My opinion here is similar to last thread related to similar topic.
Diplomacy.
I`m noob in general diplomacy, i suppose mostly because i have my own home rules, which is big unpleasure for most of rest. So i hardly understand most of players.
Economic. Generally, Daniel is on top, specially he concentrated only at this aspect. For 2006 you can see that a lot of guys could provide good economizing - it is not magic now to earn the money, and several of them can provide very good effective economizing, like Daniel, Ozzeh, smn, drake, HG, FAL, Bob and other. The difference between good and very good became now very narrow and you need to make something special for good suprise. I still grumble that even in last Portugal of Daniel in Armagedon he made eco-things not enough effective
Military. I rate here effectiveness too. It is now not those times, when you could easily defeat three invaders using big difference in skills, though there are still enough players, who are easy victims. But now at least everyone can rate other players, and offensive side usually consider own skill before the dow. Last time i can remember an easy suprise war was C&C1, when my Brandenburg invaded Poland in early 1500, and then France invaded me, and i could kill both easily with 0.0% inflation and only 90 ducats help from abroad... From those times i can`t remember such bad offensive, except maybe when sometimes John is attacked now
Well, now the warfare is number of troops, leaders, attrition, forts, supply. You can`t suprise anyone with cavalry or cannons in certain times, everything is now known by mostly. So deeper understanding of each aspect is giving understanding what you do, why you do, and what happens after you would do. And i grumble here too that top understanding of attrition factor, which is important at high-tech, is still no-no for everyone. Even for Daniel, writer of Attition FAQ, he doesn`t implement it properly in tactic.
Top guys for effective warfare are John, smn (like i named them a year ago), Bob, Ozzeh, HG (with major countries), Temujin, Fredrik
Nicest guys to play are from last FAL`s games with stable crew - a lot of guys like Daniel, FAL, Ear, KJ, Lyko, Absolut, Bob, Rob, Wonko, smn, Seen and other. Even Rob`s beatching, if you don`t take it serious, it is great to play
FAL, and i pause not often, you just start to point on that
and i restrain to pause for retreating, like many players do
And that is not my guilty that reinforcement for detaching cav or cannons takes so much lag&time in eu2 
Diplomacy.
I`m noob in general diplomacy, i suppose mostly because i have my own home rules, which is big unpleasure for most of rest. So i hardly understand most of players.
Economic. Generally, Daniel is on top, specially he concentrated only at this aspect. For 2006 you can see that a lot of guys could provide good economizing - it is not magic now to earn the money, and several of them can provide very good effective economizing, like Daniel, Ozzeh, smn, drake, HG, FAL, Bob and other. The difference between good and very good became now very narrow and you need to make something special for good suprise. I still grumble that even in last Portugal of Daniel in Armagedon he made eco-things not enough effective
Military. I rate here effectiveness too. It is now not those times, when you could easily defeat three invaders using big difference in skills, though there are still enough players, who are easy victims. But now at least everyone can rate other players, and offensive side usually consider own skill before the dow. Last time i can remember an easy suprise war was C&C1, when my Brandenburg invaded Poland in early 1500, and then France invaded me, and i could kill both easily with 0.0% inflation and only 90 ducats help from abroad... From those times i can`t remember such bad offensive, except maybe when sometimes John is attacked now
Well, now the warfare is number of troops, leaders, attrition, forts, supply. You can`t suprise anyone with cavalry or cannons in certain times, everything is now known by mostly. So deeper understanding of each aspect is giving understanding what you do, why you do, and what happens after you would do. And i grumble here too that top understanding of attrition factor, which is important at high-tech, is still no-no for everyone. Even for Daniel, writer of Attition FAQ, he doesn`t implement it properly in tactic.
Top guys for effective warfare are John, smn (like i named them a year ago), Bob, Ozzeh, HG (with major countries), Temujin, Fredrik
Nicest guys to play are from last FAL`s games with stable crew - a lot of guys like Daniel, FAL, Ear, KJ, Lyko, Absolut, Bob, Rob, Wonko, smn, Seen and other. Even Rob`s beatching, if you don`t take it serious, it is great to play
FAL, and i pause not often, you just start to point on that