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Got a question for you, Hannibal. I managed to extract all the files and make all the changes i want to make in the colourscales, provID, borders and tiles. And when I run the map maker at stage 1, I get a message saying they cant find the colour R.1 G.207 B. 159 (which apparently doesnt exist in ids.csv). On second try it came up with loads of RGB values.
 
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I want to edit the Newa River near Sankt Petersburg/Leningrad so that there is no river north of St Ptsbg but the river rather runs south of the city instead. Unfortunately the tiles and colorscales 468_45 are cut off further south so the area I want to edit is somehow not extracted/displayed. Nonetheless I know it can be done somehow but still figuring out how exactly. Shame that theres not much activity around here lately some help always comes in handy :D
 
What does that mean:
#################################
An exception has occurred.
#################################
Exception: System.ArgumentException
10/12/2009 19:20:28
Message: Le paramètre n'est pas valide.
Source: System.Drawing

STACK TRACE
Void Save(System.String, System.Drawing.Imaging.ImageCodecInfo, System.Drawing.Imaging.EncoderParameters)
à System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams)
à System.Drawing.Image.Save(String filename, ImageFormat format)
à MapUtility.Extraction.ExtractOwnershipImage(Lightmap map, Rectangle bounds)
à MapUtility.Extraction.ExtractSection(Lightmap lm, Rectangle bounds)
à MapUtility.Extraction.ExtractFileTask.TaskOverride()
à CoreLib.Task.DoTask(Int32 index, TaskQueue tq)
à CoreLib.TaskQueue.DoWork(Object value)
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart(Object obj)
 
Hi! I haven't modded map for aeons (well, for a year or so...). Anyway, I have two questions:

1) Wasn't it so, that on the newer versions of MapUtility (I have 1.2.1) you have not on the border files change the background to transparent; every colour except the blue and the red used to mark borders are thought as transparent? Or have I make all of it transparent?
2) I succeeded to make new map files and MapUtility didn't report any problems, but when I try to run HOI2 with the new map it says it has a milestone error. But I haven't added or deleted any connections! Does anybody know where's the problem? I also added the ajd-mod.txt with the needed two connection deletions file to the same folder as .exe files of MapUtility.

I have next files in the same folder as MapMaker.exe:

adj-mod.txt
Code:
#This file modifies the creation of adjacent.tbl by MapMaker
#It overrides the default calculations of province adjancies
#To be used, this file must be placed in the same directory as MapMaker
#This default file may be needed for HoI, use it if not using it causes a milestone error
#The format is from;to;action
#From is the first province, to is the second, and the action is either Add or Delete

759;2573;Delete
2573;759;Delete

images.txt
Code:
map_0_0.png;0;0
map_0_45.png;0;45
map_0_90.png;0;90
map_0_135.png;0;135
map_0_180.png;0;180
map_0_225.png;0;225
map_0_270.png;0;270
map_0_315.png;0;315
map_117_0.png;117;0
map_117_45.png;117;45
map_117_90.png;117;90
map_117_135.png;117;135
map_117_180.png;117;180
map_117_225.png;117;225
map_117_270.png;117;270
map_117_315.png;117;315
map_234_0.png;234;0
map_234_45.png;234;45
map_234_90.png;234;90
map_234_135.png;234;135
map_234_180.png;234;180
map_234_225.png;234;225
map_234_270.png;234;270
map_234_315.png;234;315
map_351_0.png;351;0
map_351_45.png;351;45
map_351_90.png;351;90
map_351_135.png;351;135
map_351_180.png;351;180
map_351_225.png;351;225
map_351_270.png;351;270
map_351_315.png;351;315
map_468_0.png;468;0
map_468_45.png;468;45
map_468_90.png;468;90
map_468_135.png;468;135
map_468_180.png;468;180
map_468_225.png;468;225
map_468_270.png;468;270
map_468_315.png;468;315
map_585_0.png;585;0
map_585_45.png;585;45
map_585_90.png;585;90
map_585_135.png;585;135
map_585_180.png;585;180
map_585_225.png;585;225
map_585_270.png;585;270
map_585_315.png;585;315
map_702_0.png;702;0
map_702_45.png;702;45
map_702_90.png;702;90
map_702_135.png;702;135
map_702_180.png;702;180
map_702_225.png;702;225
map_702_270.png;702;270
map_702_315.png;702;315
map_819_0.png;819;0
map_819_45.png;819;45
map_819_90.png;819;90
map_819_135.png;819;135
map_819_180.png;819;180
map_819_225.png;819;225
map_819_270.png;819;270
map_819_315.png;819;315

log.txt
(empty)

settings.txt
Code:
Lightmap1Width=936
Lightmap1Height=360
NumLightmaps=4
LightmapOffsetWidth=4
IdsAreNewWay=true
IndexTblValueWidth=4
GamePath=C:\Program Files (x86)\Paradox Interactive\Doomsday
MaxProvinceNumber=2608

ids.csv

CoreLib.dll

and all folders which come with the MapUtility, as well as the .exe files. And of course the map files.
 
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Hi, concerning to my last post. Is it possible that there comes milestone error from editing only the map files? I mean, without editing adj-mod.txt or others, but only editing .png files?

EDIT: It seems to be so (I tested with modded and not-modded .png files). But what causes milestone error? Does anybody know? I haven't heard that any one else has had such a problems...
 
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Hi, one question more: does the game / map editor think land-to-sea connections and land-to-land connections as different things, i.e. can land-to-land connection be deleted and used again as land-to-sea connection?
 
i dont find the map fonts in C/windows. do i have to create it? i have a windows 7 is there the folder called different?
 
I got this error when I tried to use the Mapextracter.exe It says I need to make a adjacent.tbl file?

Code:
Log of MapExtractor v1.0.1.0
Logging started at: 29/01/2010 6:46:26 PM UTC

Successfully reached start
Since there were no arguments, doing default extract
Extracting from command -extract
Successfully created default images.txt


#################################
An exception has occurred.
#################################
Exception: System.Exception
29/01/2010 6:46:27 PM
Message: Missing file!
Source: MapExtractor

STACK TRACE
MapUtility.AdjacentTable get_AdjacentTable()
   at MapUtility.Global.get_AdjacentTable()
   at MapUtility.Extraction.ExtractImages(Int32 offsetX, Int32 offsetY, Int32 imageSizeX, Int32 imageSizeY, Int32 numImagesX, Int32 numImagesY)
   at MapUtility.Extraction.DefaultExtract()
   at MapUtility.Program.StartupWork(String[] args)
   at MapUtility.Program.Main(String[] args)
 
one extremly good question... does anyone knows what happaned to Hannibal??? cuz i'm sure he can help us ALL!!! :confused:

Hate to say it but seems like he abandoned this map effort altogether... no idea otherwise
 
I just click on MapExtractorv1.0.5.0 and then thids happens :(

wtfij.jpg


Maybe windows 7 is the problem?
 
I just click on MapExtractorv1.0.5.0 and then thids happens :(

Maybe windows 7 is the problem?

Check the path in settings.txt?
 
New GIMP is different and makes this tutorial worthless...
Can any one tell me brush settings?
Go to FileHippo and search for GIMP, because you can download older version there, that is where I got older versions of Mozilla FireFox Skype...
 
Go to FileHippo and search for GIMP, because you can download older version there, that is where I got older versions of Mozilla FireFox Skype...

And Photoshop as well...:D
 
Thanks guys.
I want to ask. Which part of mapping is most difficult? Painting of new map is not so difficult (I'm creating whole new world). But I don't know about putting in new ministers/leaders and setting borders, etc... everything else. I'm new in moding.
BTW. I'm using older version of skype, Flash (macromedia) and Photoshop (CS2) :)
 
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