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Getting annihilated everytime I played an MP game in Wargame was the greatest turn off to continuing to play. Chances are I wasn't the only one who felt that.

That and my experience of the hellhole that is Company of Heroes 2's community makes me in favour of keeping it "casual" (but not simple) and not pandering to the competitive crowd.

I'm part of what I would regard as an elite group of players in another game. We play our events, we have fun doing them, but we do zero to support the game. We just play in our passworded server and that's the end of it. Unless that game gets some sort of esports status (which is highly unlikely) we'll continue to do that for the foreseeable future.

The best way to have a full game is to have it for people like me who want the historical experience and the challenge of playing against other humans. Competitive play is bollocks. (It's fun undoubtedly, but bollocks)

I don't give a damn to why people are playing this game and what their fix is, but at the same time I am interested in having the biggest playerbase possible, so we won't have situation like in RD, when 3 months after release it was difficult to get a match.

If the multi won't be fun for casual/majority of players, then the game will be a barren land. Armchair generals will do the campaign - aprox 10hrs, then skirmish for the next 10 hrs, coz how long can you flog a dead horse and then what?

That said I am ok for making some adjustments, that will keep more people coming back long after release, even if it would mean adding some cheap gamification elements.

 
You are aware that this battlefield is an actual battlefield created from air photos from the war? This is "unbalanced" cause its a map drawn on pure reality.

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The map is looks very realistic according to the google earth :p
anyway, i dont really think there will be the unbalance problem about map for SD. The towns are important, but they look very easily to flank or get encircled.
I am not really knows about how many people like or only play the 1v1, but as an unskillful 10v10 player, I would say the game play is looks well; however hard for people like me to play well on 1 versus 1.
but on 10v10 i would say the map is not a really a big problem.
Hopefully, i can see 2v2 or more at his week.
 
I just watched the youtube video of the stream and I had a thought.

Mortars seem OP and they chased a retreating unit. In the middle a single unit controls the left flank solo. Also when it was shelling a unit and it retreated the unit chased it forward.
Can it be given an order to fire but once the unit retreats it stops firing and not chase?

Did it seem that way to anyone else?
 
totally agree with you. The mortar, well not saying too accuracy, is too over power on making unit stressed. I can understand about infantry getting stressed by mortars, but tank? nah, dont think that easily to stressed them beside the antitank gun.
Is it not ridiculously early to make sweeping judgements about game balance? We've seen half an hour of gameplay between a distracted player who didn't seem very used to the game and an easy AI. It wouldn't surprise me if a concerted attack down the left side destroyed the mortar and unhinged his entire defence. Fortunately, the threat never developed because the AI was doing something else with its points, although quite what I cannot imagine.

Regardless, mortars should definitely stress tanks. A mortar bomb going off on a tank's engine deck or turret roof is not much fun for the crew and even if it's not very likely to happen the longer you sit with the explosions cracking outside and chunks of shrapnel rattling off the hull, the more stressed you will become.
 
Is it not ridiculously early to make sweeping judgements about game balance?
It is always no such thing called too early for judgment of game balance. Always find the problem early ahead, and get it fix.
Regardless, mortars should definitely stress tanks
I am not saying tanks cannot get stress (well maybe it looks like but i never mean that), it just get stressed too quick.
 
Oh oh... looks like I won.
That's what it takes to play against the devil !

For your delivery you can send your cookies at : Félix HABERT, Eugen systems 251 Rue Saint Denis 75002 PARIS FRANCE :)
 
That would have been safer to check before agreeing !

Ah well don't do it if you're too far away, no need to waste money and have stale cookies in the end because they had to travel all around the world. I'll take your soul instead with no extra charge :rolleyes: