I'm just wondering how many Non-war events there will be in CORE. I know there will be some from olympics, but will there be anything else?
baylox said:I'm in the starting blocks of creating several pre-war event chains regarding European politics.
Mogr said:I'm just wondering how many Non-war events there will be in CORE. I know there will be some from olympics, but will there be anything else?
But the charm is that you don't know what's going to happen, just like the ones making the decisions back in the day.Wolfhead said:Please try and make the consequences of events and their different choises as clear as possible if you can. This is especially important when it comes to events with no immediate effects. Sometimes you get an event and you look like this -> :wacko: and don't know what to choose. I remember one thing from hoi1 where you got three options regarding the german occupation policy in USSR or something similiar. The effects of my choice was something totally different then I had expected.Now don't take this wrong, I'm not complaining or anything, you're doing a great job, it's just that I don't like when I have to alt-tab and go checking the eventfiles while I'm playing.
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Wolfhead said:But what's pretty clear to me, now that I've been thinking about this, is that I should stop posting in middle of the night. :rofl:
That's a reasonable concern! There are a few "upkeep" events in the game and one such chain I believe has the option to say "no, I don't want to continue with this" (or at least "ok, but only this one more time"), while the other does not. In the last case here I believe it says initially when saying "yes" that it will cost money/supplies/whatever down the line. If not it should.Wolfhead said:Whatever..the point is: What I don't like is if I'm getting an event that says something like "send help to the belgian partisans yes/no?". Then I choose yes and perhaps 1000 supplies is taken from me, that's okay, that effect is clearly visible in the tooltip. But then after a month this choice I made suddenly triggers another event which takes 1000 supplies from me without even a chance to say no and then it countinues to happen automatically each month for the rest of the game. In such case I want it be totally clear in the first event description that from now on 1000 supplies will be drawn from me without any way to stop it. Maybe an extreme example perhaps but just to make you see what I mean.
Thanks, made it myself off of the poorly formatted event_commands.txt provided by Paradox.Wolfhead said:btw baylox, that's an interesting link you got there (event commands), that page seems pretty useful, gonna bookmark that one.![]()