• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Razor1977

Recruit
24 Badges
Jun 27, 2024
4
3
  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Hearts of Iron III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
I am the kind of guy that likes to create races and then set them at each other while i observe, i have every dlc except the latest , what i noticed after 4.0 is that when you set an AI empire to observe it takes 15 in game years for the construction ship to even move, is there any way to disable this or patch it out next patch? It is really ruining the enjoyment of this game i paid for.
 
  • 2
Reactions:
they reworked the entire economy. AI will be wonky for a little bit while they reacquaint it with how the game works, what to prioritize, etc... that's part of what the beta is for, is getting the AI up to date. not sure if what you're seeing is actually showing how broken the AI is at the moment, or if there's a specific bug related to observing an AI. best bet is to post in the bug report forum, and attach your save. they do actually look at those reports and have been pretty good at patching fairly fast. though they did say they want to slow that down, to have bigger more tested patches, for the next little bit. either way, i would imagine this would be a bug they would take seriously.
 
So things are still pretty broken with the AI then. Unfortunate. I've not had chance to try out the beta yet.
it's quite possible this is an observer mode specific AI bug, hard to tell unless they bug report it. i have not seen AI not build colonies or construction ships, but then again i'm not observing them at all times so they may be taking a lot of time before doing it, as OP reports. i just wonder if there's an observer mode bug that's paralyzing them.
 
I noticed similar behavior in 3.14 (not observe mode related), some ai in early game is just not expanding.. they either don't have scientist or they have some other problem. after a while though they revive and start expanding, but they are missing out large part of the early game.
 
  • 1Like
  • 1
Reactions:
Yeah, it's probably just the 4.0 AI still being broken. I think it's going to be a while before it works as well as 3.14. To give a more specific guess...

At least as of 3.99 (the last time I played on observer), a lot of the starting conditions were still broken depending on origin/civic/ethic combinations, sometimes running several resources on a deficit. I wouldn't be surprised if a lot of combos are still on razor thin margins, particularly some of the bad ones you get with rando empire generations. Players can figure this out, at least partially by using trade, but the AI might possibly still be having trouble with it, leading some empires to spend 15 years trying to fix their economies rather than expanding.

What difficulty are you observing on, OP? If you're seeing this on higher difficulties, this probably isn't the cause, as the AI gets increasingly large subsidies to their economies.
 
Last edited:
Yeah, it's probably just the 4.0 AI still being broken. I think it's going to be a while before it works as well as 3.14. To give a more specific guess...

At least as of 3.99 (the last time I played on observer), a lot of the starting conditions were still broken depending on origin/civic/ethic combinations, sometimes running several resources on a deficit. I wouldn't be surprised if a lot of combos are still on razor thin margins, particularly some of the bad ones you get with rando empire generations. Players can figure this out, at least partially by using trade, but the AI might possibly still be having trouble with it, leading some empires to spend 15 years trying to fix their economies rather than expanding.

What difficulty are you observing on, OP? If you're seeing this on higher difficulties, this probably isn't the cause, as the AI gets increasingly large subsidies to their economies.
what happens is the science ship goes out and explores all the nearby stars while, at the beginning the construction ship builds on the resources in the home system, then afterwords it just sits there while the science ship goes out and gets intel and then, if the science ship has not been destroyed at 15 years in exactly the construction ship goes out and claims all the territories that were surveyed and they hyper expand, claiming systems without building on them, building more science ships and construction ships, if the initial science ship get destroyed BEFORE the 15 year slumber then the Constuction ship will go out and claim what is already surveyed then just sit there, never building another science ship, and by never i mean i waited another 15 years, then sometimes, like 1 out of 5 starts they will not build colony ships for some reason, if the science ship don't die and the don't get surrounded by an enemy empire they expand quickly from that point on and the game seem mostly normal, so long as the science ship don't die, the 15 year slumber has to be written in somewhere because that never changes, every origin, every empire, every start, reliably.