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LuciusFox

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Jul 19, 2012
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Hi guys,

Just started playing this mod, its great. One little issue i'm having is that the dragon/dragon egg events don't seem to be triggering.

I have GoT 0.7 and ck2 2.1.4. I've been playing a roberts rebellion game start and i'm 400 years in. I am a custom dynasty that is valyrian culture, rhllor faith and i hold dragonstone and north valyria. No dragon events have proc'd (for any character, not just mine) with the exception of when i changed the dragon_events.txt and instantly 3 eggs spawned. I'm not sure what exactly i did to have this happen sadly, but even when i change the 'mean time' value of the dragon egg event triggering right down to 1 month still nothing is happening. I've also tried removing all the other conditions for the dragon egg event and still nothing happens.

Just to make sure, editing event files and then reloading my save should update my game with the new values correct?

Also seeing as i'm so far in, the game has slowed down quite a bit, with the 'lag' slowdown does that affect how events are 'proc'ed. E.g can events not trigger that usually would if there is already too many things going on?

If anyone reading this is good at coding events, what could i insert into dragon_events to get some eggs spawning?

Would this work?
character_event = {
only_rulers = yes
trigger = {
prisoner = no
only_playable = yes
capable_only = yes
min_age = 16
}
immediate = {
add_trait = dragon_egg
set_global_flag = dragon_egg_1
}
}

does every event need a id value to work? or is that only for events that prompt a window?

Thanks guys
 
Last edited:
okay so i got my temp fix working:

character_event = {
only_rulers = yes
hide_window = yes
trigger = {
prisoner = no
only_playable = yes
capable_only = yes
min_age = 16
higher_tier_than = count
NOT = { trait = nightswatch }
NOT = { primary_title = { title = d_kingsguard } }
}
immediate = {
add_trait = dragon_egg
set_global_flag = dragon_egg_1
}
}

Still curious to see if the standard dragon egg event works so if anyone has had it trigger for them let me know. It's got me stumped.
 
I noticed unless I started with the 2nd to last scenario and got zero dragons and zero eggs for 300 years of play. It's funny cuz if you start a year later, with the feast of crows you get dragons spawning everywhere not just the ones that Danerys brings with her.
 
Yeah i think that's the 'Age of Dragons' event. The chances of dragons appearing increases dramatically if their are already a certain amount of dragons or dragon riders in the game.

Sadly in my game, Dany got up to sweet fuck all and no dragons ever appeared at all. A decision to go on a 'dragon pilgrimage' would be cool. Something like visiting the holy land in vanilla but much higher risk and higher reward (namely a dragon egg or appearance of a wild dragon) I'm not sure i like it being completely down to time and luck.

edit: if anyone wants some pretty sweet dragon events occuring, try putting my event in their dragon_event.txt . At the moment, most of the dragon eggs have hatched, theirs like 5 dragon riders and the rest went wild and now their are dragon lairs everywhere. It's awesome. I swear my game speed has increased to.
 
Just to make sure, editing event files and then reloading my save should update my game with the new values correct?

Incorrect, you have to start a new game to test the modded files.

If anyone reading this is good at coding events, what could i insert into dragon_events to get some eggs spawning?

Would this work?
character_event = {
only_rulers = yes
trigger = {
prisoner = no
only_playable = yes
capable_only = yes
min_age = 16
}
immediate = {
add_trait = dragon_egg
set_global_flag = dragon_egg_1
}
}

That event would give every ruler in the game older than 16 a dragn egg and would repeatedly fire. You need to add in something like -
NOT = {has_trait = dragn_egg}
- to the trigger. You also need to have -
option = {
name = "Ok"
}
- at the bottom.

does every event need a id value to work? or is that only for events that prompt a window?

Every event needs an id value so that the game engine can fire it.
 
Last edited:
Yeah i put my code in, load my game, get the dragons eggs spawning and then take out the code once its done. Doing it that one time creates enough dragons to fire the age of dragons event so it's all good after that.

That name bit, is that to correctly name the dragons? I've noticed a lot of the spawned dragons have their first name as their surname with the suffix 'id'.

E.g Balaerion Balaerionid.

Been playing with the new dragons for a while now, its pretty cool otherwise.