Yes.I Killed Kenny said:Is it possible to create a Map from scratch right?
Would this work for other games based on the EU2 engine?
Guaranteed to work with CK, DV, HoI2DD, HoI2DDA, V, VR. Possibly with HoI and HoI2. No EUI or EUII.
Yes.I Killed Kenny said:Is it possible to create a Map from scratch right?
Would this work for other games based on the EU2 engine?
The resultant adjacent.tbl MUST have a certain number of connections. If it does not, you get a milestone error. Besides that, there may be other reasons. And do you really want to insert the thousands of adjancies?Myth said:I have a question: since you say that the adj-defs.csv overrides anything concerning connections in the map editor, couldn't we theoretically ignore doing any connection work with the editor itself and just insert it all into adj-defs?
HannibalBarca2 said:Note: You might quickly think: ”Why not do all my changes in the “adj-defs.csv” file?” Well… If you do you will be unable to connect provinces to the sea AND be unable to delete old connections between provinces.
Jamie550 said:The resultant adjacent.tbl MUST have a certain number of connections. If it does not, you get a milestone error. Besides that, there may be other reasons. And do you really want to insert the thousands of adjancies?
If you are using 1.2.3 or above, and a certain value in settings.txt is set correctly (as it is in 1.2.3's HoI settings.txt), and you don't have the required adjacency count, it should always report it.Kretoxian said:Yeah but unfortunately the program not always tell you how many connections do you need.
Jamie550 said:If you are using 1.2.3 or above, and a certain value in settings.txt is set correctly (as it is in 1.2.3's HoI settings.txt), and you don't have the required adjacency count, it should always report it.
#This contains settings for MapUtility, and can be shared among the programs
#The path to the game
#If the game exe is at C:\DD\HoI.exe, this would be GamePath=C:\DD
GamePath=C:\Archivos de programa\Paradox Interactive\Doomsday
#The max province number
MaxProvinceNumber=2608
#The width and height of lightmap1, the biggest one.
#The width and height are in blocks (each block is 32x32 pixels)
Lightmap1Width=936
Lightmap1Height=360
#The number of lightmaps
#Currently, only NumLightmaps=3 and NumLightmaps=4 are supported
NumLightmaps=4
#The width in bytes of each offset in the lightmap header
#Currently only 3 and 4 are supported
LightmapOffsetWidth=4
IdsAreNewWay=true
#The width of each value in index.tbl, in bytes
#Currently only 2 and 4 are supported
IndexTblValueWidth=4
#This contains settings for MapUtility, and can be shared among the programs
#The path to the game
#If the game exe is at C:\DD\HoI.exe, this would be GamePath=C:\DD
GamePath=C:\Archivos de programa\Paradox Interactive\Doomsday
#The max province number
MaxProvinceNumber=2608
#The width and height of lightmap1, the biggest one.
#The width and height are in blocks (each block is 32x32 pixels)
Lightmap1Width=936
Lightmap1Height=360
#The number of lightmaps
#Currently, only NumLightmaps=3 and NumLightmaps=4 are supported
NumLightmaps=4
#The width in bytes of each offset in the lightmap header
#Currently only 3 and 4 are supported
LightmapOffsetWidth=4
IdsAreNewWay=true
#The width of each value in index.tbl, in bytes
#Currently only 2 and 4 are supported
IndexTblValueWidth=4
#The number of entries that should be in the adjacent table
#This is strictly optional
#Usually used only with HoI
AdjacentTableEntryCount=14860
Yours is missingKretoxian said:Then i think that my problem with the map must not be caused by the connections because my settings.txt (in 1.2.3):
Code:#This contains settings for MapUtility, and can be shared among the programs #The path to the game #If the game exe is at C:\DD\HoI.exe, this would be GamePath=C:\DD GamePath=C:\Archivos de programa\Paradox Interactive\Doomsday #The max province number MaxProvinceNumber=2608 #The width and height of lightmap1, the biggest one. #The width and height are in blocks (each block is 32x32 pixels) Lightmap1Width=936 Lightmap1Height=360 #The number of lightmaps #Currently, only NumLightmaps=3 and NumLightmaps=4 are supported NumLightmaps=4 #The width in bytes of each offset in the lightmap header #Currently only 3 and 4 are supported LightmapOffsetWidth=4 IdsAreNewWay=true #The width of each value in index.tbl, in bytes #Currently only 2 and 4 are supported IndexTblValueWidth=4
and the one contained in the HOI folder:
Code:#This contains settings for MapUtility, and can be shared among the programs #The path to the game #If the game exe is at C:\DD\HoI.exe, this would be GamePath=C:\DD GamePath=C:\Archivos de programa\Paradox Interactive\Doomsday #The max province number MaxProvinceNumber=2608 #The width and height of lightmap1, the biggest one. #The width and height are in blocks (each block is 32x32 pixels) Lightmap1Width=936 Lightmap1Height=360 #The number of lightmaps #Currently, only NumLightmaps=3 and NumLightmaps=4 are supported NumLightmaps=4 #The width in bytes of each offset in the lightmap header #Currently only 3 and 4 are supported LightmapOffsetWidth=4 IdsAreNewWay=true #The width of each value in index.tbl, in bytes #Currently only 2 and 4 are supported IndexTblValueWidth=4 #The number of entries that should be in the adjacent table #This is strictly optional #Usually used only with HoI AdjacentTableEntryCount=14860
They're the same.
Jamie550 said:Yours is missing
#The number of entries that should be in the adjacent table
#This is strictly optional
#Usually used only with HoI
AdjacentTableEntryCount=14860
In my sig, go to the HoI MapUtility discussion thread, there go to the big link that says "Troubleshooting", and then follow the instructions and report in the discussion thread.Durruti (A) said:I really appreciate your work guys, this is a brilliant program and a brilliant guide. You should be awarded the Nobel Mod award.
I have a problem though, when i launch the map maker i get a fatal error on many of the options starting from nr1. i get a fatal error after "thread4".
option 2 dies after doing column 0A. etc
Does anyone have an idea?
Jamie550 said:In my sig, go to the HoI MapUtility discussion thread, there go to the big link that says "Troubleshooting", and then follow the instructions and report in the discussion thread.