D
Denkt
Guest
Henrik just said that these will not be in. Nomads will just be generic tribals or something.
Such an attitude would turn CK into the Sims; selling the same DLCs over and over again for each generation ...Republics came in dlc#4 and nomads in dlc#10 for ck2 so give it time.
If they are released as dlc again, they most likely will not be the same thing.Such an attitude would turn CK into the Sims; selling the same DLCs over and over again for each generation ...
I rather have a few well made government with assumption that others will be as well made in the future, like CK2 you could only play christians at the start and they added in other religions over time that was well made instead of poorly made like Imperator: Rome which went for quantity over quality.If I had to choose between "merchant republics and nomads" and "theocracies", I would always choose theocracies
But don't worry we will probably get all of them in future dlcs (maybe a bit changed to provide us more fun ^^)
Why would I wait for that when I can just play them in CK2? This is not how you do a sequel. You don't remove features and concepts then add them back again later. I might do a wait and see on this one. Especially after I bought Imperator on day one.Republics came in dlc#4 and nomads in dlc#10 for ck2 so give it time.