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Game as Germany now in mid July '41

+ supply situation far better
+ overall game speed good (had to decrease speed level :D)
? repairs seem to be far faster - only due too improved ESE?
- save-time up, open list of available commanders time up,
open tech-team list time up
- GB Naval AI still too stupid. Managed a Sealion in early '41 with ease
Royal Navy was too stupid to control the cannel.
Should have high priority for Royal Navy & Royal Airforce!
- after 1 month after Barbarossa (started a tiny bit earllier than historical =12.June) my oilpool melted
away like nothing! (down from around 25k to 5k) having just 28 ARM & 6 MOT and about 30 airunits I
am a bit astonished about that
 
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!!!! In battle scenario 'Invasion of Italy', Allies don't get supplied when they land on sicily!!! I tried to convert TP to convoys, still my army didn't get any supply!!!!!!!!!!!! More than that, Province infra that allied forces landed goes down to ZERO from time to time!!! WTF is going on???!?!?!?!?!
 
Yep - those are tweaks as part of the attempt to slow down the "mega-continental" campaigns somewhat (Barbarossa and China). I'm interested in how effective you think the total package is, now.

Well Old Geezer - IMHO you and the young 'uns have done a very good job with the tweaks. ;) Chose to play Germany in the 41 scenario - so an unfamiliar OOB and less units than I've found in 36 games but ...

- AI Front trying to avoid encirclements definitely working - the buggers are running away everywhere :D (also haven't seen many suicidal advances into no-mans land)
- STR damage to armour / motorised is noticeable (one ARM down to 61 after 3 weeks) - but works both ways as have seen numerous Soviet LARM units literally ground down to nothing - this does seem more realistic
- I assume the big hike to attrition is responsible for STR loss across all units
- noticed armoured spearheads getting single digit ESE when they arrived in a newly conquered province

Overall its the 4 August and I have a line from opposite Riga / Smolensk / Kursk down to Rostov. 16 of 19 ARM / LARM have a strength ranging between 65 to 89. Half of my MOT are under 90 - but virtually all of the motorised and armour have spent at least a third of the time since I attacked static recovering Org and Str.
 
1) i bomb cardiff with my strategic bombers, this action destroys ic and rare materials, thus effectivity of province also goes down. but production of other resources doesn't decrease!

for example, energy: 129.11/126.32(current/maximum)

2) scenario 1936, hungary
ministers of navy and air force are mixed up
 
1) i bomb cardiff with my strategic bombers, this action destroys ic and rare materials, thus effectivity of province also goes down. but production of other resources doesn't decrease!

for example, energy: 129.11/126.32(current/maximum)
I get periodically attacked by tacs or strats, they do not always hit ressources but often. Probably a tech (effectivity) or capability (strat bombing value for the aircraft used) how often and how hard the ressources are hit.
 
has anyone seen a firing event which increases/decreases skills of techteams? or i'm unlucky? :D (hungary, 1936-1944)

It happens, although now because of the up to 10 research slots is really not very important an event. Slower research costs less per day so overall it is much ado about nothing. In the "old days" of 5 slots max, speed meant everything. Now research efficiency is everything.
 
Game as Germany now in mid July '41

+ supply situation far better
+ overall game speed good (had to decrease speed level :D)
? repairs seem to be far faster - only due too improved ESE?
- save-time up, open list of available commanders time up,
open tech-team list time up
- GB Naval AI still too stupid. Managed a Sealion in early '41 with ease
Royal Navy was too stupid to control the cannel.
Should have high priority for Royal Navy & Royal Airforce!
- after 1 month after Barbarossa (started a tiny bit earllier than historical =12.June) my oilpool melted
away like nothing! (down from around 25k to 5k) having just 28 ARM & 6 MOT and about 30 airunits I
am a bit astonished about that

28 ARM and 30 air units is a lot. Especially if you're using them constantly. Also did you have any fleet actions going around, lots of subs/convoy-raiders? Plus did you check your save before-hand and see if the SU was a primary source of your oil before you went to war?
 
Units under military control:
Images of divisions seem to be fine now, showing the images of the originating nation, not of the controlling nation. The description howewer (ship class, etc) shows the name of the controlling nation.
Brigade image and description are also of the controlling nation.
 
air units are not in constant use (most of the time they are in repair...got shot to pieces from SOV superstacks)
almost no naval activity since barbarossa (sucessful sealion = quiet time in the west)
of course my main trading partner for oil was SOV but i've puppeted romania in '40

btw. I've experienced an odd balkan situation in early 1940: France was already down but Italy wasn't in the Axis yet.
Italy declared war on greece: DoW Romania at Italy, DoW Turkey at Italy
I can't blame ROM & TUR but why the hack is Italy stupid enough to attack Greece without being in the Axis?
The Duce is even madder than me :D
 
Units in combat with newly assigned (but not yet active) leaders get leader traits applied in combat - at least seen in naval combat (ITA sub group military controlled by GER).
There's only space to show five research operations of a foreign country (by clicking on a province of this country) - either with 'viewtech' cheat or if they are allied. The only option to see all is via intelligence menu.
 
1) i bomb cardiff with my strategic bombers, this action destroys ic and rare materials, thus effectivity of province also goes down. but production of other resources doesn't decrease!

for example, energy: 129.11/126.32(current/maximum)
Did you check a day later if the production decreased to 126.32/126.32?

Edit: Checked it myself, IC adjusts instantly to the lower infra levels, resources production however only adapts really slowly.
 
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Units under military control:
Images of divisions seem to be fine now, showing the images of the originating nation, not of the controlling nation. The description howewer (ship class, etc) shows the name of the controlling nation.
Brigade image and description are also of the controlling nation.

Confirmed, I reopened bug #810.
 
This may not be related to this release but - using Artillery Bombardment for the first time :)eek: ) and the message box giving me the results refers to this as an air mission .... Not a problem - just got me confused :)
 
Can't DL this

What Am I doing wrong i'm opening the link - extracting it to my AOD files in my program files and I does not do it - I keep geeting winrar dignostic message - access is denied
 
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