F
FX2K
Guest
First let me say that until CS, I have never used blender or any other 3d software for that matter...Never made a model for a game, never done any of it.... so I'm off to a good start 
Now with that out of the way, I started to play around and thought I would try to make a 'hedge'.
So I made a really nasty model (don't laugh) read up about the textures, naming etc and produced the following:
Its not so visible in the second shot (the black base issue that is), but its there.
Now aside from me spending about 30 seconds with uv unwrapping etc (so its all wrong scale wise) every part of my model in blender is textured and looks ok (ish) but when plopped in game, I get a 'black' area beneath the model.
Any hints as to what I am doing wrong / how to avoid that black area?
Now with that out of the way, I started to play around and thought I would try to make a 'hedge'.
So I made a really nasty model (don't laugh) read up about the textures, naming etc and produced the following:


Its not so visible in the second shot (the black base issue that is), but its there.
Now aside from me spending about 30 seconds with uv unwrapping etc (so its all wrong scale wise) every part of my model in blender is textured and looks ok (ish) but when plopped in game, I get a 'black' area beneath the model.
Any hints as to what I am doing wrong / how to avoid that black area?
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