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Corporal
Jan 4, 2005
40
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"Who knows but it may be given to us, after this life, to meet again in the old quarters, to play chess and draughts, to get up soon to answer the morning roll call, to fall in at the tap of the drum for drill and dress parade, and again to hastily don our war gear while the monotonous patter of the long roll summons to battle? Who knows but again the old flags, ragged and torn, snapping in the wind, may face each other and flutter, pursuing and pursued, while cries of victory fill a summer day? And after the battle, then the slain and wounded will arise, and all will meet together under the two flags, all sound and well, and there will be talking and laughter and cheers, and all will say: Did it not seem real? Was it not as in the old days?" -- Sergeant Berry G. Benson, 1st South Carolina Volunteers, Army of Northern Virginia

Take Command: 2nd Manassas (TC2M) is a first person, real-time tactical strategy game. The setting is Northern Virginia in the second year of the American Civil War (1861-1865). The player Takes Command of an actual Civil War unit and directs its combat actions on a 3D battlefield. The player can command Union or Confederate units ranging in size from a small regiment of about 100 men to a large army with over 60,000 men. Regardless of the size of the command, the player is The Commander and his physical presence on the battlefield is represented in the game. Like his real-world counterpart, the player can move around the battlefield to observe the nature of the terrain, view the activities of enemy forces, and influence the actions of his subordinate commanders and units. In TC2M, you'll find familiar names like Robert E. Lee, Longstreet, "Stonewall" Jackson, Hood, Pope, Meade, Reynolds, Gibbon, and many, many more.

TC2M was designed to be as realistic as possible. To play the game is to get a chance to experience what it was like to command troops during the Civil War—as it was “in the old days”. More often then not, there will be other friendly forces present in the fight with a superior commander orchestrating the whole battle. Your command will be part of this whole so it is important for you to follow orders.

Your subordinate commanders and units will do not always do what you want them to do. Each commander in the game has many factors that influence his decisions on the battlefield. While your command is being pounded, you may see reinforcements arrive, but not engage the enemy. This is an intentional simulation of what occurred during Civil War battles. It represents confusing orders, a lack of orders, timidity, or the limited awareness of a unit commander as to what was actually going on around him.

The AI looks at the commander’s personality mixed with his orders and there is a chance that the commander will deem the attacking force too powerful for his men and choose to stand fast—waiting for the enemy to come to him. Conversely, the commander on your flank may be a firebrand—ready to mix it up as soon as he can come to grips with the foe. This adds a lot to the re-playability of TC2M and Battles and Open Play scenarios because commanders may act differently each time you play.

Paradoxically, it is also important for you to show initiative when the situation demands it. So, remember your orders, watch what the enemy is doing, watch what your fellow commanders are up to, and figure out how your command fits in as the situation develops over time.

Many game designers have approached the subject of the American Civil War and each has contributed to discovering the best way of presenting the “feel” of tactical combat in this war. With Take Command: 2nd Manassas, MMG has truly set a new benchmark by finding the right balance between fun game play and historical accuracy. As an amateur historian who spent a few moments of his life inside the tomes of the Civil War, and as a board, miniature, and computer gamer for going on 40 years now, I ask myself after playtesting TC2M, “Did it not seem real? Was it not as in the old days?" My answer to both questions is emphatically, YES!

The entire Take Command series can't be developed fast enough for me but I'll hang with it as long as it takes--it is that good. MMG's design is elegant and right and I'm happy to see this new partnership with Paradox--THIS is a powerful combination of wargamers who design wargames.

v/r

Wrangler
 
Thank you, a good read to get a feeling for what the game is like. Sounds interesting, I'll keep an eye on it. :)
 
I would like to add some of my own thoughts to Wrangler's excellent post.

This game captures the "feel" of what it must have been like to be a combat leader during the Civil War. First of all, there is the fact that in most of the situations, you are not the top dog, you have a place in the overall chain of command. That means that you must learn to follow orders. Sure you can disregard them, but you do so at your peril. If your Corps commander orders you to a certain postion, but you decide to go off on your own to someplace completely different, you could soon find yourself in trouble and out of support. I have been there, and the enemy AI is good enough that it will usually clean your clock in those circumstances.

Then there are those times that you are holding a position and the enemy pressure is starting to get too heavy. Do you hold as ordered and complete the mission, or do you try to save your boys to fight another day (this is especially important in carry-over scenarios)?

Some of my favorite moments have come while defending. The enemy is starting to lap around my flanks and my men are starting to waiver. I look behind me and only see empty road all the way to the horizon. I verbally urge my boys to hold on (although my little cyber soldiers can't hear me), stay low and keep up the fire. Now the pressure is increasing, and I know they can't hold much longer, so I take another look behind. Huzzah! Reinforcements are topping the rise behind me, but will they get here in time. They seem to march at a painfully slow pace. Conversely, it seems the enemy reinforcements move at light speed (they don't, it just feels that way).

I return to the fight, and to my horror one-by-one my regiments start to break and run. Oh the shame! But wait, my reinforcements are forming a battle line to my rear. Hurry up! For God's sake hurry up!! Now this is where the game really gets good. Depending upon the personality of the commander, those reinforcements may rush into battle to save me, or Colonel Fizzlebottom might just sit there like a duck hit on the head and watch as my men get shot to pieces. Damn you Colonel Fizzlebottom!

The above decription is not a literal After Action Report from an actual game session, but all of these things and more have happened to me while playing. This game will not only cause you to think like a Civil War commander, but to also feel some of the emotions that they experienced as well.
 
As a Beta tester for TCM2 I'd like to add a few other observations for those who are unfamiliar with the Take Command/Mad Minute games.
1. If you download the TCBR demo to get a feel for what TCM2 is like, you will only get a small taste. The graphics, the AI, and the feel in general is on a different plane. Another thing to remember is that the demo is basically only a tutorial and doesnt give you a feel of the overall sense of being "part" of a battle.
2. I see very little said about the "Open Play" part of the game on forums. You can command anything from a Battery of guns to an Army and the AI will give you a run for your money weather on normal or hard settings.
3. The feel of "being there" is quite impressive. I've played many games and this is one that realy is a crossover
game that most any kind of stratagy gamer would like.....including FPSers.
4. The scenarios are historically acurate situations on the most acurate maps available and give you the closest image of the environment and are also enormously fun to play. There are those in the "old" TCBR game who had thought they would wear out the disc a long time ago and are still modding away at it.
Suffice it to say its more than a cliche that TCM2 has taken the series to a whole new level.
 
The game certainly looks interesting, my main thought is as to whether there will be a demo of the 2nd game? Also, are there any screenshots or more info on the game available yet? How far is it through development? I ask these partly for myself (i'll be checking google soon) but mostly for my fellow Paradoxians ease of getting information...
 
We are currently discussing what we would like to have in the demo, this is of course subject to Paradox's approval.

These threads over at our site have some screenies along with comments from the beta testers:

MMG Beta Test Reviews

Beta Impressions

I don't want to comment on the completeness of the game. I will leave that to Norb.
 
where to get more info

Evans etal: Check out the forums at http://www.madminutegames.com There you will find screenshots and a ton of info/discussion on this game and the Civil War in general. It is a very friendly crowd and we will do our level best to answer any questions you have here or at our home page.

ps; is your screen name in honor of the confederate general of the same name? If so, you can play as him in both the new game and the first game.
 
I'm soooo looking forward to this title. I have enjoyed hours and hours of the original. Can;t wait to take on the role of my namesake in the sequel. :)
 
Mettermrck said:
Ach, there's too many Rebs here! I'm going to join Aragos' army as a corps commander (Porter's V probably) and stomp you and Stonewall into the ground! :mad: :)

As long as my beloved 5th New York Zouaves are there, there will be some serious Reb smacking going on!
 
Aragos said:
As long as my beloved 5th New York Zouaves are there, there will be some serious Reb smacking going on!

Aragos,

They're in there...in vivid color! The 5th's stand against Hood is protrayed as well in a scenario. Needless to say, it's tough to do better than the Zouaves did historically.
 
1st Virginia Infantry, baby. I did some reenacting with them and the 49th Virginia Infantry back in the day. Still have my uniform and everything. Maybe I'll put it on when I play my first battle. :D
 
Stonewall said:
1st Virginia Infantry, baby. I did some reenacting with them and the 49th Virginia Infantry back in the day. Still have my uniform and everything. Maybe I'll put it on when I play my first battle. :D

Now that is what I call immersion!
 
Aragos,

They're in there...in vivid color! The 5th's stand against Hood is protrayed as well in a scenario. Needless to say, it's tough to do better than the Zouaves did historically.

AAR4.jpg

Here they are standing tall against the rebel onslaught.