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Its a really neat feature if youre playing as/ near the EoC but whilst we're revisiting the china/ far east, shouldnt the pop-up be corrected to:

Ming - Di Zhu, 1402 - 1424
Ming - Gaochi Zhu, 1424 - 1425
Ming - Zhanji Zhu, 1425 - 1435
Ming - Qizhen Zhu, 1435 -

If the pop-up includes the previous four emperors? In any case if its suppsed to just include previous emperors of note, shouldn't

Mongolia - Kublai Borjigin, 1260 - 1368

should be corrected to:

Yuan - Kublai Borjigin, 1271 - 1294

since Yuan was the dyansty name and the official beginning of the Yuan Dynasty was in 1271. I know it's small but it's slightly irritating. Thanks!
 

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Just started a Castile game under the latest beta. I was puzzled to see that my junior partner Naples was now spelling its capital province as 'Napoles' and discovered that they had somehow adopted Castilian as their primary culture! I most certainly did not use the enforce culture subject interaction to change it. I this a bug? Is there an event where a junior PU partner can voluntarily adopt its overlord's culture?
 
Just started a Castile game under the latest beta. I was puzzled to see that my junior partner Naples was now spelling its capital province as 'Napoles' and discovered that they had somehow adopted Castilian as their primary culture! I most certainly did not use the enforce culture subject interaction to change it. I this a bug? Is there an event where a junior PU partner can voluntarily adopt its overlord's culture?
The event The Court of [Root.Monarch.GetName] can change the culture of a country to the culture of their ruler. And if Naples is your junior partner, their ruler is your ruler and your ruler probably has Castilian culture.
 
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Thanks! I think it hasn't been discussed yet, but there's a problem with hordes and Ming. In the new patch, the AI builds a lot of forts (which is great and gives a challenge to the game), but this makes it very hard for AI hordes to succeed against a crumbling Ming in the middle of their disaster. This is why I think giving Ming negative fort defense modifiers in their disaster (both Ming Crisis and Unguarded Nomadic Frontier), or even tie it to low mandate malus, could help hordes to claim the Mandate. Speaking of which, I would also suggest giving special priority (ai factor) to AI hordes to invade Shun the second they spawn: right now, they will only choose to intervene in the event if they have a set of conditions met, but I think they should invade unless Manchu is bankrupt. This way, you "force" Manchu to attack Shun right when they form, which is the moment they are the weakest. Another thing that prevents Qing from forming is that Manchu does not have access to the Unify China CB (if you disable Mandate of Heaven DLC you have access to it). Maybe enabling it could help Manchu to form Qing in more games.
Finally, I have a question regarding Chinese Kingdoms. Are you planning on adding a decision to Chinese Kingdoms to restore the Mandate of Heaven if it has been dismantled? There exists already a decision to do so in the game, but it is currently disabled. Thanks again!
Whilst we're talking about China, I'd love it if the Chinese releasable tags (that correspond to historical Chinese dynasties) had their own national ideas. Also how about the option to reform the Song Dynasty?
 
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