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TempestDK

Eye of the Storm
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Mar 26, 2002
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Today I was just fondly remembering a game as Lübeck where I eventually turned it into the kingdom of Lotheringia (sp?) as I didn't want either the danish or german titles. So I had my wendish empire stretching across germany and into dutch territory.

Now I never wanted to go that way, but I felt I had to, as it was getting cumbersome being only a duke.

But then I thought about creating a new King title for my wends. But since i didn't want to mess up the existing title areas, I was wondering if it is possible to use a free kingdom tag to create the title in the game, and then just add it via save-game editing??

So it would not have any provinces attached, and thus would not be creatable in-game. But could I just add it in the save game file for my ruler??

And which sections exactly would I have to edit to add the title in the save game file?
 
Easiest would be to replace your current (creatable) tag with the new unrecreatable one.

For example you're now Mecklenburg (MECK), but want to create the Kingdom of Wendia using the U005 tag:
1) Create U005 in world_names.csv, country_colors.csv, and add a CoA
2) Open your savegame and do a case-sensitive search and replace of MECK to U005
3) Load as Wendia

You can then recreate the Mecklenburg title in-game. Only problem with it is that anyone with claims on Meck will now have a claim on Wendia, but you could just remove the claims alltogether under the title section of the savegame for the U005 (former MECK) tag.

Adding a title to your current ones is more difficult since you will also need to make it your primary one, basically it's the same steps as above with the exception that you should only do a search&replace in the characters and country sections, and clone the title section (except for claims). The potential for a crash here is much higher if you overlook anything.
 
Easiest would be to replace your current (creatable) tag with the new unrecreatable one.

For example you're now Mecklenburg (MECK), but want to create the Kingdom of Wendia using the U005 tag:
1) Create U005 in world_names.csv, country_colors.csv, and add a CoA
2) Open your savegame and do a case-sensitive search and replace of MECK to U005
3) Load as Wendia

You can then recreate the Mecklenburg title in-game. Only problem with it is that anyone with claims on Meck will now have a claim on Wendia, but you could just remove the claims alltogether under the title section of the savegame for the U005 (former MECK) tag.

Adding a title to your current ones is more difficult since you will also need to make it your primary one, basically it's the same steps as above with the exception that you should only do a search&replace in the characters and country sections, and clone the title section (except for claims). The potential for a crash here is much higher if you overlook anything.

cool thanks :) .... i was actually thinking of starting over, so I would stay away from the dutch territory. But it seems to be easiest to actually get my grubby hands on a king-title and then change it?

Maybe I could just continue my game and change the title to Wendia, then create the Lotheringian title and give that away, with all the dutch territory associated with it, and turn my attentions towards a baltic empire instead
 
Perhaps I wasn't clear: the U005 title would have no lands tied to it (which is what you want, right?), replacing an existing title with it is just for convenience in editing.
Replace your current main title with it, then you can give away any title you like.

The only problem with a title not associated to any lands is that your capital will be the richest province, not necessarily the one you think it should be.
 
Perhaps I wasn't clear: the U005 title would have no lands tied to it (which is what you want, right?), replacing an existing title with it is just for convenience in editing.
Replace your current main title with it, then you can give away any title you like.

The only problem with a title not associated to any lands is that your capital will be the richest province, not necessarily the one you think it should be.

You were perfectly clear :D ...

What I meant was that editing-wise, I should either continue my current game and switch tags for my kingdom title, or if I start a new game, get a King title before I edit the tag. As I read from your post, I need to be careful in adding the King-title as my Primary title, if my current primary title is a duchy??

oohh ... so it is not tied to my culture anymore? ... meaning that for Wendia, my capital will always be in a wendish province, if I have one in my personal demesne. Or will it now ignore culture and religion also? ... I get that since there is no provinces part of the kingdom, the capital is not "bound" to a specific area. But I would still want to be based in cultural correct provinces, if I have any.
 
A non-recreatable tag has no provinces set, so it will pick the next best thing: culture, religion, wealth.
If you make sure U005 (or whatever tag you chose) has west_slavic as the culture in the countries file, it will be try to set its capital anywhere in Wendish territory (if you own any in your demesne).

As I read your post I thought you were still a duke, but I take it you're now King of Lotharingia? Then I'd just replace U019 with U005. This way you'll have paid for the king title (Wendia instead of Lotharingia), and won't need to change much else. As a new king title nobody should have claims on it either.
It's easier to change king to king since then you won't need to edit the tier in the savegame.
 
A non-recreatable tag has no provinces set, so it will pick the next best thing: culture, religion, wealth.
If you make sure U005 (or whatever tag you chose) has west_slavic as the culture in the countries file, it will be try to set its capital anywhere in Wendish territory (if you own any in your demesne).

As I read your post I thought you were still a duke, but I take it you're now King of Lotharingia? Then I'd just replace U019 with U005. This way you'll have paid for the king title (Wendia instead of Lotharingia), and won't need to change much else. As a new king title nobody should have claims on it either.
It's easier to change king to king since then you won't need to edit the tier in the savegame.

Cool :)

Well in the current game I am King of Lotharingia, but if I restarted, I would only get to Duke-level before I would edit in the king-title. But yes, definitely just replaces the two tags, and set the correct culture for the new King title :)

I was looking around for a CoA for my new kingdom, but seems those tribes didn't use much in that regard, or at least didn't feel like uploading it to the Medieval InterWeb ;)

Maybe I should just use the county CoA, unless you might have a good suggestion or source i could check out :)
 
Please forgive the long-term bumping, but I was interested in doing the exact same thing and found this thread.

I've successfully added the kingdom title as U005, and everything seems to be working just fine - except the coat of arms. I've made a suitable one, but it just doesn't show up. In fact, I get no coat of arms even if I just rename one of the existing CoAs "U005" - no matter what I do, it's an empty shield.

I've edited coats of arms for existing countries before with no problems, so I'm assuming this has something to do with adding a new country in mid-game. Any ideas as to what I'm doing wrong and what I need to do to make it show up?
 
Is it of the valid format?
It must be either 8 or 24 bit, and be 128x128 in size.

You also need to completely shut down CK before a new COA will work.

Additionally on Vista and Win7, you may need to launch another DirectX app before it will work. These Windowses appear to cache graphics meaning your changes will not take effect until some other DX app (game) has been launched, or the system has been rebooted.
 
Ok, that was the problem - I was exiting the save, but not shutting down CK fully. Thanks for the help, thanks for the quick response, and thanks for the CoA you posted!
 
... I can see this thread have been inactive for 2 weeks but whatever ,,,

... I was just thinking - wouldnt it be possible to make title creatable by event ... ??? ... For example - making the title Prince of Wales (only in this case it should be in duke tier):
Checks if tag doesn't exists already, if titles King of England and King of Wales exist and belongs to this dude and voila ...
... The reason i wouldn't rename the existing King title into prince is it has lands tied to it. But if i could give landless title to my heir ... it would be cool and slight prestige boost both to him and myself ... ??? ...

I think those papal and order (or kingdom of Jerusalem) creation events can give some guidance and it doesn't nesseserily have to be tied to any certain province ... but in your case it could check some other titles, culture etc.
... only thing - i'm working on some way how to prevent some rogue title horders ... maybe making another event(s) that removes title(s) if in wrong region ...

... Anyway, i think it would be more fun geting it ingame without messing with savegame ...


Impossible, since you can't give a title to a specific character by event.