UPDATE:
Map of region Im working on.
I realize the Huron/Iroqouis/etc did not rule over vast areas themselves, but did so as part of an alliance/federation/etc. However, I want to keep the naming convention small so I have shortened and grouped some tribes where I think it appropriate, and call them alliances.
ex: Huron, Algonquen and their close allies are grouped as "Huron alliance".
Line over province number = home region of tribal alliance
Two dots = will get raided by forces from tribal alliance
Animosities:
Huron vs Iroqouis
Ojibwe vs Sioux (Dakota)
For the French and English Im thinking of writing some specific events and reformating some of my generic events just for them.
Iroqouis would be option_a allies (piroqouis) of the English, but if the English take most/southern Huron territory then the English would loose the alliance with the Iroqouis (clrflag = piroqouis).
The unaligned tribes, Im still working out ideas:
Catawba will be supportive of colonization (+100 population and/or conquistador) for a small cost of gold. Lanape will be the same, but only if you "war" Iroqouis, Both being their respective option_a. Option_b for each would be friendship (pro-). Option_c would be "war" with them.
Micmac option_a will be friendship and a trade bonus. French option_a will be a large trade bonus and "warring" Iroqouis.
Dont know what to do for the other tribal areas.
What tribes each nation is allied/warring/conquered/indifferent is set by flag.
Tribe-alliance name is used, and a prefix for the status.
pre-fix convention for flags:
#
p = pro/ally
#
i = indifference - not used yet.
#
h = hate (make war with)
#
q = conquered/subdued/[insert PC term]
phuron = pro-huron
hiroqouis = hate-iroqouis
Example: Huron
If you colonize/take any province that is "Huron core" (ie, make contact) and havent already made a decission about joining their alliance or havent conquered and subdued the Iroquois, you get this event. You will keep getting it every so often (random = yes) untill you pick a side.
Code:
#Meeting the Huron/algonquin/etc
event = {
id = *
trigger = {
OR = {
owned = { province = 96 data = -1 } # what I consider Huron cores
owned = { province = 97 data = -1 }
owned = { province = 98 data = -1 }
owned = { province = 106 data = -1 }
owned = { province = 107 data = -1 }
owned = { province = 108 data = -1 }
owned = { province = 109 data = -1 }
owned = { province = 110 data = -1 }
}
NOT = { OR =
flag = phuron
flag = hhuron
flag = qhuron
flag = qiroquois #assumes that if you conquered the Iroquois, you know of Huron indirectly already
} }
}
random = yes
name = "meeting the Huron"
desc = "My Lord. Our colonists in the New world have met some of the natives belonging to an alliance of tribes. We have dubbed this alliance 'Huron'. They wish to trade and ask our assistance in their wars. What shall we do?"
style = 1
action_a ={
name = "We are open to trade"
command = { type = trade value = 100 }
command = { type = setflag which = ihuron }
}
action_b ={
name = "We shall side with you!"
command = { type = trade value = 300 }
command = { type = treasury value = -100 }
command = { type = setflag which = phuron }
command = { type = setflag which = hiroquois }
}
action_c ={
name = "foul heathens, prepare for war!"
command = { type = trade value = -100 }
command = { type = setflag which = hhuron }
}
}
If you decide to war the Huron (from the above event, or by allying he Iroqouis) and have managed to "conquer" all their territory, you can force a peace deal onto them.
Code:
#conquest of all the Huron
event = {
id = *
trigger = {
owned = { province = 96 data = -1 } #you "own" all their territory
owned = { province = 97 data = -1 }
owned = { province = 98 data = -1 }
owned = { province = 106 data = -1 }
owned = { province = 107 data = -1 }
owned = { province = 108 data = -1 }
owned = { province = 109 data = -1 }
owned = { province = 110 data = -1 }
control = { province = 96 data = -1 } #and control it
control = { province = 97 data = -1 }
control = { province = 98 data = -1 }
control = { province = 106 data = -1 }
control = { province = 107 data = -1 }
control = { province = 108 data = -1 }
control = { province = 109 data = -1 }
control = { province = 110 data = -1 }
land = 21 # have such might that resisting is pointless
flag = hhuron # have to choose to war them
atwar = no # need some basic level of peace and stability
stability = 2
}
random = yes
province = 98
name = "We have conquered all Huron lands"
desc = "All of the lands of the Huron and their allies have been conquered and resettled by us.
Shall we try to make peace with them?"
style = 1
action_a ={
name = "peace and integration"
command = { type = treasury value = -100 } #bribes and gifts
command = { type = addcore which = 96 } #integration territory
command = { type = addcore which = 97 }
command = { type = addcore which = 98 }
command = { type = addcore which = 106 }
command = { type = addcore which = 107 }
command = { type = addcore which = 108 }
command = { type = addcore which = 109 }
command = { type = addcore which = 110 }
command = { type = provincetax which = 96 value = -1 } #reservations
command = { type = provincetax which = 97 value = -1 }
command = { type = provincetax which = 98 value = -1 }
command = { type = provincetax which = 106 value = -1 }
command = { type = provincetax which = 107 value = -1 }
command = { type = provincetax which = 108 value = -1 }
command = { type = provincetax which = 109 value = -1 }
command = { type = provincetax which = 110 value = -1 }
command = { type = clrflag which = hhurton } # End the conflict
command = { type = setflag which = qhuron } # Huron subdued
}
action_b ={
name = "peace"
command = { type = treasury value = -80 } #bribes and gifts
command = { type = clrflag which = hhurton }
command = { type = setflag which = qhuron }
}
}
^ - maybe an option c, "Exterminate" ??
copy option_a, remove treasury loss but add stab hit and several revolts in the provinces?
A generic Huron raid on your colony, not because of war though.
Such an event for EVERY Huron province (Huron core and raiding territory alike)
Code:
#Huron, provincial raid
event = {
id = *
trigger = {
NOT = { OR = {
flag = Hhuron #These are small raids/theft, not from war
flag = qhuron # The subdoer of them doesnt recieve these events
} }
}
random = yes
province = ** #an event for every Huron province
name = "localized Huron troubles"
desc = "My Lord. A colony of ours in the new world is being harassed by the local Huron tribe.
What is our responce?"
style = 1
action_a ={
name = "A 'misunderstanding' they say? "
command = { type = trade value = -30 }
command = { type = population which = ** value = -30 }
}
action_b ={
name = "raise a militia for the future"
command = { type = trade value = -30 }
command = { type = population which = ** value = -25 }
command = { type = treasury value = -20 }
command = { type = INF which = -1 value = 1500 }
command = { type = CAV which = -1 value = 400 }
}
action_c ={
name = "This means war!" #incase you want to escalate it
command = { type = trade value = -30 }
command = { type = population which = ** value = -50 }
command = { type = setflag which = hhuron }
command = { type = revolt which = -** } #yup
}
}
If you have decided to make war on the Huron, you get this for every huron province
Code:
#Huron, province overrun
event = {
id = *
trigger = {
flag = hhuron
}
random = yes
province = ** #an event for every Huron province
name = "large localized Huron troubles"
desc = "My Lord. A colony of ours in the new world is being over run by the local Huron tribe!"
style = 1
action_a ={
name = "blast!"
command = { type = trade value = -20 }
command = { type = population which = ** value = -120 }
command = { type = revolt which = ** }
command = { type = revolt which = ** }
command = { type = revolt which = ** }
}
}
Comments?
Suggestions?
corrections?