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I see, idk man I feel like this DLC at worst deserves ToA level of focus trees specially for Iraq and Afghanistan.

Afg and Iraq got trees so lacking.
In ToA focus was on 3 nations and we got 2 bonus trees.
But here we got 4 nations still only 2 of them feel more or less complete the other 2 feel like they from the time we got trees for Canada and SAF.
I haven't played India yet, but it seems okay, Afghanistan I have playtested quite a bit, the way coring works for Afghanistan is too convoluted but otherwise the nation works (except the bugs) and has fully functional focus trees for all four ideologies. I still made some suggestions, that would increase the fun with it. But its okay it works. But Iraq and Iran are not great. Iraq is outright bad.
 
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I haven't played India yet, but it seems okay, Afghanistan I have playtested quite a bit, the way coring works for Afghanistan is too convoluted but otherwise the nation works (except the bugs) and has fully functional focus trees for all four ideologies. I still made some suggestions, that would increase the fun with it. But its okay it works. But Iraq and Iran are not great. Iraq is outright bad.
Afghanistan is functional but what I meant it lacks that ambitious path like turn it up a gear try to create Mughals (conquest subcontinent)or Timurids (conquest central and west Asia) like with Iran you can form Persian Empire, with Iraq you can do Arabian Caliphate.

Afghanistan doesn't have that, that's what I meant its lacking it's not fun there is no ambition in the tree.

One of the reasons me and some other people kept asking about a Timurid path in the dlc forum was this it was obvious that if you played Afghanistan you will be stuck in the mountains or at best get Pakistan.
 
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Afghanistan is functional but what I meant it lacks that ambitious path like turn it up a gear try to create Mughals (conquest subcontinent)or Timurids (conquest central and west Asia) like with Iran you can form Persian Empire, with Iraq you can do Arabian Caliphate.

Afghanistan doesn't have that, that's what I meant its lacking it's not fun there is no ambition in the tree.

One of the reasons me and some other people kept asking about a Timurid path in the dlc forum was this it was obvious that if you played Afghanistan you will be stuck in the mountains or at best get Pakistan.
yeah its uninspired, but given the state Iraq is in, its better. Overall, this DLC feels like it came out 2-3 months too early.
 
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I am VERY pleased to see that you can import designs in ironman mode - this is fantastic!

I noticed a small bug when having imported a navy design - I am actually not sure if this is related to the new feature or not though. The icon seems wrong on the production selection tab.

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It has the green "turret" icon there, but if I click the anchor button it has the expected and correct "skull" icon. All I did to reproduce this was to import the below design in an ironman game as Italy (exercising all fleets gives enough xp in a minute or so on speed 5).

It's very impressive though that even the MIO copies over and I was able to save a design in a non-ironman game, and import the same design in an ironman one. Really cool! This is a FANTASTIC feature.

Here's the design btw:

7gABAAwAAAAAAIYyAQADAL4CAQCVLk4vAQADABsAAQAPAA4AQmFuZGVyYXMgQ2xhc3PXSgEADwAlAElUQV9jYW50aWVyaV9uYXZhbGlfdG9zaV9vcmdhbml6YXRpb25hLgEADwAFAEl0YWx5iDsBAAMAvjYBAA0AQEIPAOEAAQAPABUAc2hpcF9odWxsX3N1Ym1hcmluZV8xazsBAAMADwAWAGZpeGVkX3NoaXBfZW5naW5lX3Nsb3QBAA8AEQBzdWJfc2hpcF9lbmdpbmVfMQ8AFwBmaXhlZF9zaGlwX3RvcnBlZG9fc2xvdAEADwASAHNoaXBfdG9ycGVkb19zdWJfMg8AEgByZWFyXzFfY3VzdG9tX3Nsb3QBAA8AEgBzaGlwX3RvcnBlZG9fc3ViXzIEAGkwAQADAA8AGABzaGlwX3JlbGlhYmlsaXR5X3VwZ3JhZGUBAA0AAAAAAA8AEgBzdWJfZW5naW5lX3VwZ3JhZGUBAA0AAAAAAA8AEwBzdWJfc3RlYWx0aF91cGdyYWRlAQANAAAAAAAPABMAc3ViX3RvcnBlZG9fdXBncmFkZQEADQAAAAAABAAEAAQABAA=

I want to echo others' suggestion that it would be awesome to be able to include a note on the design. I don't think the note needs to be applied to the design once imported, but being able to remember the purpose of the design and include some other info such as "Upgrade to Bandiera Early Sub for Italy - takes 15 naval XP" would be awesome!!
 
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I gave the equipment designer a quick whirl on the open beta. A great first public iteration. I am very pleased that I can take a design made in one country and (on a new playthrough) pull it up in a different country, provided I have the right techs (including chassis tier). It can be further improved a couple features:
- Be chassis agnostic where practical. If I save a design for an Improved Medium Tank, I would like to load it for an Advanced Medium Tank or even an Improved Heavy Tank. The player can pick the same components on those different chassis, it would be intuitive if the import function worked like the player's conceptualisation.
- Best effort component selection if tech not researched. If I have a fighter design with Heavy Machineguns and export that, if I try to import it on another playthrough before I've researched that tech, I'd like the designer to put in Light Machineguns instead.
 
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Good but not enough.
Polishing must be continue in Middle East.
First of all, Could you develop Iran's Islamic Revolution Path?
And Ottoman path of Turkey must be expand maybe can be connected with late focus tree.
You can add Shia Sunni rivalry or allianceship moreover secularism and traditionalism decisions can be related with every Muslim countrys politics.
 
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  • The Turkmen and Tajik states in Afghanistan are now cores of their respective tags
Great to see this.
I believe the Khorasan region in Iran should also receive cores and/or claims due to presence of Turkic-speaking minorities. Turkmenistan should have cores or claims on North Khorasan (1004) and Khorasan (416).

1744502923233.png
If we look at the ethnic map of Iran, there are several other minorities that could be represented by entirely new releasable tags—for example, the Qashqai in Fars (412), the Lurs in Ilam (421), the Arabs as Muhammara in Khuzestan (413), the Mazandaranis in Tehran (266), and the Talysh and Gilaki in Gilan (420).
 
I gave the equipment designer a quick whirl on the open beta. A great first public iteration. I am very pleased that I can take a design made in one country and (on a new playthrough) pull it up in a different country, provided I have the right techs (including chassis tier). It can be further improved a couple features:
- Be chassis agnostic where practical. If I save a design for an Improved Medium Tank, I would like to load it for an Advanced Medium Tank or even an Improved Heavy Tank. The player can pick the same components on those different chassis, it would be intuitive if the import function worked like the player's conceptualisation.
- Best effort component selection if tech not researched. If I have a fighter design with Heavy Machineguns and export that, if I try to import it on another playthrough before I've researched that tech, I'd like the designer to put in Light Machineguns instead.

Glad to hear you're enjoying it. We may come back and look at best-effort selection at some point, we need a separate user flow for it though so I doubt it'll appear this time round.

Chassis agnostic designs are more or less a no for technical reasons tho, I'm afraid. Chassis controls module-potential and that relationship isn't soft enough to backwards engineer the system without a total rewrite.
 
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Turkey – Ottoman path beta feedback & observations
(I'll also file separate bug reports)

I’d like to share some thoughts and findings about Turkey, specifically the Ottoman path. I’ve always liked playing Turkey, and the Ottoman route is especially fun.

Overall, I really enjoyed the newly added content surrounding the Saadabad Pact. It provides great early-to-mid-game bonuses and adds fresh flavor to this particular path.

What I’ve discovered so far:

  • Industry investment decision bug: I received investment offers from Germany and the UK to develop military industry in Diyarbakır, but no factory was visually added to that state. However, I received 6 military factories, which were instead added to Amasya. This happened twice - the description says one thing, but the effect applies to a different state.
  • Anti-Comintern pact invitation: As unaligned/democratic Turkey, I got invited to the Anti-Comintern pact, which has never happened before. Might need a check on the triggering conditions.
  • Iranian oil event bug: When Iran completed the "Expand Iranian Oil Fields" focus, Turkey received oil in the Istanbul state. The description, however, mentioned oil being added in Van, which makes more sense geographically. It’s likely intended to add oil in the southeast (Van or similar), where Turkey actually has oil deposits.
  • Saadabad pact mechanics: The "Expand the Saadabad Pact" focus should automatically create the "old" faction, the Saadabad Concordat, and invite its signatories. Currently, it just enables you to create a faction manually. But since neighboring Middle Eastern countries are also unaligned, this requires 100% World Tension and still comes with negative modifiers when inviting them (due to being unaligned).
  • Fifth research slot bug: The "Reinstate the Darülfünûn-u Şahâne" (5th research slot) focus gets bypassed on completing the "Reclaim the Fallen Empire", which seems unintended.
  • Lebanon not cored: When using the decision to integrate former French territories in the Middle East (Syria and Lebanon), Lebanon should also be cored. This used to be the case before new releasable countries were added.



Suggestions & feedback

  • As many have probably mentioned, some of Turkey’s 70-day focuses could really benefit from being shortened to 35 days - especially in the Ottoman path. Also, it would be nice to see some late-game focuses added for this route.
  • It would be great to have a mechanic for countering communist influence in your faction or among puppets. Watching all your allies flip to the Soviets feels unrewarding. Perhaps spending political power to increase unaligned support in faction members could serve as a counterbalance - it would fit well with Turkey’s role as a rising regional power trying to assert influence.
 
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Decided to go on a little test run.

Potential bug found.
Lost Turkey while trying to core it.
Reconquered it and then wasnt able to core any more provinces.

This little game was supposed to just try out some things.
I was pulled into the Axis due to the Soviets attacking me.
For some reason the Allies were also automatically my enemies when the Soviets attacked.
Unsure if there were text that informed me about it.

We lost by an inch, We needed another 2% surrender to make the Soviets go away.
But Germany decided to Collab Government Norway instead, Genious Germany :(
I was too late on my own Collab.

While Germany and me Was slowly pushed back. I tried my best to keep the naval invasions at bay.
But the allies gained a foothold and from there it was impossible to fully get them out.

I retook france, belgium, netherlands and even parts of Italy, to make a huge surround in the Bavarian and Yugoslavian Regions.
I was so close to finally stabilize Europe. But i needed more time to close the surround.
Then German Genious struck again.
Attacking Facist Spain.
The flood gates were open on another front and our doom was certain.

Japan was so damn close to take China.
I constantly had minus Equipment, even after buying on the market and only producing Guns, Artillery and support equipment.

Germany felt so flacid this game that i wonder if they even existed.
At one point they had 85 divisions.

Im exhausted from constantly pushing back naval invasions.






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Italy AI leaves some fronts barely defended or not defended at all. Noticed this against Ethiopia and also against Yugoslavia. They have lost half of Northern Italy to Yugo because most of their units were fighting in Southern Yugo and Italy proper was defended only by a few units. This wasn't experienced in 1.16.4.
 
Licensed equipment could be converted to YOURS after upgrading. This affects all equipment that doesn't have a module. (mechanized, armored cars, etc).
Previously putting a MIO on it would convert it to yours, which has been fixed by 1.16.4. But this bug was introduced somehow instead.
 
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another thing is swiss ai behaving unhistorical when set to historical because the AI cant handle swiss mechanics is explained in this report

 
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