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stickjoy

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Jun 24, 2024
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Information​

When reporting a crash, stability or performance problems, please use the Report a Crash button on the earlier screen​

[CLICK] I understand

Required​

Summary​

Office Zones Max Workers Constantly Decreasing

Steps to reproduce​

Build any office zone

Expected Result​

The building's maximum number of workers should stay constant, perhaps even increasing when the building levels up

Actual Result​

The building's maximum number of workers gradually decreases down to 5, no matter the lot size

Game Version​

1.1.5F1

Affected Feature​

  • Balance

Platform​

  • Steam

Additional Information​

Additional Information​

Edited: confirmed this bug occurs with both low/high density, and both new/existing saves

Save Game​

View attachment Mendon.cok

Other Attachments​

View attachment Mendon.cok

 
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Same thing here. New city after the patch. Now at 200k population and nearly all office buildings with 5 employees. I have about 100k adults and 75% unemployment!

Something is seriously wrong here!
 
I saw it with my own two eyes, the employee count slowly goes down over time. I clicked on a low density office just in time to see it go from

38/38
38/37
37/37
Limited testing shows all office buildings (regardless of level) going down 1 employee every 45 minutes in-game time. Anyone confirm the time it takes? Might be useful for the team to know exact behavior so that cause can be found quickly.
 
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我不認為這是一個BUG,這是新機制的結果:如果你的城市出現問題而你不迅速解決問題,建築等級會在倒塌之前不斷降低。在原有的遊戲機制下,不先降級就會直接崩潰,讓玩家沒有機會解決問題。
 
我不認為這是一個BUG,這是新機制的結果:如果你的城市出現問題而你不迅速解決問題,建築等級會在倒塌之前不斷降低。在原有的遊戲機制下,不先降級就會直接崩潰,讓玩家沒有機會解決問題。
The issue is the building level does not decrease, it also makes no sense that it’s a mechanic because only offices are affected for everybody when in theory commercial and industry should be affected as well. So I’m pretty sure it’s a bug
 
我不認為這是一個BUG,這是新機制的結果:如果你的城市出現問題而你不迅速解決問題,建築等級會在倒塌之前不斷降低。在原有的遊戲機制下,不先降級就會直接崩潰,讓玩家沒有機會解決問題。
Saying 100 stories building lays off 100 employees just to employ 5 people is not it, AI disruption or whatever, this is not a fun mechanic and obviously a bug (why it's always 5 people, think about it). This breaks the game because people move in due to job used to be available at first, then they got laid off and can't pay taxes. New saves also experience this.

I myself tried everything, new saves, bulldozing office and industry and rebuild. All I find is my cities always on the verge of failing because this bug kicks in. I myself want to thank the dev for fixing so many stuffs in this patch, but this one which likely causing other bug related to income and production just need hot fixing asap.
 
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I think I found it but not exactly sure looking at their code in assemblies (Game.Simulation.IndustrialAISystem.CompanyAITickJob), it is not exactly a bug, but a very strange logic,
they have a minimum worker limit of 5,
  • if the max storage of the product is larger than max/2 it will decrease max worker by 1,
  • if storage is smaller than max storage/4 they will add max worker by 1.
so technically downsizing if demand low or supply too high, or not exporting fast enough
but my city have a deficit in office product so still bugged
so not sure, but maybe the logic of office and industry need to be separated, if office product is different, i will keep looking

I could be wrong and looking at the wrong thing.. let me know if i am
 
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Limited testing shows all office buildings (regardless of level) going down 1 employee every 45 minutes in-game time. Anyone confirm the time it takes? Might be useful for the team to know exact behavior so that cause can be found quickly.
i think i can confirm this, 45 in game minute is the ai tick from what i found
 
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I had a high density office with only 5 workers. I demolished it. When it was finished and I looked there were 48/48 workers. Well, not much for such a high rise building, but it got worse. It went to 48/47 and now is at 46/46. Lots of others have 5/5. There are still some with over 100. But the company with diminishing worker counts produces software. And I have a deficit of 4 300 with production only just above 200. And there are other immaterial goods also in the deficit.

Just went down to 45/45. What is going on?
 
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I am having the same issue. First I thought maybe it was a rebalancing issue due to the new patch. Bur after 1 ingame year most of my offices have 5/5 employees and I have 35% unemployement. My cims go to university like crazy but will not find a job due to his office bug... It is a game breaking bug which I hope they fix with a hot fix and not just in 3 months...
 
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I think I found it but not exactly sure looking at their code in assemblies (Game.Simulation.IndustrialAISystem.CompanyAITickJob), it is not exactly a bug, but a very strange logic,
they have a minimum worker limit of 5,
  • if the max storage of the product is larger than max/2 it will decrease max worker by 1,
  • if storage is smaller than max storage/4 they will add max worker by 1.
so technically downsizing if demand low or supply too high, or not exporting fast enough
but my city have a deficit in office product so still bugged
so not sure, but maybe the logic of office and industry need to be separated, if office product is different, i will keep looking

I could be wrong and looking at the wrong thing.. let me know if i am
This sounds very plausible. I'm guessing the issue is that after the patch office rents are too low or profits too high; a high density office building shouldn't be sustainable on 5 employees.

Edit: On second thought, I have a deficit on immaterial goods, so this can't be the only explanation. Maybe the upsizing doesn't work?
 
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I had a high density office with only 5 workers. I demolished it. When it was finished and I looked there were 48/48 workers. Well, not much for such a high rise building, but it got worse. It went to 48/47 and now is at 46/46. Lots of others have 5/5. There are still some with over 100. But the company with diminishing worker counts produces software. And I have a deficit of 4 300 with production only just above 200. And there are other immaterial goods also in the deficit.

Just went down to 45/45. What is going on?
In addition to this above, I looked a bit into the development

Pre patch I had a production of software equal to 19500, which includes a surplus of 15064. Perhaps that was too much. But then I would expect the firms to go bankrupt past patch, but not having all the firms still there, just with much less employees and with only a tiny bit of the old production, it is only about 10% that are still produces.

And yes, that is reflected in the number of employees

besides letting two or three offices I demolished rebuild I did not build any office after patch, no residential, a bit of industrial and also commercial, and schools and even more schools and police, fire, water, waste ...

The patch was in December in this City
ArbeitsplaetzenachPatch.jpg
 
1719500144165.png
1719500187649.png



Here's some more data. Maybe there's a problem with selling? I have a deficit but the building is full of stock and doesn't seem to be making money.
 
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Dear devs, good example to show how serious you was with the after patch care for bugs, as announced.
I mean why you released the patch some time prior of summer vacations, to be able to fix emerging issues before that.
This is not something that has months time to get fixed.
 
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I, and I assume most of all of you, play multiple games. Some are fully released products. Others are early access titles. All of these have bugs. One thing I've noticed with CO however, is they don't seem to be too motivated to take action.

I feel this is a company based on talk and ideas, but very little action. In almost all of the other games I play, if a patch is put out and a game breaking bug is found, a hotfix/patch is immediately cooking and there is communication with the players on Discord or other social media. This has happened literally dozens of times in the past year across a wide genre of different games. What I see from CO is a lot of "holiday" time that is prioritized and an extremely long development cycle for even the smallest of fixes. This seems very obviously to be a management issue at CO. The leadership aspect of management seems almost non existent and is highlighted by a complete lack of meaningful direction throughout the week to ensure the product is working for the customers. The senior management at CO is ill prepared for the scope of the game design and the size of the market they were working in. I have lost all faith that CO management has the ability to manage a product of this size.

So at this point, with this game breaking bug as well as others, we will have to wait for the process at CO to run its course before we get a fix. I have no faith or previous evidence to suggest this will happen quickly. More than likely, this fix will require more content that was promised months ago to get pushed back farther and farther down the road. What happens ultimately with all of this is unknown; but faith is lost. CO had all of our confidence coming from CS1 to 2. CS1 was a fantastic product with regular updates and an involved community. This, for many, has been eroded to some extent. People will in the future be much more cautious before supporting one of these titles. Whether anyone at CO chooses to believe this or not; you have done tremendous harm to your brand with your handling of this game.
 
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Same here. Since the patch the city is constantly loosing office jobs - regardless which level the building is.
It's really a bad joke that the release of the patch was postponed because it wasn't ready - and right after the release you realize this absolutly game-breaking bug... I mean wasn't this patch ever tested before release?!
 
An other thing I noticed, I also have lots of empty office buildings.

Feels like something prevents them from working, so they downsize until the company goes under.
 
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The patch has brought a lot of great improvements but this interaction is really breaking the game.

10,000 unemployed in a city of 30,000, nearly all of which are the highest education tiers. Every Office building, even skyscrapers, quickly drops to 5 employees after reaching tier 4.
 
The patch has brought a lot of great improvements but this interaction is really breaking the game.

10,000 unemployed in a city of 30,000, nearly all of which are the highest education tiers. Every Office building, even skyscrapers, quickly drops to 5 employees after reaching tier 4.
Yes really game breaking for me too. I cant put myself into making my city work with this bug and after this bug has been fixed to compIetely overhaul this again. I stopped playing untill this issue is fixed.
 
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