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Hartmann

Kaiser v.G.G. (abdicated)
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Oct 20, 2000
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  • Europa Universalis IV
On how to make one´s own country annexable

Some players have complained, that one cannot loose the game by being annexed. But it can be done by a little editing. For simplicity´s sake I will describe the variant, where ALL countries INCLUDING Your own will be annexable:

1.) Make a scenario.eug where only the country You want to play is choosable.
2.) Start game and immediately save and exit.
3.) Load Your savegame [country]_january1492.eug into wordpad.
4.) At the beginning You´ll find the deskentry for Your country. If You´re playing e.g. France it will look like

FRA = {
desc = 'FRA_GC_HISTDESC'
picture = 'scenariosdataFRA1520.bmp'
scenariotactics = 'FRA_GC_HISTDESC'
countrytactics = 'FRA_GC_VPTACTIC'
missioncountry = 'FRA_GC_MISSDESC'
missiontactics = 'FRA_GC_MISSTACT'
playername = 'Goldene Horde : PC0310'
countrydifficulty = 7
countryeconomy = 6
countrymilitary = 7
countrydiplomacy = 6
missiontype = 0
numcities = 4
numcolonies = 1
numtradingposts = 0
numgold = 87
}

(For any other country it will look accordingly). Delete it for Your country.

5.) Using the search function, find the entry, where all the main info for Your country is listed (it´s almost at the end of the file). This entry begins with

country = {
tag = [TAG]

Within this entry change the line 'major = yes' to 'major = no'
6.) Now, at the end of the file You´ll find an entry beginning with 'eyr= {'. Within this block, delete those clauses which begin with Your tag ('TAG=...'). Every correct deletion of a clause will always leave an empty pair of brackets '{}' in place, within which the deleted subentry formerly lingered. The to be edited clauses are 'wealth', 'pe', 'te', 'inflation', 'landtech', 'navaltech', 'army', 'navy', 'size'.
7.) Save and exit

You now have created a savegame, which is not loadable from the starting screen (because clicking on it will give You no country shield to choose). So what You have to do now is:

8.) Start a new game with Your 'scenario.eug'.
9.) Load the edited savegame from within the game.

This will leave You an annexable power from now on. As EU is not really programmed to handle this situation by providing an appropriate endsequence, in every game where You encounter the fate of being annexed, the whole world will simply fold in on You and You´ll find Yourself on the desktop...

Hartmann

P.S.: Once You´ve edited that savegame the way I told You, You can use it with *every* scenario...
 
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Hmm, yes that´s easier. :) But then again: Your way will always leave the playable countries of the first save unannexable, which will be at least one (in case You started the first game using a scenario.eug with only one playable country).
So editing a savegame my way *once* will have this advantage: You´ll now have a 'default' save for playing with *all* countries annexable including Your own, *whatever* country You may want to choose at any one time. :)

Hartmann
 
yes you´re right... but as I´m playing historical (remember this thread?), I`m quite satisfied with some unannexable majors...
 
I also prefer historical playing style. :) But let´s keep in mind, that the 'annexation of majors' (or better: 'playable countries') issue has a point beyond the maniac´s wish to annex everyone and his cat: Let´s say You play England. Now if - say Austria - is brought down to one province through wars with other countries (Turkey, Venice, Bohemia etc.), why should they nevertheless stay there 'forever'? That´s why despite my preferrence of the historical style I always turn all majors off.

Hartmann
 
again, I agree. Major power status should be related to the performance of the country. a country should be annexable, if it has three provinces or less and it should be considered as major, when it reaches a certain amount of provinces?, income? or army/naval strength?... but this has (and was) to be discussed elsewhere...
 
Annexing any country is something that I think the developers should implement in the next patch or release of the game. Since for now the best we can do to make our country annexable is to make the game crash to the desktop after being annexed, I think I'll just quit to the desktop voluntarily after all my provinces are taken away. I don't really need to be forced to the desktop. :)
 
Maybe the designers just don't intend to reward abject failure ;)

Seriously though I like having all countries annexable. Not being able to have my own as such doesn't bother me, since if I'm at that point I've already lost anyway.

As far as annexing the entire world and their cat, well, I'd never do that - those cats are way too hard to suppress when they go into rebellion :)

I'd be interested to know if it's even possible to completely conquer the world, though, in the given time frame. I'd think it would be next to impossible, just on the sheer scale. I may have to try it sometime though, possibly as France, just to see how close I can come.
 
Originally posted by Savvy
Maybe the designers just don't intend to reward abject failure ;)

I'd be interested to know if it's even possible to completely conquer the world, though, in the given time frame. I'd think it would be next to impossible, just on the sheer scale. I may have to try it sometime though, possibly as France, just to see how close I can come.

It is quite possible in my opinion : I'm currently playing as Russia. Year is about 1660 (so just a bit above half the game). I declared war on Poland and was quite well prepared for war on all sides of my empire (even Siberia which is heavily fortified). Here is what followed, in less that 4 years :

- occupation of more than half of Poland with my 'central army'. Poland what disgustingly weak and sued for peace, giving three provinces. Had it been annexable, I'd have annexed it with no problem.
- During the short time of this war, Persia decide it was time to reconquer it's lost provinces. I had hoped for that declaration of war. My 'south army' marched in and layed siege to all remaining Persian provinces (13 provinces).
- Some month later, Sweden declared war and my northern army got under way. Despite a lost battle against Charles XI, I had no doubts that I would have crushed the Swedes with my 250000 men (after all, Charles XI cannot be everywhere...), and Sweden sueded quickly to a white peace. I doubt I would have gained much in the North at that time (I am not interested in Sweden anymore).
- Georgia (my ally) decided at this time to declare war on Turkey ; as Persia was almost conquered, I followed them and began a massive invasion of Turkey. This campaign was a bit longer, but in the end, I did occupy 2/3 of Turkey (all of the asiatic provinces, the capital and some more provinces). Turkey had no more forces. I could have annexed them given 6 more months, which I could afford (going to their few colonies would not have been a problem : I had both the fleet and manpower to do that).
- In the course of that war, Cyrenaica, Hedjaz (or whatever) and Mameluk declared war... and ended in my Empire.

Consequence : in less that 4 years, I did annex more than 25 provinces, and my military forces are barely reduced. If Poland and Turkey had been annexable, I'd have gone for them too, and would have added another 25 or so provinces. I don't feel that I can be threatened by the other major powers (their tech level is a joke, and I welcome any with the guts to debark and try capturing one of my coastal fortress).
In any case, my manpower is such (100000 soldiers per year) that I'll have no problem to come back at full strength (1000000 soldiers) in a short time. I am so filthy rich that I can fortify every captured province to level 5 (good luck to whomever would capture them).

The only real thing that could pose problems is a war dragging on (you have to be at peace sometimes) or face more and more rebelions. I have a tech good enough that I can lay down a rebellion with a 5000 army, but if they kept multpliying, it would be both boring, and, at length, they could become uncontrollable.

But all of this was done in 4 years... So, gimme 3 years to fully recover and prepare a new full scale war... At that rate, I could conquer about 400 provinces by the end of the game. And of course, as the game progresses, I would find less and less opposition.

So, yes, I do strongly believe that with some countries you can conquer the world (I'll not try it : that's not what I am into).

Actually, I do believe that you can have armies much too large compared with history, which gives you opportunities you should not have.
 
Whatever you think: Russia has no way to access the new world, and even if you got all countries in Europe down to one province (which I believe you can), the scale of the colonies is simply way to large. The other, main problem (which I noticed) is to conquer those little, but heavily fortified provinces in swamps or deserts. Your 100k army will go down there to 4k within a few months. Just try it, but I don't think it would work. When you are too agressive, you will start to have fighting rebellions everywhere anyway...