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IIRC, you get an additional goods produced in a city per 5 additional slaves, so that might be a worthy goal?

I’m certain it was 15 pops for +1 in the pre-release videos though may well have changed.

Looking forward to the next instalment and I’ll offer up an omen, in lieu of a specific God perhaps to the MSOffice Paperclip, for +100% Message setting management.
 
Right so here is the belated next installment.

It is 480 AUC. I am looking around for expansion opportunities and notice that Thrace appears to have been knocked down a peg a two, and they have an isolated few cities nearby. But alas they are have allies or are guaranteed by Macedon, Paphlagonia, Egypt and the Seleucid Empire. Discretion, I feel, is the better part of valour.

So I spend a few years just waiting around basically. I expand my navy to ten ships, in two squadrons of five. Order a building here and there. Scythia has been fighting a war with Sarmatia, and end up losing it rather drastically. As a consequence they are demoted to being a Local Power and we automatically ally again.

YSSO1h0.jpg


Sarmatia itself is weakened from the war, so I immediately claim the rest of Bosproranum (essentially, the northern part of Crimea and northern coastline of the modern-day Sea of Azov. Securing the Blessing of Ares (extra discipline) it is time to go to war.

However, the best laid plans and all that, because a civil war breaks out in Sarmatia. I struggle to seize Sarmatian land before the revolt gains it, but then win what I can in a peace. I then attack the Sarmatian Revolt and secure more land but the eventual border ends up being a bit untidy - though I realise now I somehow managed not to get a screenshot of it. I did, however, become a Regional Power.

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And effectively that is that. I stop playing at the start of 488, with the situation in the Eastern Med looking like this:

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As you can see Phrygia has gotten itself bisected, but remains significant. Sadly for @Nikolai Rhodes has fallen. Rome has complete control of central Italy and snaking northward. I need to be aware of Getia, and probably ought to try and secure more of the Euxine (Black Sea) coast. Interestingly I have noticed a few provinces here and there that appear to have gotten depopulated, including two on the eastern coast of the now Sea of Azov. Going to be watching them with interest.
 
I see there's a lot more detail and playability in this region than in the old EU:Rome. While the big grey blob of nothingness to the north of your region looks like a secure 'no-go' area, does the game to your knowledge have the possibility of barbarian hordes/migrations emerging from it? Or is it just the local variety generating within provinces. If it's only the latter, if you can tidy the area up you would have quite a secure base for both sea and land-based expansion later on.
 
I see there's a lot more detail and playability in this region than in the old EU:Rome. While the big grey blob of nothingness to the north of your region looks like a secure 'no-go' area, does the game to your knowledge have the possibility of barbarian hordes/migrations emerging from it? Or is it just the local variety generating within provinces. If it's only the latter, if you can tidy the area up you would have quite a secure base for both sea and land-based expansion later on.

Have to admit to being curious about this as well, as well as the mobility of "hordes" (whether implemented as in CK2, or otherwise) generally.
 
Have to admit to being curious about this as well, as well as the mobility of "hordes" (whether implemented as in CK2, or otherwise) generally.
The northern tribes can indeed migrate into this open area and "colonize" it. That's actually a good tactic starting out.
 
Fascinating world map. I see Crete is gradually unifying - maybe they'll take the historical role of Rhodes in this timeline.

Congratulations on becoming a Regional Power! :) It feels a bit like Victoria 2 with the differences between Great Powers and Secondary Powers (and the rest.)
 
Behold, a people shall come from the north, and a great nation, and many kings shall be raised up from the coasts of the earth. They shall hold the bow and the lance: they are cruel, and will not shew mercy: their voice shall roar like the sea, and they shall ride upon horses, every one put in array, like a man to the battle...
 
I see there's a lot more detail and playability in this region than in the old EU:Rome. While the big grey blob of nothingness to the north of your region looks like a secure 'no-go' area, does the game to your knowledge have the possibility of barbarian hordes/migrations emerging from it? Or is it just the local variety generating within provinces. If it's only the latter, if you can tidy the area up you would have quite a secure base for both sea and land-based expansion later on.

Have to admit to being curious about this as well, as well as the mobility of "hordes" (whether implemented as in CK2, or otherwise) generally.

The northern tribes can indeed migrate into this open area and "colonize" it. That's actually a good tactic starting out.

Certainly it extremities of the map are covered in far greater detail than in the EU Rome. Indeed the map scope is very similar (though not quite the same) as CK2, and far more detailed. I do wonder if and when we ever see a CK3 they will use a map of these detail, given the only areas missed out are really in the north (Scandinavia for example) and parts of Africa.

As to the grey blob - the light grey blob is colonisable, the dark grey blob is not. The barbarians originate, from what I understand, in those impassable areas. I don't know what mechanics govern their strength, but so far they are not a problem so long as I catch them. And as @GundamMerc says, certain tribes are styled "Migratory Tribes" and they can certainly migrate around the map.

*waves fist*

If it is any consolation Phrygia suffered another major defeat in this game session :)

Now that the Crimea is secure, just be sure no horde comes from the east and takes it all over.

Indeed :)

Fascinating world map. I see Crete is gradually unifying - maybe they'll take the historical role of Rhodes in this timeline.

Congratulations on becoming a Regional Power! :) It feels a bit like Victoria 2 with the differences between Great Powers and Secondary Powers (and the rest.)

Yes, I think the City State/Local Power/Regional Power/Major Power/Great Power idea is interesting. Certainly this iteration if the most developed idea of this if one ignores CK2s feudal pyramid of titles. I do think to fully exploit the idea they need quite a bit of iteration, but then it should be remembered what we have is already a great iteration on what exists in Victoria 2 and EU4, for example.

Behold, a people shall come from the north, and a great nation, and many kings shall be raised up from the coasts of the earth. They shall hold the bow and the lance: they are cruel, and will not shew mercy: their voice shall roar like the sea, and they shall ride upon horses, every one put in array, like a man to the battle...
So far at least no Kings. :D
 
So I am still cooling my heels. I get my third military tradition, and then in 490 I notice some barbarians approaching.

84lEFtz.jpg


You will notice in the screenshot a lot of 1k stacks. This is because I was just expanding my army, splitting it into two equal parts. I had chosen to recruit some light infantry regiments, so I ended up with each army containing 5 archers, 5 light infantry, and 2 horse archers. Well I immediately sent them off to face the barbarians. I couldn’t get there in time to stop one of my minor cities falling (though it was at this time I suddenly properly realised I didn’t have a fort in my capital - gah!). Fortunately for me the barbarians continued their march into my neighbour Tyras, and I gave pursuit, catching and destroying them in two battles and getting another slave pop.

RSfxUDB.jpg


Move forward a couple more years and Scythia is being split by a major revolt. All of their land to the north of me is in the hands of the revolt, so I sense an opportunity. I lay claim to both provinces that cover those cities, and attack. In the process I also end up fighting Tyras, a result I don’t truly object to.

However, I get a bit caught out by game mechanics - in that Scythia has an ally who also captures some of the rebel provinces. When all the rebel provinces are captured I don’t make peace in time, and Scythia gets all the provinces back. A bit annoying, but I am not seriously surprised. However, I am still at war with Tyras. I had been intending to acquire them at some point anyway, and now seems as good a time as any.

e6xUDGZ.jpg


Along the way I did face the potential of a revolt in Bosporanum. Essentially I ended up spending Civic power to get a few inventions that reduced wrong-culture unhappiness, and a lot of oratory and religious power to assimilate and convert pops respectively.

I get why some people don’t like this mechanic, and to be truthful I do find the insta-click rather lacking as a gameplay device. However, I think that most of the vocal ire for this is misdirected. People seem to blame the power system, which I think is wrong. The Power system is just a form of resource. It is just a resource, no different really than gold or manpower or any other resource system in this or any other game. No, the issue is with how it is expended. There are governor policies to convert and assimilate. I am tempted to say one should be forced to use those, but have the option of investing power into the provinces to improve the chances of success or something like that. Think of how in EU4 these days colonisation speed is, amongst other things, governed by a slider of how much gold you are willing to expend up to a certain maximum.

Anyway, gameplay discussion aside I did manage to get the province to be more or less loyal - or more accurately get its loyalty heading in the right direction and held off a revolt. My governor then became archon, and the person I put in place immediately adopted a policy of “bleed them dry” - which I have to say is rather ridiculous for a province that is just getting free of likely revolt. So I just decided to bear with the tyranny cost of imposing a new policy.

Anyway, I played up to 496, and this is where I look like now.

LrD9eqn.jpg


As you can see I also expanded my fleet by another two ships, and clearly I need to move one army to a place where it won’t suffer attrition! I also built two new forts in Bosporanum. Now I just need to build one in Olbia itself. Meanwhile though it is another round of waiting for some manpower whilst looking for opportunities.
 
Nice! It would be great if armies located in the north gained adaptation to cold/warm climates like in Hearts of Iron IV, that way you could at least lessen the attrition because they're used to it and know how to mitigate it.
 
Nice! It would be great if armies located in the north gained adaptation to cold/warm climates like in Hearts of Iron IV, that way you could at least lessen the attrition because they're used to it and know how to mitigate it.
Indeed. Or maybe some sort of "home terrain" modifier or something similar as well - though I would understand if something like this was restricted to tribal nations tbh.
 
Climbing the ladder of power steadily. Is there any power within striking distance you currently fear? Otherwise, unless a huge barbarian attack swamps you, perhaps you can grow into the Rome of the Black Sea (you’ll have to start referring to it as ‘Our Sea’ ;))!
 
Climbing the ladder of power steadily. Is there any power within striking distance you currently fear? Otherwise, unless a huge barbarian attack swamps you, perhaps you can grow into the Rome of the Black Sea (you’ll have to start referring to it as ‘Our Sea’ ;))!
Well Getia is quite large and I now share a small border with them. On the other hand they seem to have a fair amount of internal trouble. Otherwise not really. At some point I will probably turn on Scythia, but for the time being I intend to most head down the western coast of the Black Sea, but also to play things a bit slow. My province populations are really very low. However, the next military tradition I can get will allow coastal raiding with my triremes, which I think might be fun to try out.
 
Border gore. :p :eek:
 
You can colonise while you twiddle you thumbs! and build a fort on the likely Barbarian invasion route as you get extra warning when its attacked.
 
Olbia grows, and consolidates its hold over the Crimean Tauric Peninsula. I sense the Olbians might have further ambitions of making the Black Sea into an Olbian lake.
*whistles*

Border gore. :p :eek:
All very untidy. Must get out the broom.

You can colonise while you twiddle you thumbs! and build a fort on the likely Barbarian invasion route as you get extra warning when its attacked.
Unfortunately not much time for thumb-twiddling!
 
Once again I am looking for likely targets. I consider Zygia - a small four-city nation just to the east of me, but it has as a strong ally in Siracia and so I decide to bide my time. For my next Omen I choose the Blessings of Demeter to boost population growth. Then I am “blessed” with a populist leader. Such things are no doubt sent to try us.

QSfvofx.jpg


However, I now realise that my truce with Sarmatia has long since run out. My claim to the rest of Bosporanum is still active, and they have now allies. I attack with full support of the Senate (71/100 - the highest support for a war I have yet seen). Shortly thereafter the remnant of the Scythian Revolt gives me 25 gold, which will become most welcome.

I then realise suddenly that Sarmatia appears to have picked up an ally - Maeotia. Maeotia is not particularly strong, but I didn’t get a message about it. I did go through the message settings to try and find a setting for this, but I was perhaps skimming too quickly as I didn’t find one.

I then realised that though I was at war with Sarmatia I was still trading with them, when I got the following event:

kHSPlLB.jpg


The two options give two citizens or four slaves and an opinion malus with Sarmatia. Given that I was at war I decided it was most appropriate to take the slaves, but really I would have thought trade routes should be cancelled in a war.

It is the start of 499 and I defeat a Maeotian army. All my techs also start to tick over to Level 3, and I get an invention which boosts my Discipline +5%. In June we defeat a second Maeotian army. But then I notice something odd:

0rWY7Gf.jpg


A second war flag has appeared.

I am very confused.

And then I notice the sidebar.

It appears that Sarmatia has had a revolt break out, and that I am now at war with both. Well, not so bad I think, and then I notice Siracia has allied to the revolt. Remember Siracia was the nation I didn’t want to fight originally. Well, no matter I think. Sarmatia proper still controls the two provinces I actually want to get. I should be able to get a peace reasonably quickly and then we shall see. I stackwipe the Maeotian army that had been bothering me, which should make that even easier.

Uv2hKJ7.jpg


A couple months later I realise Scythian troops have marched into my territory, and I realise that the Sarmatian Revolt has made an alliance with Scythia and pulled them into my war.

8w2cHCv.jpg


Great.

Suddenly this all becomes a lot more serious. I almost immediately make peace with Sarmatia proper, gaining the two cities I desired along with gold.

The Scythian army is attacking Theodosia. I choose to abandon Taurica for a moment - the forts there should slow matters. With one of my armies I start to siege the Scythian fortress to the north of my own lands and carpet siege the rest. With the second I ready to attack a Sarmatian Revolt army in northern Bosporanum.

pW7auic.jpg


That battle goes well, but in June Theodosia falls. One pop is killed and another enslaved. The fort, now in Scythian control, immediately starts to occupy surrounding terrain and the Scythians march to the province capital. In September I take the Scythian fort, and the Scythians complete their conquest of central and eastern Taurica, taking a few more slaves along the way.

Overall though I am not unhappy with how the campaign is going. I start moving one army south to Taurica, and it actually catches a small Scythian army besieging another fort, sending them packing. My other army fights a battle in northern Bosporanum against a combined Sarmatian/Siracian force.

This turns into a very long battle. Very long. After an initial flurry casualty figures on both sides go down to only around 20 per day, or even less. Eventually though my army breaks, despite numerical superiority, and flees the field. I appear to have neglected to take a screenshot of that battle defeat, but here is one of another victory as the army in Taurica started to retake that land. The battle up north can be seen below, with the lone horse-archer still just about holding out. That fight began in early May, at this point it was nearly six weeks old.

FpRkqgK.jpg


And to top it all off, I spy an army of barbarians approaching.

Well, there is nothing for it. To begin I hire some mercenaries who were hanging around the local area.

fZ779a9.jpg


And next I pay off the barbarians.

RTUpWPl.jpg


Fortunately I have the coin to do all this. Unfortunately I forget that mercenaries start off at zero morale, and I send them into battle too early. This results in a ridiculously hard-fought battle where my mercenaries outnumber a small Sarmatian force by nearly 4-1. However it does eventually end up victory.

There are several more battles. My defeated army, now back on the field, combines with the mercenaries to defeat a large (if not as large) opposing force. It is not in time to save my most northern fort, but it is enough. In August 502 a member of the Military Faction is elected Archon - the extra morale being most welcome. I also go for the Blessing of Ares for extra discipline, because I want to be sure this war is going to be over.

A couple more battles and all my land retaken, and quite a healthy haul of Scythian land besieges, I forge my peace.

CZ3EFcw.jpg


Scythia, for its faithlessness, is reduced to scattered scraps. My position looks much easier on the eye as well. I dismiss the mercenaries, and start to try to consider rebuilding. I have a manpower deficit of over a thousand. Given how hard-fought this war was, I consider that not bad at all. The barbarians are still wandering around, but thanks to my previous tribute are not actually doing anything currently.

8bxxSOJ.jpg



So that was the conclusion of a rather interesting session. I am going to have to search the message settings more carefully, and I think there may be unintended consequences of this country in war getting a revolt so there are now two wars. There are certainly occasions where I could imagine that getting downright annoying.