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RingworldUtopia

Captain
May 15, 2025
432
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I always feel bad when doing a liberation war and conquering the home system leads to the destruction of their grand archive. can we have a policy that tells our ships to leave cultural heritage alone please? why would my liberation war destroy a museum? :(
 
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Museums are not ideologically neutral.
Correct, but that ideology is expressed through curation. The challenger record displayed as "Humanity's ambitious first attempt to contact their neighbours more thsn two centuries before developing FTL, kindly on loan from our friends at Terra" is an ideologically different exhibit to one labelled "Horrible Xeno Pornography shot at our planet to corrupt our youth". If we're going for mechanics as realism the most sensible mechanical result would be that after liberating them you quickly rearrange their collection to display everything that bumps ethics draw toward their new government ethics.

The only mechanical reason to blow it up on conquering is so your empire doesn't end up with two GAs but liberation wars don't give you the system anyway.
 
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Amusingly it is the Barbaric Despoilers who get extra specimens when they destroy Grand Archives.

BD = Britishmuseum Discoveryandacquisitions
 
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Correct, but that ideology is expressed through curation. The challenger record displayed as "Humanity's ambitious first attempt to contact their neighbours more thsn two centuries before developing FTL, kindly on loan from our friends at Terra" is an ideologically different exhibit to one labelled "Horrible Xeno Pornography shot at our planet to corrupt our youth". If we're going for mechanics as realism the most sensible mechanical result would be that after liberating them you quickly rearrange their collection to display everything that bumps ethics draw toward their new government ethics.
I am pretty sure that the descriptions stay the same when you trade them, even if it won't make sense.
 
Correct, but that ideology is expressed through curation. The challenger record displayed as "Humanity's ambitious first attempt to contact their neighbours more thsn two centuries before developing FTL, kindly on loan from our friends at Terra" is an ideologically different exhibit to one labelled "Horrible Xeno Pornography shot at our planet to corrupt our youth". If we're going for mechanics as realism the most sensible mechanical result would be that after liberating them you quickly rearrange their collection to display everything that bumps ethics draw toward their new government ethics.

The only mechanical reason to blow it up on conquering is so your empire doesn't end up with two GAs but liberation wars don't give you the system anyway.
I am pretty sure that the descriptions stay the same when you trade them, even if it won't make sense.
New plan: you keep the artifacts, but every single one updates their description to "Degenerate Xeno Artifact that demonstrates the superiority of our own civilization and archaeological efforts", and does nothing but give +10 unity per month.
 
New plan: you keep the artifacts, but every single one updates their description to "Degenerate Xeno Artifact that demonstrates the superiority of our own civilization and archaeological efforts", and does nothing but give +10 unity per month.
I believe you mean "New species Blorthlax slormii discovered by our intrepid Imperial Heir and Head of Research Blorthlax, son of Slorm, whilst on expedition in the darkest depths of uncharted space".
 
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This is part of a broader problem with Grand Archive's implementation:

It's less "collect 'em all" and more "collect the stuff that is immediately useful and junk the rest".

You really should be able to pillage the other guy's stuff and amass a storage full of bobbles that have no other function other than to sate our compulsion for big collections of shiny things.
 
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This is part of a broader problem with Grand Archive's implementation:

It's less "collect 'em all" and more "collect the stuff that is immediately useful and junk the rest".

You really should be able to pillage the other guy's stuff and amass a storage full of bobbles that have no other function other than to sate our compulsion for big collections of shiny things.
I wish it felt more like an actual museum that valued artifacts. Maybe even a system to loan some out for trade or unity or something. And much more serious storage.
 
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This is part of a broader problem with Grand Archive's implementation:

It's less "collect 'em all" and more "collect the stuff that is immediately useful and junk the rest".

You really should be able to pillage the other guy's stuff and amass a storage full of bobbles that have no other function other than to sate our compulsion for big collections of shiny things.
Not just grand archive. Anomalies and archaeology sites are the same. Relics and other modifiers missed. My empire's economic and military hegemony forever diminished.
 
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Sorry but in most/all cases it leads to nations doing this:

1752492675601.gif
 
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Sorry but in most/all cases it leads to nations doing this:

View attachment 1333734
i don't play a sci-fi civilization builder and deploy utopian abundance and perfect equality in order to emulate most racist genocidal nation-states in human history.

this is precisely why i said i want the policy to be a choice, if that's what you want to roleplay, good for you. go burn down the library of alexandria. or loot it like the british empire. but i shouldn't have to have the exact same outcome when i'm trying to play the diametrically opposite roleplay.
 
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I always feel bad when doing a liberation war and conquering the home system leads to the destruction of their grand archive. can we have a policy that tells our ships to leave cultural heritage alone please? why would my liberation war destroy a museum? :(

This could be tied to bombardment policy, or could just be a facet of war type -- Liberation War could just always NOT destroy the space museum.
 
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