With the Opportunity update announced, passages are on the way. Connected domes, more akin to neighborhoods than small cities, will surely open up a whole new raft of strategies.
Discuss!
Discuss!
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...Also centralizing food service...
I see the addition of passageways, especially at the no cost of one hex, making an easy game even easier.
At least make a passageway occupy an entire wedge so there is some cost involved. If not then chained small domes can get you everything you'd ever need
An entire wedge is 10 hexes. That's a large building, which you'd need on both sides of the connection. I could possibly get on board with 3 hexes on each side (so a small building's space on each dome) to avoid the "so I'll just replace a tiny park with a connector" non-decision caused by a 1-hex size, since our small-building plots have that as a leftover anyway. But 10 hexes in each dome, for each connection, is entirely too much.
We already know some of it. If they work through a passage they are less effective. If they get a service through a passage it is less effective. The passage takes up a bit of building real estate. They will only go up to one passage away from their home dome.Then make it at least 3 hexes. IMO there absolutely should be some kind of trade-off or the game will become many times easier.
It's just that they wanted the game to be designed around idea of domes being each a city of their own, not districts of one big colony or sub-colonies spread around the map. But from the real world martian point of view it never made sense that they wouldn't be getting interconnected. Really looking forward to how will they manage to solve this problem, which is ultimately big game design problem.
I'm curious if someone will find a way to mod this, actually... If nothing else, someone's going to find a way to make passageways longer, I think, but even if neither of these are done, you can still like a central dome to 6-12 others in theory with that length.They will only go up to one passage away from their home dome.