First, I want to apologize if this is the wrong section. Looked around and this appears to be the best place to put it. First post on the main website here.
The problem I have been having is I have always wanted to play games like HOI, EU4, and CK2 in an online setting at some point, but I shy away from online play on the basis that I don't know many, if anyone personally to play with, and I find playing with strangers a bit intimidating due to houserules and expecting the game to be quite frustrating. I can complete games of EU4, for example, to the end date, but I have no idea how good I am relative to most players that play online, I expect probably not very good and it would be an exercise in frustration. On the otherhand, if it turns out I am better than I thought, I don't want the game to be boring either. Some house rules I don't really understand either since I haven't really been able to exploit them to much effect in singleplayer, such as not researching ahead in certain techs in HOI4. Sometimes, but not consistently, which indicates to me it would probably just be frustrating.
What I would really like to see is a rudimentary rating system, displayed or undisplayed, where after you get a group of people to play with, an algorithm suggests factions for each player to play as for greater skill balance (i.e. better players play weaker nations, worse players play stronger nations, and with a more sophisticated algorithm if the whole group hasn't done well everyone is suggested stronger nations, and if the whole group is good everyone is suggested weaker nations). I think this would probably keep things more fun, and you have player stats to go by to get a vague idea of who should play what. Perhaps after selection, a player's selection could be shown in green text if it closely follows the suggestions, yellow text if a bit more powerful than the suggestions, red if much more powerful than the suggestions, blue if a bit weaker than the suggestions, and purple if much weaker than the suggestions. I am thinking maybe the algorithm could use a system of labeling countries on a scale of 1-10 measuring overall strength/difficulty, similar to what already exists in singleplayer for EU4 and CK2. Of course, a more sophisticated rating system would be nice, but even having a foggy notion would be greatly appreciated to avoid the waste of time!
The problem I have been having is I have always wanted to play games like HOI, EU4, and CK2 in an online setting at some point, but I shy away from online play on the basis that I don't know many, if anyone personally to play with, and I find playing with strangers a bit intimidating due to houserules and expecting the game to be quite frustrating. I can complete games of EU4, for example, to the end date, but I have no idea how good I am relative to most players that play online, I expect probably not very good and it would be an exercise in frustration. On the otherhand, if it turns out I am better than I thought, I don't want the game to be boring either. Some house rules I don't really understand either since I haven't really been able to exploit them to much effect in singleplayer, such as not researching ahead in certain techs in HOI4. Sometimes, but not consistently, which indicates to me it would probably just be frustrating.
What I would really like to see is a rudimentary rating system, displayed or undisplayed, where after you get a group of people to play with, an algorithm suggests factions for each player to play as for greater skill balance (i.e. better players play weaker nations, worse players play stronger nations, and with a more sophisticated algorithm if the whole group hasn't done well everyone is suggested stronger nations, and if the whole group is good everyone is suggested weaker nations). I think this would probably keep things more fun, and you have player stats to go by to get a vague idea of who should play what. Perhaps after selection, a player's selection could be shown in green text if it closely follows the suggestions, yellow text if a bit more powerful than the suggestions, red if much more powerful than the suggestions, blue if a bit weaker than the suggestions, and purple if much weaker than the suggestions. I am thinking maybe the algorithm could use a system of labeling countries on a scale of 1-10 measuring overall strength/difficulty, similar to what already exists in singleplayer for EU4 and CK2. Of course, a more sophisticated rating system would be nice, but even having a foggy notion would be greatly appreciated to avoid the waste of time!