On how to make one´s own country annexable
Some players have complained, that one cannot loose the game by being annexed. But it can be done by a little editing. For simplicity´s sake I will describe the variant, where ALL countries INCLUDING Your own will be annexable:
1.) Make a scenario.eug where only the country You want to play is choosable.
2.) Start game and immediately save and exit.
3.) Load Your savegame [country]_january1492.eug into wordpad.
4.) At the beginning You´ll find the deskentry for Your country. If You´re playing e.g. France it will look like
FRA = {
desc = 'FRA_GC_HISTDESC'
picture = 'scenariosdataFRA1520.bmp'
scenariotactics = 'FRA_GC_HISTDESC'
countrytactics = 'FRA_GC_VPTACTIC'
missioncountry = 'FRA_GC_MISSDESC'
missiontactics = 'FRA_GC_MISSTACT'
playername = 'Goldene Horde : PC0310'
countrydifficulty = 7
countryeconomy = 6
countrymilitary = 7
countrydiplomacy = 6
missiontype = 0
numcities = 4
numcolonies = 1
numtradingposts = 0
numgold = 87
}
(For any other country it will look accordingly). Delete it for Your country.
5.) Using the search function, find the entry, where all the main info for Your country is listed (it´s almost at the end of the file). This entry begins with
country = {
tag = [TAG]
Within this entry change the line 'major = yes' to 'major = no'
6.) Now, at the end of the file You´ll find an entry beginning with 'eyr= {'. Within this block, delete those clauses which begin with Your tag ('TAG=...'). Every correct deletion of a clause will always leave an empty pair of brackets '{}' in place, within which the deleted subentry formerly lingered. The to be edited clauses are 'wealth', 'pe', 'te', 'inflation', 'landtech', 'navaltech', 'army', 'navy', 'size'.
7.) Save and exit
You now have created a savegame, which is not loadable from the starting screen (because clicking on it will give You no country shield to choose). So what You have to do now is:
8.) Start a new game with Your 'scenario.eug'.
9.) Load the edited savegame from within the game.
This will leave You an annexable power from now on. As EU is not really programmed to handle this situation by providing an appropriate endsequence, in every game where You encounter the fate of being annexed, the whole world will simply fold in on You and You´ll find Yourself on the desktop...
Hartmann
P.S.: Once You´ve edited that savegame the way I told You, You can use it with *every* scenario...
Some players have complained, that one cannot loose the game by being annexed. But it can be done by a little editing. For simplicity´s sake I will describe the variant, where ALL countries INCLUDING Your own will be annexable:
1.) Make a scenario.eug where only the country You want to play is choosable.
2.) Start game and immediately save and exit.
3.) Load Your savegame [country]_january1492.eug into wordpad.
4.) At the beginning You´ll find the deskentry for Your country. If You´re playing e.g. France it will look like
FRA = {
desc = 'FRA_GC_HISTDESC'
picture = 'scenariosdataFRA1520.bmp'
scenariotactics = 'FRA_GC_HISTDESC'
countrytactics = 'FRA_GC_VPTACTIC'
missioncountry = 'FRA_GC_MISSDESC'
missiontactics = 'FRA_GC_MISSTACT'
playername = 'Goldene Horde : PC0310'
countrydifficulty = 7
countryeconomy = 6
countrymilitary = 7
countrydiplomacy = 6
missiontype = 0
numcities = 4
numcolonies = 1
numtradingposts = 0
numgold = 87
}
(For any other country it will look accordingly). Delete it for Your country.
5.) Using the search function, find the entry, where all the main info for Your country is listed (it´s almost at the end of the file). This entry begins with
country = {
tag = [TAG]
Within this entry change the line 'major = yes' to 'major = no'
6.) Now, at the end of the file You´ll find an entry beginning with 'eyr= {'. Within this block, delete those clauses which begin with Your tag ('TAG=...'). Every correct deletion of a clause will always leave an empty pair of brackets '{}' in place, within which the deleted subentry formerly lingered. The to be edited clauses are 'wealth', 'pe', 'te', 'inflation', 'landtech', 'navaltech', 'army', 'navy', 'size'.
7.) Save and exit
You now have created a savegame, which is not loadable from the starting screen (because clicking on it will give You no country shield to choose). So what You have to do now is:
8.) Start a new game with Your 'scenario.eug'.
9.) Load the edited savegame from within the game.
This will leave You an annexable power from now on. As EU is not really programmed to handle this situation by providing an appropriate endsequence, in every game where You encounter the fate of being annexed, the whole world will simply fold in on You and You´ll find Yourself on the desktop...
Hartmann
P.S.: Once You´ve edited that savegame the way I told You, You can use it with *every* scenario...
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