I am making a mod wherin norse and saxon culture merge, and I ran into problems and decided to pretty much steal the english melting pot events for the time being until I could figure out what was wrong. However the same problem still occurs; If I call the first event in the console "event meltPot.1" the last event which was created is called "meltPot.4"
code:
province_event = {
id = meltPot.1
desc = "EVTDESC_meltPot.1"
picture = GFX_evt_viking_throneroom_oldgods
only_playable = yes
trigger = {
should_evolve_cultures_trigger = yes
year = 800
region = custom_england
culture = saxon
owner = {
OR = {
culture = norse
culture = angloscandinavian
}
}
}
mean_time_to_happen = {
months = 500
modifier = {
factor = 0.3
OR = {
has_game_rule = {
name = culture_conversion
value = faster_melting_pots
}
has_game_rule = {
name = culture_conversion
value = faster_melting_pots_and_slower_normal
}
}
}
}
option = {
name = EVTOPTA_meltPot.1
trigger = {
NOT = {
owner = { culture = angloscandinavian }
}
}
culture = angloscandinavian
}
option = {
name = EVTOPTAA_meltPot.1
trigger = {
NOT = {
owner = { culture = angloscandinavian }
}
}
owner { culture = angloscandinavian }
culture = angloscandinavian
}
option = {
name = EVTOPTB_meltpot.1
trigger = {
owner = { culture = angloscandinavian }
}
culture = angloscandinavian
}
}
#Make my court speak anglo-norse
character_event = {
id = meltPot.2
desc = "EVTDESCmeltPot.2"
picture = GFX_evt_throne_room
only_rulers = yes
culture = angloscandinavian
trigger = {
should_evolve_cultures_trigger = yes
year = 800
top_liege = {
primary_title = {
OR = {
title = d_york
title = k_england
title = e_britannia
}
}
}
any_courtier = {
OR = {
culture = saxon
culture = norse
}
}
}
mean_time_to_happen = {
months = 60
modifier = {
factor = 0.3
OR = {
has_game_rule = {
name = culture_conversion
value = faster_melting_pots
}
has_game_rule = {
name = culture_conversion
value = faster_melting_pots_and_slower_normal
}
}
}
}
option = {
name = "EVTOPTAmeltPot.2"
any_courtier = {
limit = {
OR = {
culture = saxon
culture = norse
}
}
score_value = { #Prioritizes selecting an interesting courtier...
value = 10
interesting_courtier_selection_score = yes
}
culture = angloscandinavian
hidden_tooltip = {
character_event = { id = meltPot.4 days = 3 }
}
}
}
}
#Make my vassal speak the common language
character_event = {
id = meltPot.3
desc = "EVTDESCmeltPot.3"
picture = GFX_evt_throne_room
only_playable = yes
culture = angloscandinavian
trigger = {
should_evolve_cultures_trigger = yes
year = 800
independent = no
top_liege = {
primary_title = {
OR = { # Add danelaw and NSE when they have been created
title = d_york
title = k_england
title = e_britannia
}
}
}
any_vassal = {
OR = {
culture = saxon
culture = norse
}
}
}
mean_time_to_happen = {
months = 350
modifier = {
factor = 0.3
OR = {
has_game_rule = {
name = culture_conversion
value = faster_melting_pots
}
has_game_rule = {
name = culture_conversion
value = faster_melting_pots_and_slower_normal
}
}
}
}
option = {
name = "EVTOPTAmeltPot.3"
any_vassal = {
limit = {
OR = {
culture = saxon
culture = norse
}
}
score_value = { #Prioritizes selecting an interesting courtier...
value = 10
interesting_courtier_selection_score = yes
}
culture = angloscandinavian
hidden_tooltip = {
character_event = { id = meltPot.4 days = 3 }
}
}
}
}
character_event = {
id = meltPot.4
desc = "EVTDESCmeltPot.4"
picture = GFX_evt_throne_room
is_triggered_only = yes
option = {
name = "EVTOPTAmeltPot.4"
culture = angloscandinavian
}
}
Any ideas ?
code:
province_event = {
id = meltPot.1
desc = "EVTDESC_meltPot.1"
picture = GFX_evt_viking_throneroom_oldgods
only_playable = yes
trigger = {
should_evolve_cultures_trigger = yes
year = 800
region = custom_england
culture = saxon
owner = {
OR = {
culture = norse
culture = angloscandinavian
}
}
}
mean_time_to_happen = {
months = 500
modifier = {
factor = 0.3
OR = {
has_game_rule = {
name = culture_conversion
value = faster_melting_pots
}
has_game_rule = {
name = culture_conversion
value = faster_melting_pots_and_slower_normal
}
}
}
}
option = {
name = EVTOPTA_meltPot.1
trigger = {
NOT = {
owner = { culture = angloscandinavian }
}
}
culture = angloscandinavian
}
option = {
name = EVTOPTAA_meltPot.1
trigger = {
NOT = {
owner = { culture = angloscandinavian }
}
}
owner { culture = angloscandinavian }
culture = angloscandinavian
}
option = {
name = EVTOPTB_meltpot.1
trigger = {
owner = { culture = angloscandinavian }
}
culture = angloscandinavian
}
}
#Make my court speak anglo-norse
character_event = {
id = meltPot.2
desc = "EVTDESCmeltPot.2"
picture = GFX_evt_throne_room
only_rulers = yes
culture = angloscandinavian
trigger = {
should_evolve_cultures_trigger = yes
year = 800
top_liege = {
primary_title = {
OR = {
title = d_york
title = k_england
title = e_britannia
}
}
}
any_courtier = {
OR = {
culture = saxon
culture = norse
}
}
}
mean_time_to_happen = {
months = 60
modifier = {
factor = 0.3
OR = {
has_game_rule = {
name = culture_conversion
value = faster_melting_pots
}
has_game_rule = {
name = culture_conversion
value = faster_melting_pots_and_slower_normal
}
}
}
}
option = {
name = "EVTOPTAmeltPot.2"
any_courtier = {
limit = {
OR = {
culture = saxon
culture = norse
}
}
score_value = { #Prioritizes selecting an interesting courtier...
value = 10
interesting_courtier_selection_score = yes
}
culture = angloscandinavian
hidden_tooltip = {
character_event = { id = meltPot.4 days = 3 }
}
}
}
}
#Make my vassal speak the common language
character_event = {
id = meltPot.3
desc = "EVTDESCmeltPot.3"
picture = GFX_evt_throne_room
only_playable = yes
culture = angloscandinavian
trigger = {
should_evolve_cultures_trigger = yes
year = 800
independent = no
top_liege = {
primary_title = {
OR = { # Add danelaw and NSE when they have been created
title = d_york
title = k_england
title = e_britannia
}
}
}
any_vassal = {
OR = {
culture = saxon
culture = norse
}
}
}
mean_time_to_happen = {
months = 350
modifier = {
factor = 0.3
OR = {
has_game_rule = {
name = culture_conversion
value = faster_melting_pots
}
has_game_rule = {
name = culture_conversion
value = faster_melting_pots_and_slower_normal
}
}
}
}
option = {
name = "EVTOPTAmeltPot.3"
any_vassal = {
limit = {
OR = {
culture = saxon
culture = norse
}
}
score_value = { #Prioritizes selecting an interesting courtier...
value = 10
interesting_courtier_selection_score = yes
}
culture = angloscandinavian
hidden_tooltip = {
character_event = { id = meltPot.4 days = 3 }
}
}
}
}
character_event = {
id = meltPot.4
desc = "EVTDESCmeltPot.4"
picture = GFX_evt_throne_room
is_triggered_only = yes
option = {
name = "EVTOPTAmeltPot.4"
culture = angloscandinavian
}
}
Any ideas ?