sub-commanders take control of those units and work to carry out the commander’s intent."
This is quite interesting, because it could shift the gameplay we know from the wargame series.
But now, i would like to know, what this "subcommanders" decide exactly and if this partial control of the AI is a must, that you can not turn of.
I hope it will not be to extensiv, as the AI could easily make some dump decisions, the player don't wanted to do.
Madmat, do you know more about it?