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I'm in the starting blocks of creating several pre-war event chains regarding European politics. Initially, the focus will probably lie on Italian desire to be recognized as a major power and a potential Habsburg restoration for Austria and Hungary. Other than that I hope to recreate most of pre-war political events, incl. Little Entente and Balkan Entente related. None or few which will directly involve war, it's more about gaining a good political position in the pre-war years. What if Austria and Hungary are rejoined under a Habsburg rule? Or what if they join the Little Entente, tipping the political balance to the Allies? Stuff like that.

They'll all be flavor events, though (I believe) so you can always install without them.
 
baylox said:
I'm in the starting blocks of creating several pre-war event chains regarding European politics.

I remember some events from CORE-1 giving free techs (both armor and doctrines) to GER. Will they be in CORE-2 as well? It is a bit frustrating when you dont know you get them 4free and spend time and money on them. ;)
 
Mogr said:
I'm just wondering how many Non-war events there will be in CORE. I know there will be some from olympics, but will there be anything else?

As in a specific number... hmm, I don't suppose lots would be a good enough answer?

There are plans for natural disasters, the World Series, the World Cup, the 1936 Palestine Riots (although some might say that is a war event :D), Amelia Erhart will fly again, Hoover Dam...

and those are just the ones that I am looking at writing. MDow
 
Alternative?

Are there any plans (sort of non-war I suppose) to have Germany keep 'pushing' it if Poland folds to Danzig or war? I know SMEP has mooted it. I always find that if Germany or Poland back down (and I do like the possibility that the AI could) then Germany should push a few months later for the rest of their claimed territory (and so on), until the real chance of a war being avoided by the AI is virtually nil.
 
Please try and make the consequences of events and their different choises as clear as possible if you can. This is especially important when it comes to events with no immediate effects. Sometimes you get an event and you look like this -> :wacko: and don't know what to choose. I remember one thing from hoi1 where you got three options regarding the german occupation policy in USSR or something similiar. The effects of my choice was something totally different then I had expected. :p Now don't take this wrong, I'm not complaining or anything, you're doing a great job, it's just that I don't like when I have to alt-tab and go checking the eventfiles while I'm playing. :D ;)
 
Wolfhead said:
Please try and make the consequences of events and their different choises as clear as possible if you can. This is especially important when it comes to events with no immediate effects. Sometimes you get an event and you look like this -> :wacko: and don't know what to choose. I remember one thing from hoi1 where you got three options regarding the german occupation policy in USSR or something similiar. The effects of my choice was something totally different then I had expected. :p Now don't take this wrong, I'm not complaining or anything, you're doing a great job, it's just that I don't like when I have to alt-tab and go checking the eventfiles while I'm playing. :D ;)
But the charm is that you don't know what's going to happen, just like the ones making the decisions back in the day. :)

The intention of the event should be reasonably clear though, and will probably necessitate some amendments once we get regular feedback.
 
The events with the different occupation policies in USSR was a very special chain of events that could take 3 courses. Most of them ending up with the end of the war on the Eastern Front, and some created puppets. These were mainly political strategies, and they reflected some of the power-struggle among the high-ranking nazis in germany. It should give a political victory rather than just a military victory. Maybe some of them should replace ministers too.

I think its an important event chain, since it gives me as a player more power to control whats the fate of the nation... Should we play liberators and be nice to people? Or should we enslave or exterminate the slavic people there? Am I pretending to play Hitler, or am i just a player sitting home experimenting with different strategies?

Certainly these choices should also have an important effect on the morale of the soviets. Since these are political events, they could tear the comradeship of the soviets apart making SOV fall apart (like in 1992) as opposed to 1942, where the attack strenghten it. That could also trigger the good old GPW-event for Soviet, if GER choses to go enslaving soviet states.

NB: im still wondering about the free tech events tho.
i think they could unbalance the game if taken too far...whazupidat?
 
Well don't get me wrong, I really liked that event, I'm a big supporter of such things :D I also do agree that part of the charm is that you can't always be totally sure of the exact consequences of your choices, especially in the long term. Now I don't remember exactly but the thing was that it wasn't really clear that the whole USSR would turn into puppet states during my advance. :p Or perhaps I just misinterpreted something. :eek:o :D
Now, of course, I can't remember what events I was thinking of when I started to write the first post, but I know that in vanilla hoi2 I've come across a couple of "strange" events for which I had to check the event files to fully understand what it was all about.

But what's pretty clear to me, now that I've been thinking about this, is that I should stop posting in middle of the night. :rofl:

Whatever..the point is: What I don't like is if I'm getting an event that says something like "send help to the belgian partisans yes/no?". Then I choose yes and perhaps 1000 supplies is taken from me, that's okay, that effect is clearly visible in the tooltip. But then after a month this choice I made suddenly triggers another event which takes 1000 supplies from me without even a chance to say no and then it countinues to happen automatically each month for the rest of the game. In such case I want it be totally clear in the first event description that from now on 1000 supplies will be drawn from me without any way to stop it. Maybe an extreme example perhaps but just to make you see what I mean.

And now guys stop reading crappy posts like this and off to work with CORE! ;) :D You're doing a marvellous work, I really mean it! Thank you!
 
I think your post was well placed, as it picks up events from CORE1, and in effect might be used to make improvements for the same events in CORE2. :) As an example i came up with the idea of replacing Himmler, Rosenberg and Ribbentrop with eachother for the foreign secretary, according to the player's approval of the 3 options. Maybe someone else already came up with the idea, i dunno. Maybe its not a great idea anyway, im not sure yet. :wacko:

The second situation you posted is more important though, since it do in effect point out how a chain of events should not be implemented. It is no fun for anyone if you cant choose to stop the sending of supplies, in which you first granted. It could be easily avoided by adding a second option in each event simply saying "the deal is off".
 
Wolfhead said:
Whatever..the point is: What I don't like is if I'm getting an event that says something like "send help to the belgian partisans yes/no?". Then I choose yes and perhaps 1000 supplies is taken from me, that's okay, that effect is clearly visible in the tooltip. But then after a month this choice I made suddenly triggers another event which takes 1000 supplies from me without even a chance to say no and then it countinues to happen automatically each month for the rest of the game. In such case I want it be totally clear in the first event description that from now on 1000 supplies will be drawn from me without any way to stop it. Maybe an extreme example perhaps but just to make you see what I mean.
That's a reasonable concern! There are a few "upkeep" events in the game and one such chain I believe has the option to say "no, I don't want to continue with this" (or at least "ok, but only this one more time"), while the other does not. In the last case here I believe it says initially when saying "yes" that it will cost money/supplies/whatever down the line. If not it should. :)
 
Well it seems to me that you guys have the situation under control, don't think there's any reason for me to be worried. :D I just wanted to post my thoughts "just in case".

btw baylox, that's an interesting link you got there (event commands), that page seems pretty useful, gonna bookmark that one. :)
 
Wolfhead said:
btw baylox, that's an interesting link you got there (event commands), that page seems pretty useful, gonna bookmark that one. :)
Thanks, made it myself off of the poorly formatted event_commands.txt provided by Paradox. :)

If you have any comments or thoughts regarding it (such as changes, additions and pure errors ) just let me know!