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Grandpa Maur
Apr 10, 2001
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Changing hosts events bug.

If host changes during the game, or if we use savegame (to relaod after crash) from anyone else except the host, all events fired in last few years (don't know how much exactly) are fired for the second time

Ok, i can't write more now, since we're playing now:)
 
Don't play MP any more so I was hoping for confirmation or rebuttal by someone mor knowledgeable in MP.
 
Originally posted by AndrewT
Don't play MP any more so I was hoping for confirmation or rebuttal by someone mor knowledgeable in MP.
Oki.

Btw, the problems seem that event's aren't saved as "hapenned" if non-host save, only in host savegame

This have two effects. First, if we use non-host savegame, then events which in fact already hapenned in game but whose timeperiod is still valid, happen for the second time.

Second, probably conditional effects doens't happen. For example, if inheritance of Prussia happens, and then we change host, then Brandenburg won't turn into Prussia.

Or perhaps it's more complicated. As we change host, not the savegame (i mean, we use host savegame with another person hosting) this bug also happens.
 
I can confirm problems with events in MP games although I cant exactly describe when and why it happens.

We had expierenced that some events occure again after reload. So if you have a huge event (-3 Stab, DP mods etc.) and a CTD you should better pray... ;)

It seems that the nearer the event ist to the time of CDT the higher the chance that the event occure again after reload.

Game type: MP (lan)
Game patch: NA 1.05
 
If the problem only happens when you are loading from a non-host save, I'm not surprised. Can't you email the host save game to the new host machine and then load it there?
 
Originally posted by AndrewT
If the problem only happens when you are loading from a non-host save, I'm not surprised. Can't you email the host save game to the new host machine and then load it there?
Well, it should work, but we need an event which will show you clearly that bug...

well, what about when Ottomans capture Constantinople, create COT there, move capital, and such, and yet there is another such event?

What is the addres i should send the save?
 
Originally posted by AndrewT
Don't play MP any more

Gah! I wonder why that is. I know, I know, probably something mundane like "not enough time in a day." But still, I feel like theorizing. :D
 
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Well anyway the fact of the matter is that the events do happen twice, and you get twice the effects. It's not matter of the event occuring in 1495, game crashes that year, and you go back to 1493. It's a matter of event happens in August 1495, and for example it crashes in September 1495 and you get a save from that month. Upon reload, the event will often/always occur over again if host is changed. And I'll get twice the effects. If I were at Narrow == 2 in July, and pushed +1 in August, I'll end up at Narrow == 4 in September upon reload because I'll get another +1 innov if I choose the same event option. That's a total adjustment of two, surely positive proof that the event transpired twice because it wasn't correctly marked as occurred. This happens many many times and this is just an example. Anyway we're positive of this so you should mark it as a bug. Maur13 and I have experienced this many, many times.
 
JohnMK: no-one is doubting that it is a problem here. I'm trying to establish whether it only happens when you switch hosts between machines, ie: when the game is started up from a non-host saved game.

Maur13: I'm not suggesting you send me a save - I'm not in a position to test an MP problem anyway, and the save will just show the event happening which weknow about anyway. When I was talkign about emails, I was referring to the possibility of the MP player who hosted the game emailing his saves to the player who is to host now, and whether that procedure would eliminate this problem for you.
 
Originally posted by AndrewT
JohnMK: no-one is doubting that it is a problem here. I'm trying to establish whether it only happens when you switch hosts between machines, ie: when the game is started up from a non-host saved game.

Maur13: I'm not suggesting you send me a save - I'm not in a position to test an MP problem anyway, and the save will just show the event happening which weknow about anyway. When I was talkign about emails, I was referring to the possibility of the MP player who hosted the game emailing his saves to the player who is to host now, and whether that procedure would eliminate this problem for you.
It eithers happen when you switch machines (hosts), or you switch savegames (ie. use non-host savegame).


But what is about that e-mailing? We send the files in such instances (ie, when host crashes) by ICQ. Should e-mailing them make any difference?:confused:
 
Originally posted by Maur13
It eithers happen when you switch machines (hosts), or you switch savegames (ie. use non-host savegame).

Right, but when the host crashes (I assume you mean EU2 crash, not the whole PC dies) and you send its save file to another machine which then starts up as host, are you saying the problem still occurs? There should be no link with the particular machine and a given save file. Any machine you start the host save up on should behave just as if it was the original host.


But what is about that e-mailing? We send the files in such instances (ie, when host crashes) by ICQ. Should e-mailing them make any difference?:confused:

No, of course not. I just meant sending them in some way, I didn't mean to imply only email.
 
Originally posted by AndrewT


Right, but when the host crashes (I assume you mean EU2 crash, not the whole PC dies) and you send its save file to another machine which then starts up as host, are you saying the problem still occurs? There should be no link with the particular machine and a given save file. Any machine you start the host save up on should behave just as if it was the original host.

No, of course not. I just meant sending them in some way, I didn't mean to imply only email.

I'm getting confused, hmmm...... i'm not sure if i remember it correctly... either its:

1a)Host(A) send save to another person(B), who begin hosting(B), bug happens

1b)Host(A) crashes, then another person(B) saves, send it's file to host(A) who crashed, host(A) hosts again, bug happens.

And there is second instance:

2)Host(A) crashes, receives savefile from another person (B), then start hosting (A), bug happens.

3)Host(A) crashes, then another person (B) hosts with his(B) savedfile, bug happens.


I think the bug happens in 1b ,2 and 3. I'm not sure if it happens in 1a, but we can check it. (with all that crashes, it should be easy:D)
 
I would expect all of those to have problems, from what I'm reading here, except 1b, which is exactly what you report too. I haven't had it confirmed yet but I'll bet that you are supposed to start up the new host with a save game taken from a Host machine.
 
This has now been confirmed by Johan. You MUST load up the save taken on the host machine onto the new host machine, if you want to switch hosts. To quote him:

"Well, only the HOST's savegame file works. That is because there are some data (like eventhistory) which is only calculated at the host machine."