Here are some events to increase the chance that Scotland actually fights for Norway:
event = {
id = XXX1
random = no
country = NOR
trigger = {
war = { country = NOR country = KAL }
NOT = { war = { country = SCO country = NOR } }
NOT = { countrysize = 2 }
}
date = { year = 1419 }
offset = 0
deathdate = { year = 1550 }
name = "Norway is dying"
desc = "With the Danish and Swedish armies encroaching on what little was left of the Kingdom of Norway, the Norwegians' only hope for protection against the forces of Kalmar lay with the Scots across the sea. Norway could no longer stand alone."
style = 1
action_a = {
name = "Only Scotland can save us!"
command = { type = trigger which = XXX2 }
}
action_b = {
name = "Nonsense! We can still fight for ourselves!"
command = { type = INF which = -2 value = 5000 }
command = { type = CAV which = -2 value = 5000 }
}
}
event = {
id = XXX2
random = no
country = SCO
name = "Norway is dying"
desc = "Due to their dire situation, the few Norwegians still in a position to serve us have pledged their eternal loyalty to the King of Scotland, to do with them as he pleases. Although recapturing the rest of Norway is a difficult proposition, the king would be failing in his duty as its protector if he gave in to Kalmar."
style = 1
action_a = {
name = "Set sail for Norway!"
command = { type = inherit which = NOR }
command = { type = war which = KAL }
command = { type = cash which = -300}
command = { type = transports which = -2 value = 10} #The AI will need these
command = { type = galleys which = -2 value = 10}
command = { type = INF which = 255 value = 5000 }
command = { type = CAV which = 255 value = 5000 }
command = { type = trigger which = XXX6 }
}
action_b = {
name = "It's not worth it. Let the Kalmar Union have Norway"
command = { type = inherit which = NOR }
command = { type = secede which = KAL value = 255 }
command = { type = removecore which = 255 }
#ditto for other Norwegian provinces
command = { type = relation which = KAL value = 200 } #relations will be -200, so this is just patching up differences
command = { type = stability value = -1 } #In lieu of the penalty you'd get for abandoning your vassals, were they still independent
command = { type = MIL which = 60 value = -2} #The military is disappointed with your cowardice
command = { type = sleepevent which = 200312 }
command = { type = sleepevent which = XXX1 }
command = { type = sleepevent which = XXX5 }
# the other inheritance events
}
}
event = {
id = XXX3
random = no
country = KAL
trigger = {
event = 200312 #Scotland has inherited a reasonably intact Norway
exists = SCO
NOT = { war = { country = SCO country = KAL }
NOT = { owned = province = 255 data = -1 } #Kalmar doesn't own any of the Norwegian heartland
NOT = { owned = province = YYY data = -1 }
NOT = { owned = province = YYY data = -1 }
}
date = { year = 1520 }
offset = 500
deathdate = { year = 1820 }
name = "Norway slips from our grasp"
desc = "After Norway became fully integrated into Scotland, there was no remaining doubt about where the Norwegians' loyalties lay. The Union still wanted to bring Norway back into the fold, but they would not be welcome there now."
style = 1
action_a = {
name = "We shall never abandon our claims!"
command = { type = remove_countryculture which = norwegian} #it won't actually be called this in the final version
command = { type = DIP which = 120 value = -1} #No prizes for your diplomacy skills
command = { type = vp value = -100 } #Failing to take Norway as Kalmar is pretty inept
command = { type = stability value = -1 }
}
action_b = {
name = "Perhaps it's for the best..."
command = { type = remove_countryculture which = norwegian}
command = { type = secede which = SCO value = 255 }
command = { type = removecore which = 255 }
#ditto for other Norwegian provinces
command = { type = badboy which = -3 }
command = { type = relation which = SCO value = 200 }
command = { type = vp value = -100 }
command = { type = stability value = -1 }
}
}
# Event to stop Scotland cheating the system (eg by conquering Norway and then releasing it as a vassal)
event = {
id = XXX4
random = no
country = SCO
trigger = {
war = { country = SCO country = NOR }
}
date = { year = 1419 }
offset = 0
deathdate = { year = 1820 }
name = "Scotland's greed"
desc = "Frustrated with their inability to incorporate Norway into their realm by peaceful means, the Scots decided to take what they considered theirs by force. This instantly destroyed any allegiance the Norwegians might have felt to Scotland."
style = 1
action_a = {
name = "Disloyal swine!"
command = { type = sleepevent which = XXX1 }
command = { type = sleepevent which = XXX2 }
command = { type = sleepevent which = XXX5 }
command = { type = sleepevent which = 200312 }
command = { type = badboy which = 3 } #Your behaviour is disgraceful, and the world knows it
command = { type = DIP which = 120 value = -3}
command = { type = stability which = -2 }
}
}
# Someone might diploannex Norway. That's fine, but we want to avoid any silly releasing and reinheriting shenaginans on the part of players
event = {
id = XXX5
random = no
country = SCO
trigger = {
NOT = { exists = NOR }
}
date = { year = 1419 }
offset = 0
deathdate = { year = 1600 }
name = "Scotland and Norway"
desc = "One way or another, Norway had ceased to exist as an independent state. The Norwegians still felt a certain affinity with Scotland; however, the King would have to make some concessions to the Norwegian nobility if he wanted their full support."
style = 1
action_a = {
name = "We can accommodate the Norwegians"
command = { type = domestic which = centralisation value = -2 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = trigger which = XXX6 }
}
action_b = {
name = "No concessions - I'm in charge around here"
command = { type = sleepevent which = 200312 }
command = { type = sleepevent which = XXX1 }
command = { type = sleepevent which = XXX2 }
command = { type = sleepevent which = XXX4 }
# the other inheritance events
command = { type = vp value = 10 }
}
}
# Avoiding some duplication
event = {
id = XXX6
random = no
country = SCO
# Triggered by any of the three assimilation events (XXX2, XXX5 and 200312)
name = "Norway is assimilated"
desc = "The Norwegians are now an integral part of our realm."
style = 1
action_a = {
name = "Excellent"
command = { type = sleepevent which = XXX1 }
command = { type = sleepevent which = XXX2 }
command = { type = sleepevent which = XXX4 }
command = { type = sleepevent which = XXX5 }
command = { type = sleepevent which = 200312 }
command = { type = add_countryculture which = norwegian }
command = { type = wakeleader which = 30661 } # Hannibal Sehested
command = { type = wakeleader which = 30662 } # J¯rgen Bjelke
command = { type = wakeleader which = 30663 } # Reinhold von Hovens
command = { type = wakeleader which = 30664 } # Peter Tordenskiold
}
}
Subsequent Norwegian events for Scotland will also need changing - they should depend on Scotland holding the heart of Norway, AND XXX6 having fired.
event = {
id = XXX1
random = no
country = NOR
trigger = {
war = { country = NOR country = KAL }
NOT = { war = { country = SCO country = NOR } }
NOT = { countrysize = 2 }
}
date = { year = 1419 }
offset = 0
deathdate = { year = 1550 }
name = "Norway is dying"
desc = "With the Danish and Swedish armies encroaching on what little was left of the Kingdom of Norway, the Norwegians' only hope for protection against the forces of Kalmar lay with the Scots across the sea. Norway could no longer stand alone."
style = 1
action_a = {
name = "Only Scotland can save us!"
command = { type = trigger which = XXX2 }
}
action_b = {
name = "Nonsense! We can still fight for ourselves!"
command = { type = INF which = -2 value = 5000 }
command = { type = CAV which = -2 value = 5000 }
}
}
event = {
id = XXX2
random = no
country = SCO
name = "Norway is dying"
desc = "Due to their dire situation, the few Norwegians still in a position to serve us have pledged their eternal loyalty to the King of Scotland, to do with them as he pleases. Although recapturing the rest of Norway is a difficult proposition, the king would be failing in his duty as its protector if he gave in to Kalmar."
style = 1
action_a = {
name = "Set sail for Norway!"
command = { type = inherit which = NOR }
command = { type = war which = KAL }
command = { type = cash which = -300}
command = { type = transports which = -2 value = 10} #The AI will need these
command = { type = galleys which = -2 value = 10}
command = { type = INF which = 255 value = 5000 }
command = { type = CAV which = 255 value = 5000 }
command = { type = trigger which = XXX6 }
}
action_b = {
name = "It's not worth it. Let the Kalmar Union have Norway"
command = { type = inherit which = NOR }
command = { type = secede which = KAL value = 255 }
command = { type = removecore which = 255 }
#ditto for other Norwegian provinces
command = { type = relation which = KAL value = 200 } #relations will be -200, so this is just patching up differences
command = { type = stability value = -1 } #In lieu of the penalty you'd get for abandoning your vassals, were they still independent
command = { type = MIL which = 60 value = -2} #The military is disappointed with your cowardice
command = { type = sleepevent which = 200312 }
command = { type = sleepevent which = XXX1 }
command = { type = sleepevent which = XXX5 }
# the other inheritance events
}
}
event = {
id = XXX3
random = no
country = KAL
trigger = {
event = 200312 #Scotland has inherited a reasonably intact Norway
exists = SCO
NOT = { war = { country = SCO country = KAL }
NOT = { owned = province = 255 data = -1 } #Kalmar doesn't own any of the Norwegian heartland
NOT = { owned = province = YYY data = -1 }
NOT = { owned = province = YYY data = -1 }
}
date = { year = 1520 }
offset = 500
deathdate = { year = 1820 }
name = "Norway slips from our grasp"
desc = "After Norway became fully integrated into Scotland, there was no remaining doubt about where the Norwegians' loyalties lay. The Union still wanted to bring Norway back into the fold, but they would not be welcome there now."
style = 1
action_a = {
name = "We shall never abandon our claims!"
command = { type = remove_countryculture which = norwegian} #it won't actually be called this in the final version
command = { type = DIP which = 120 value = -1} #No prizes for your diplomacy skills
command = { type = vp value = -100 } #Failing to take Norway as Kalmar is pretty inept
command = { type = stability value = -1 }
}
action_b = {
name = "Perhaps it's for the best..."
command = { type = remove_countryculture which = norwegian}
command = { type = secede which = SCO value = 255 }
command = { type = removecore which = 255 }
#ditto for other Norwegian provinces
command = { type = badboy which = -3 }
command = { type = relation which = SCO value = 200 }
command = { type = vp value = -100 }
command = { type = stability value = -1 }
}
}
# Event to stop Scotland cheating the system (eg by conquering Norway and then releasing it as a vassal)
event = {
id = XXX4
random = no
country = SCO
trigger = {
war = { country = SCO country = NOR }
}
date = { year = 1419 }
offset = 0
deathdate = { year = 1820 }
name = "Scotland's greed"
desc = "Frustrated with their inability to incorporate Norway into their realm by peaceful means, the Scots decided to take what they considered theirs by force. This instantly destroyed any allegiance the Norwegians might have felt to Scotland."
style = 1
action_a = {
name = "Disloyal swine!"
command = { type = sleepevent which = XXX1 }
command = { type = sleepevent which = XXX2 }
command = { type = sleepevent which = XXX5 }
command = { type = sleepevent which = 200312 }
command = { type = badboy which = 3 } #Your behaviour is disgraceful, and the world knows it
command = { type = DIP which = 120 value = -3}
command = { type = stability which = -2 }
}
}
# Someone might diploannex Norway. That's fine, but we want to avoid any silly releasing and reinheriting shenaginans on the part of players
event = {
id = XXX5
random = no
country = SCO
trigger = {
NOT = { exists = NOR }
}
date = { year = 1419 }
offset = 0
deathdate = { year = 1600 }
name = "Scotland and Norway"
desc = "One way or another, Norway had ceased to exist as an independent state. The Norwegians still felt a certain affinity with Scotland; however, the King would have to make some concessions to the Norwegian nobility if he wanted their full support."
style = 1
action_a = {
name = "We can accommodate the Norwegians"
command = { type = domestic which = centralisation value = -2 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = trigger which = XXX6 }
}
action_b = {
name = "No concessions - I'm in charge around here"
command = { type = sleepevent which = 200312 }
command = { type = sleepevent which = XXX1 }
command = { type = sleepevent which = XXX2 }
command = { type = sleepevent which = XXX4 }
# the other inheritance events
command = { type = vp value = 10 }
}
}
# Avoiding some duplication
event = {
id = XXX6
random = no
country = SCO
# Triggered by any of the three assimilation events (XXX2, XXX5 and 200312)
name = "Norway is assimilated"
desc = "The Norwegians are now an integral part of our realm."
style = 1
action_a = {
name = "Excellent"
command = { type = sleepevent which = XXX1 }
command = { type = sleepevent which = XXX2 }
command = { type = sleepevent which = XXX4 }
command = { type = sleepevent which = XXX5 }
command = { type = sleepevent which = 200312 }
command = { type = add_countryculture which = norwegian }
command = { type = wakeleader which = 30661 } # Hannibal Sehested
command = { type = wakeleader which = 30662 } # J¯rgen Bjelke
command = { type = wakeleader which = 30663 } # Reinhold von Hovens
command = { type = wakeleader which = 30664 } # Peter Tordenskiold
}
}
Subsequent Norwegian events for Scotland will also need changing - they should depend on Scotland holding the heart of Norway, AND XXX6 having fired.
Last edited: