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HighChanceOfRai

Second Lieutenant
67 Badges
Jan 17, 2015
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Looking at the below image, I note the trail of arrows from the seat of the Marshal to the duchy capital.

What springs to mind is that there is a delay between when the marshal is assigned to muster troops, etc, and when he arrives at his destination. What would be the point of this little arrow moving graphic if he just appears there?

ck3-3.jpg


I dont know that its moving but it looks like it is to me anyway. Fingers crossed this is the case, I'd be veeeeeery excited for this
 
Yeah, if character would actually need to travel for days, weeks or month it would ad a whole new level of strategy to the game. It's not only the armies that would need to travel to a place, also your characters, missions and so on. What if your request for a political marriage don't make in time and that juicy genial daughter of the Duke of Northumbria goes to that disgusting cousin who tempest you with request for a title? It would be so interesting!
 
i hope they confirm this speculation. It would also simulate many other things like the german problems with italy. Every german emporer started with a journey to rome. Meanwhile, he got problems in Germany. When he was in germany, Italy started to rebel.
 
Yes, that'd be great, and something that for me genuinely would elevate CK3 above CK2. But I suspect it's limited to certain things, if a feature at all. We'll see, I guess.
 
This could also have exciting implications for events like pilgrimages. Events would actually be related to the realm your ruler is travelling through. The regency length would be related to how far you have to travel too. Perhaps one realm won't let your ruler cross its land so you have to spend money to sail around or something. Would make those sort of events much more realistic and relevant.
 
I also dont think they will really simulate a position of every character on the map. Just for the issues of the stability and the AI. But it would be great if it would introduce the main problem of the time period: the kingdom is where the ruler is.
 
It seems to me like in that screenshot we're playing as the "count" in Ynis Mon (the island in the north west) and our brother is King in Maldwyn (as you can see from the in the siblings panel, the brother of the King is indeed the ruler in Ynis Mon, with the red dragon). The arrow shows that the ruler in Maldwyn rules over the ruler in Ynis Mon.
I could be wrong of course but it seems like the most logical explanation to me.


EDIT/ Btw, we can see three levels of titles here. The king of Gwynedd and Powys (white lines) rules over a "Duke" (blue lines) who in turn rules over a "count" in Clwyd (grey lines).
White lines could also represent the lands of the selected character, blue lines the lands of the player character, while gold lines represent the borders of independant states.
 
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i hope they confirm this speculation. It would also simulate many other things like the german problems with italy. Every german emporer started with a journey to rome. Meanwhile, he got problems in Germany. When he was in germany, Italy started to rebel.
This, this is very important. I feel HRE and expecially Italy mechanics were underwhelming in CK2. I just hope they add more deep to emperors/communes/princes/popes relationship.
 
I also dont think they will really simulate a position of every character on the map. Just for the issues of the stability and the AI. But it would be great if it would introduce the main problem of the time period: the kingdom is where the ruler is.
Not every character needs a location but they need to be assigned to a court/army/office/event/mission. The location of a court/army/office/event/mission needs to be simulated.
 
It seems to me like in that screenshot we're playing as the "count" in Ynis Mon (the island in the north west) and our brother is King in Maldwyn (as you can see from the in the siblings panel, the brother of the King is indeed the ruler in Ynis Mon, with the red dragon). The arrow shows that the ruler in Maldwyn rules over the ruler in Ynis Mon.
I could be wrong of course but it seems like the most logical explanation to me.


EDIT/ Btw, we can see three levels of titles here. The king of Gwynedd and Powys (white lines) rules over a "Duke" (blue lines) who in turn rules over a "count" in Clwyd (grey lines).

I think it's the other way around, with Maldwyn a count subservient to the duke in Ynis Mon. This is shown in the little bronze and silver crowns on top of the crests on the map, I think.

Your explanation does also fit but would a vassal relation arrow not be redundant with vassal relations being shown in the political map mode?
 
Not every character needs a location but they need to be assigned to a court/army/office/event/mission. The location of a court/army/office/event/mission needs to be simulated.

Of course. But its still a lot of stability and other issues. I just don't want to feed my own hopes. Of course it would be better to invest the stability in this and not in more provinces.
 
Of course. But its still a lot of stability and other issues. I just don't want to feed my own hopes. Of course it would be better to invest the stability in this and not in more provinces.
This is why I would like smaller councils for small rulers. Fewer offices on the map and maybe a more interesting choice about if you want a chancellor or a steward.
 
It looks like to me it is where the councillor is from the capital, so more a link or pointer than a moving to my eyes.
 
I hope anything like this would also apply to the ridiculous way my monarch will suddenly be leading troops half way across the globe by his witless Liege, despite being in your court the day before. You keep bringing him back & next minute he has been teleported away again.
 
Oh man, I like the idea but that's going to force me to actually pay attention to things. Normally it's "launch war, see HUGE army opposing mine, frantically invite the word's best generals, make them commanders 2 days before the battle happens, win, forget that I need generals until I'm faced with the next large army..."
 
If characters need to travel, it would make sense to be able to establish bureaucratic centers across your realm (you want someone in charge of collecting the taxes in England and someone else in charge of collecting them in France). The autonomy/corruption features in EU4 have some flaws, but some sort of model representing lack of efficiency would be neat. Stretching yourself too thin should have disadvantages, right?
 
Character locations (at least for counts and higher) can add a whole other level of depth for campaigning. Now when you set out with your army, you go where the army goes. If you get stuck somewhere there is no easy teleporting back home.