Ack. So, I've been on an odyssey since 1.5 dropped. I've tried clean installs, rolling back to 1.3, rolling back to modtek 6.0, no matter what I try I can't shake this bug with BT Extended 3025 loaded. When I go to a system and check the contracts, the usual "connecting to" spinny appears but spins about twice as fast as normal, but no contracts on any planets.
I was doing fine on 1.4, by which I mean I had tons of cosmetic bugs but ever since I stopped ctrl-alt-del out of the game and corrupting it I was actually able to make progress and get halfway through a career. I kind of don't want to roll back to the known-buggy version, especially since people have had my issue and beat it. I have 850 hours in and I swear the last 100 haven't counted because it's just been me patching and rolling back and steam validating my files and... sigh.
I'm not an expert, but here's the most suspicious part of my output log:
MissingMethodException: Method not found: 'BattleTech.Framework.LanceOverride.RunMadLibs'.
at (wrapper dynamic-method) BattleTech.Framework.TeamOverride.RunMadLibs_Patch1 (object,BattleTech.Contract,BattleTech.Data.DataManager) <0x00087>
at BattleTech.Framework.ContractOverride.RunMadLibs (BattleTech.Data.DataManager) <0x00184>
at BattleTech.Framework.ContractOverride.SetupContract (BattleTech.Contract) <0x0007f>
at BattleTech.Contract.SetupContext () <0x00036>
at BattleTech.SimGameState.PrepContract (BattleTech.Contract,BattleTech.Faction,BattleTech.Faction,BattleTech.Faction,Biome/BIOMESKIN,int,BattleTech.StarSystem) <0x0023b>
at BattleTech.SimGameState/<StartGeneratePotentialContractsRoutine>c__Iterator1.MoveNext () <0x036b7>
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator,intptr) <0x00058>
The only other thing I'm doing is manually editing the simgameconstants to change my starting mechs and give myself an extra zero worth of C-bills to buy exotic light/med mechs (since I don't know how to add mechs that don't appear in streamingassets/mech ), but I kinda doubt that's it. I can't play Vanilla, knowing that there are Unseen mechs for me to See for the first time (kinda).
HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLP 850 hours, not like this...
I was doing fine on 1.4, by which I mean I had tons of cosmetic bugs but ever since I stopped ctrl-alt-del out of the game and corrupting it I was actually able to make progress and get halfway through a career. I kind of don't want to roll back to the known-buggy version, especially since people have had my issue and beat it. I have 850 hours in and I swear the last 100 haven't counted because it's just been me patching and rolling back and steam validating my files and... sigh.
I'm not an expert, but here's the most suspicious part of my output log:
MissingMethodException: Method not found: 'BattleTech.Framework.LanceOverride.RunMadLibs'.
at (wrapper dynamic-method) BattleTech.Framework.TeamOverride.RunMadLibs_Patch1 (object,BattleTech.Contract,BattleTech.Data.DataManager) <0x00087>
at BattleTech.Framework.ContractOverride.RunMadLibs (BattleTech.Data.DataManager) <0x00184>
at BattleTech.Framework.ContractOverride.SetupContract (BattleTech.Contract) <0x0007f>
at BattleTech.Contract.SetupContext () <0x00036>
at BattleTech.SimGameState.PrepContract (BattleTech.Contract,BattleTech.Faction,BattleTech.Faction,BattleTech.Faction,Biome/BIOMESKIN,int,BattleTech.StarSystem) <0x0023b>
at BattleTech.SimGameState/<StartGeneratePotentialContractsRoutine>c__Iterator1.MoveNext () <0x036b7>
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator,intptr) <0x00058>
The only other thing I'm doing is manually editing the simgameconstants to change my starting mechs and give myself an extra zero worth of C-bills to buy exotic light/med mechs (since I don't know how to add mechs that don't appear in streamingassets/mech ), but I kinda doubt that's it. I can't play Vanilla, knowing that there are Unseen mechs for me to See for the first time (kinda).
HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLP 850 hours, not like this...